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Shelved Character Random Character Ideas

This character has been shelved and is no longer played.
Joined
Jul 17, 2024
Messages
32
Reaction score
22
Points
18
Location
South Africa
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Character Information



Full Name:
To Be Determined

Heritage / Culture:
To Be Determined

Age:
To Be Determined

Birthday:
Birthday: To Be Determined
Year born: To Be Determined


Gender / Pronouns:
To Be Determined

Orientation:
To Be Determined

Partner:
To Be Determined

Religion:
To Be Determined

Occult:
Affinity: None
Affliction: None


Character Occupation:

Character Title:
To be Determined

Family:
To be Determined

Aristocrat:
To be Determined

Nicknames:
To be Determined



Appearance Information:



Eye Color:
To Be Determined

Skin Color:
To Be Determined

Hair:
To Be Determined

Height:
To Be Determined

Body Type:
To Be Determined

Additional Features:
To Be Determined

Inventory:
To Be Determined



Skill Information:



Hobbies and Talents:
  • To Be Determined
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Mechanics:
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Languages:



Backstory/Plothooks:



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Combat Proficiencies and Abilities



Attack Stat: 0
To Be Determined

Defense Stat: 0
To Be Determined

[0/14 points spent]
Proficiency Points:
Ability 1:
0
Ability 2: 0

  • To Be Determined
  • To Be Determined
 
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Character Information



Full Name:
To Be Determined

Heritage / Culture:


Age:
30

Birthday:
Birthday: To Be Determined
Year born: To Be Determined


Gender / Pronouns:
Female, She/Her

Orientation:
Straight

Partner:
Unknown

Religion:
Fornoss

Occult:
Affinity: Halfvel Godborn
Affliction: None

  • Halfvel is the Fornoss God of the hunt and fauna, but also more importantly a divine protector against the corruption. Halfvel lives among mortals to strategically protect them in places where they are most at risk of the corrupting influences of Demons. While doing so, he occasionally falls in love with the mortal locals, and sires Halfvel children with them, while their mother does not even know they shared affection with Halfvel for a time until he is already long gone, and their child is born with a glowing Arne tattoo on their back.

    It should come as no surprise that Halfvel's children are considered divine protectors of the faith and shields against Demons. While Norn's Godborn are made to correct subtle events in the fates of mortals, Halfvel's Godborn are made specifically to counteract the more obvious Demonic enemies and protect the faith itself from attacks from the outside by other mortal actors. Halfvel's children as such often receive a lot of training, both in martial arts, and in practices to fight Demons and their powers.
  • None

Character Occupation:
Fornoss Priestess

Character Title:
To be Determined

Family:
To be Determined

Aristocrat:
To be Determined

Nicknames:
To be Determined



Appearance Information:



Eye Color:
To Be Determined

Skin Color:
To Be Determined

Hair:
To Be Determined

Height:
To Be Determined

Body Type:
To Be Determined

Additional Features:
To Be Determined

Inventory:
To Be Determined



Skill Information:



Hobbies and Talents:
  • To Be Determined
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Mechanics:
  • To Be Determined

  • Element Hearing
    You can hear stories or histories from the elements, for example, feeling battles that were witnessed by mountains, suffering felt by burnt forests, or cries for help carried by the wind. This cannot be used to metagame the actions of other players but can give you unique story insights in storied locations at the behest of an Event DM, Progression, or your own Lore Story writing.

    Natured Marken
    You are a non-infectious Marken by nature, meaning from birth, but unlike conventional Marken, you are fully in control of yourself and never transform involuntarily. Anytime you do transform, you are still able to speak in humanoid languages. You however do not gain access to Marken Mechanics unless fully Transformed and lose them when transforming back into non-Marken form.

    Demon Deterrence
    You have extra protections against Demons. You count as Faithful of Evolism for the purposes of Faith Point Buy (used by Demons). You are also able to apply a Demon Banishment Ritual onto a building, pushing any Demon inside out, and preventing any Player Demon from entering it until you leave the building. Additionally, Demon Dukes cannot see you while you wear a cloak unless you speak its name, speak to it, or reveal yourself.


Languages:



Backstory/Plothooks:



  • To Be Determined
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Combat Proficiencies and Abilities



Attack Stat: 0
To Be Determined

Defense Stat: 0
To Be Determined

[0/15 points spent]
Proficiency Points:
Ability 1:
0
Ability 2: 0

  • To Be Determined
  • To Be Determined
 
Last edited:


Character Information



Full Name:
Midori Ryu

Heritage / Culture:
Sihai

Age:
30

Birthday:
Birthday: To Be Determined
Year born: To Be Determined


Gender / Pronouns:
Female, She/Her

Orientation:
Straight

Partner:
Unknown

Religion:
Draconism

  • Severena is the Dragon of protection and guidance, a Dragon that has inspired whole civilizations into the act of world guardianship. She inspires all to shepherd and shield those too weak to defend themselves and empowers her followers to protect them from harm, most chiefly the Demons who have come to bring ruin to Aloria. While Triton is considered the General to issue commands, Severena is the frontline commander who joins the fray with the Archon and Leytech machines. Triton remains in the shadows with his plots, while Severna brandishes her blades and talons to protect not only her charge, but also those who have chosen to sacrifice their life in the line of duty for Dragons. She is prayed to for protection and liberation from oppression.

    Severena did not traditionally die or disappear like the other Dragons at the end of their reign around Cataclysm. Rather, she and her clade of Dragons entered an eternal slumber that froze the Jade Seas around the Zhong Kingdoms, the traditional homeland of the Sihai. This event also created the Jade Walls, massive walls of frozen sea waves that protect the Sihai lands from their periodic Demonic attacks, as massive lumbering beasts called Akula attack from the seas. Lately, the Jade Walls have shown signs of cracking and melting, leading many to fear the imminent awakening of the Dragons and the disappearing of their protections.

    • Severena is a Dragon that perhaps most of all interacts with mortals, and so many lessons can be drawn from her. Mortals look to Severena to see the virtue and importance of loyalty and obeyance to authority and hierarchy, but also that there is always another way. No matter how dire or disastrous a situation looks, just like Severena with the Jade Sea and the wall in defiance of the imposed death by the Denial of immortality, so too do the mortals aim to never give up looking for a better outcome or better solution than whatever hand they were dealt.


Occult:
Affinity: Archon
Affliction: None

  • Warden Archon of Severena
    Warden Archon are protectors and healers and scholars, not necessarily front-line soldiers. Warden Archon were historically sent by the Dragons to heal places where corruption had left the people in misery and damaged the world, or to investigate matters they could not see to themselves. Warden Archon primarily also act as protectors and administrators or support of the Draconism Holy Sites, a very last line of defense against the Infection from damaging the heart of the Draconic Cause. Warden Archon are particular popular in Anglia in the Regalian Archipelago, where they have banded together and called themselves Gray Witches or Anglian Witches, using herbs and tinctures to heal the people of ailments and generally warding off evil in the swamplands.
  • None

Character Occupation:
Dragon Priestess, priestess of Severena

Character Title:
To be Determined

Family:
To be Determined

Aristocrat:
To be Determined

Nicknames:
The Green Dragon
Warden Archon



Appearance Information:



Eye Color:
To Be Determined

Skin Color:
To Be Determined

Hair:
To Be Determined

Height:
To Be Determined

Body Type:
To Be Determined

Additional Features:
To Be Determined

Inventory:
To Be Determined



Skill Information:



Hobbies and Talents:
  • To Be Determined
  • To Be Determined
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Mechanics:
  • Mechanic 1: Sihai can telekinetically move, reshape, recolor, and restructure Jade with their mind. They can also turn any crystal-like substance or noble metal into Jade.

    Mechanic 2: Sihai can read the position of the stars anywhere telepathically, allowing them to know exactly where in the world they are at any time, even during daylight.

    Mechanic 3: Sihai can enter a trance-sleep, enveloping themselves in a hard shell of jade in a tranquil state, unable to be acted upon or to act, only freed with the touch of a friend.

    Mechanic 4: Sihai may receive calamity visions during pivotal choice moments in Staff Events (Private Message to DM to discuss opportunities) that may warn from bad decisions.

    Mechanic 5: Sihai weapons, when channeled with the powers of the Loong Dragons (out of Combat only) can cut through any material, including objects, doors, gates, but not solid walls.
  • Winged Flight
    You can use Wings (of any Fae/Draconic/Mechanical design), while while out of Combat, allows Elytra flight, including the use of Rockets to gain more height and speed. Combat or Ability usage immediately disables flight and prevents flight until end of Combat.

    Leytech Conduit
    You may choose up to 2 Packs from Magic Point Buy, or Invoke Point Buy (except Arcane Invocation), that you've Point Bought and re-classify them as Ley Point Buy Packs. These Mechanics/Abilities will not be classified as Magic, or make you Magical, instead, they will be fueled by the Elderlaw.

    Long Living
    You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.


    There are some additional conditional aesthetic flair that Archon gain access to that are not necessarily mechanics they have universally, but more like added flair in case they have specific Proficiency Packs. These are listed below, along with their required Proficiency investment.

    If you own the Protocol Rewind Pack from Ley Point Buy, you may see the possible future threads of time as Dragons see them, a chaotic jumbled mess of thousands of possible future realities without a clear outcome or probable correct thread. This may also cause you to go mad.

    If you own any Magic Point Buy Packs that are not re-classified as Ley Point Buy, and thus make you Magical, you can perform a Cleansing Ritual to remove a Magical Alignment from a (willing) Mage, shutting off a specific realm, or all of them. Lost Packs for them are refunded.


Languages:



Backstory/Plothooks:



  • To Be Determined
  • To Be Determined
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  • To Be Determined




Combat Proficiencies and Abilities



Attack Stat: 0
To Be Determined

Defense Stat: 0
To Be Determined

[0/15 points spent]
Proficiency Points:
Ability 1:
0
Ability 2: 0

  • To Be Determined
  • To Be Determined