• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Qamar Al-Hassan

This character is actively played.
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━━ The Unlucky Rogue ━━
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Art Album || Playlist
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" Oh, the loneliest girl in town is bought for pennies a price. We dress her up in lovely gowns. She's easy on the eyes. Her soul is black and it's a fact that her sneer will eat you alive. And the buyer always brings her back because all she does is cry. "
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" So take what you want, take what you can. Take what you please, don't give a damn. Ask for forgiveness, never permission. Take what you want, take what you can. Take what you please, don't give a damn. It's in the blood and this is tradition.. "
THE TRADITION || HALSEY
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〚-BURY ME FACE DOWN- 〛&〚 -COPYCAT- 〛
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  • Full Name | Qamar Nasser Radwan Al-Hassan
    • Aliases & Titles|
      • Mestti Nakhoor | "Born of Qadreti of Nakhoor" , A name that Qamar has adopted when they joined the Khama faith. They only share it with other worshippers.
      • Saa'ir | "Visiting Person" in Zahram, It is the alias that Qamar uses whenever they are disguised.
  • Heritage | Half-Skyborn; Rishiq descendant
    • Recessive| Asha; Savent
    • Culture| Founder Skyborn, influences of Hedjet
  • Age| Twenty-Three Cycles
    • Birthday| September 15th, 289 AC
  • Gender | Non-Binary, Genderfluid
    • Pronouns| Varies on appearance
  • Sexuality | Greyromantic Asexual; Monogamous
    • Status | Taken, not committed.
  • Occult | Invaded Spirit Mystech, Abyss & Hollow Mage
    • Afflictions | Mortisphage Dhampir
    • Schools of Magic | Shadows & Specters
  • Character Occupation | Rogue, Merchant, Technician & Fledgling of the Serpent's Hollow
    • Society | Thieves' Society, but not public information
Core Concept
  • Identity
    • Who am I? | Qamar is a Mortisphage Dhampir, fleeing from their past mistakes while also navigating a city that they have knowledge about. They are still coming to terms with their current position of having a spirit be bounded to their soul. While they have somewhat of a foothold within Regalia with some budding connections, they are still unpacking on what to do next. Qamar comes off as cold and pragmatic, not usually being the first to converse with someone and would rather listen to others speak and not interject. However, they are slow to warm up to others but will often become friendly though still keeps a realistic mindset. Originally a petty thief, they have turned to more honest means of work though they still keeps ties to the undercity while keeping an alias for more shadier dealings.​
    • Qamar is a follower of Khama and is very wary of the actions that they take, trying to balance out bad deeds for noblier ones. Qamar's personal patron is Qadreti, the Chrome Goddess of Change, but also has taken a fascination to Mauthek, the Tranquil God of Death as well as Pahtia, Dreaming Goddess of Art.​
    • Blorp
      • MBTI Type | INTJ-T | The Architect​
      • Alignment | Neutral Good​
      • Enneagram | Problem Solver | 5w6​


Appearance Information
  • Typical Appearance
    • Oddities & Mutations | Qamar's eyes show their brood heritage. Their right eye is a burnt golden color with a normal sclera. However, their left eye is a sickly green hue due to their hollow essence while the sclera around it is an inky black.
    • At a Glance| Qamar shares features from both their parents, but is dominantly a half-asha of the Savent Lineage. The only trait from their Skyborn Lineage is the golden skyweave that makes its way up from their hands to forearms. The swirling patterns and pictures depict Qamar's life up to this point. They stand at an average heigh of five feet and eight inches, their figure is slender but tone much akin to a dance. Blackish/brownish fur starts to appear down their arms and legs, as well as some on their forehead and chest. Qamar has coarse black hair that stops right around their waist, but it is usually twisted into a simple side braid or a messy bun. Other features that they have are is a bat-like nose and ears that are perched on top of their skull, also being of the same color as their fur. Their legs are digitrade as well as having a slender tail that ends with a tuft of fur. Qamar does have wings, but often has them hidden with nanites. Whenever they do have them out, their hands become more slender and meld into wings.
    • Fashion Style | Qamar's fashion sense is rather practical, often being basic and lightweight. Their clothes are usually in skyborn or asha fashion with red, black, gold, blue, or earthy tones.
  • Summary of Appearance |
    • Eye Color | Heterochromia. Right eye is a burnt gold, left eye is a sickly green surrounded by a blackened sclera.
    • Hair Color | Brownish Black
    • Hair Style | Long & Wavy, usually pulled back into a side braid
    • Skin tone | Golden bronze, blackened fur on her limbs and torso. A skyweave runs up to their forearms.
    • Clothing Style | Practical & Lightweight
    • Height | 5' 8, or 172.72 cm
  • Art Albums | Click me
Abilities & Mechanics
    • Combat Style
      • Attack Stat: Dexterity (7)
      • Defense Stat: Intelligence (4)
      • Weapon Type: Melee
    • Strength | 0
    • Constitution | 1
      • Rebound
    • Intelligence | 4
      • Tech Point Buy
        • Tech Exhaust
        • Tech Resist
      • Adapt Point Buy
        • Wardrobe Pack (Magical Variant)
        • Shapeshift Pack (Mundane Variant)
    • Wisdom | 0
    • Dexterity | 7
      • Cutthroat Point Buy (Cutthroat Stance)
        • Cutthroat Bleed
        • Cutthroat Target
        • Cutthroat Dodge
        • Cutthroat Mirror
      • Roguery Point Buy
        • Disguise Pack
        • Escape Artist
        • Theft
    • Faith | 0
    • Magic | 1
      • Arcane Point Buy
        • Arcane Warp
    • Charisma | 2
      • Speech Point Buy
        • Hazard Presence
        • Fiscal Presence
    • Hobbies and Talents |
      • Technology Hobby
        • Tech Branch: All Branches
          • Preferences: Clockwork, Living Metal, Azraqtech
      • Magic Talent
    • Mechanics:
      • Heritage: Mixed Heritage; Skyborn & Asha
        • Savent Asha Mechanics
          • Mechanic 3 | Savent Asha can manifest (or have) Wings (of any design; furred, feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
          • Mechanic 4 | Savent Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
        • Skyborn Mechanics
          • Mechanic 1 | Skyborn do not need to choose a Tech Branch for any engineering or technology tinkering they do. They can build/edit/repair any Branch. Even if a unique Technology Branch has specific requirements they do not meet (such as Religion, or Affliction), they are not able to build or make it, but can repair or edit it. They can install security systems in their Rentals, requiring OOC notification of Break-ins.
          • Mechanic 2 | Skyborn have a unique sequential memory that allows almost perfect recall. With mechanical equipment, they can extract their own memories including all sensory experiences, and copy them onto so-called Memkeys. Monkeys in turn can be used by other Skyborn to "watch" such an experience and feel as if it was them who experienced it, or use a virtual-reality-like device to allow non-skyborn to experience them.
          • Mechanic 3 | Skyborn have a high analytical ability to perceive and understand the machinery that is witnessed or operated during Events. This may allow them to learn more about devices that are seen or used, or discover hidden features or functions that other people cannot perceive. Make sure to contact an Event Dm for any potential uses in Private Message during the Event or beforehand to learn more.
      • Invaded Spirit ( 2 & 3 DISABLED)
        • Mechanic 1 | Invaded Spirits are the exception to the norm, as they do have Heritage Traits. They inherit the Heritage Traits from the host they are possessing, but never the Free Packs.
        • Mechanic 2 | Invaded Spirits can choose one Magic Point Buy Pack for free. This specific Pack is always cast as the Sinistral Variant, but Magic Point Buy Rules apply for other Packs.
        • Mechanic 3 | Invaded Spirits gain the Wardrobe Pack Magical Variant Pack for free. Additionally they can sense residual Magic Alignment in an area during Events.
        • Mechanic 4 | Invaded Spirits are immune to anything that would read/alter their emotions or conscience, and if killed, can always respawn in a different place 1 hour later, but must find a new host body.
      • Brood Mechanics
        • Night Vision | You have perfect night vision, capable of seeing in the dark and low-light environments without needing external lights, but does not have any Combat applications, and some Magical forms of darkness overrule Night Vision.
        • Dhampir Blood | Your blood will sizzle and spark with a low flame when exposed to sunlight if you are uninfected with Vampirism. This can be used to prove your identity as a Brood to non-Vampires.
      • Society Traits
        • Theives' Cant | You can leave messages written on signs ( 1 Minecraft Sign only, must be actually written ) that only other Thieves' Society members can understand. This is to be used on public Notice Boards to issue warnings, not for active communication. This may come up in Events.
    • Languages
      • Native Languages
        • Zahram | ⬤ ⬤ ⬤ ⬤ ⬤
          • Learned from their time in Farah'Deen
        • Ibeth | ⬤ ⬤ ⬤ ⬤ ⬤
          • Learned from their time in the Ashal States
      • Studied Languages
        • Common | ⬤ ⬤ ⬤ ⬤ ⬤
          • Studied while doing their apprenticeship
        • Sign Language | ⬤ ⬤ ⬤ ⬤ ⬤
          • Taught to help understand those hard of hearing
        • Wai'lan | ⬤ ⬤ ⬤ ⬤ ⬤


Story Information
    • Qamar's birth was one of coincidences and poor timing. The story she knows goes by her mother and her merchant band finding an injured Skyborn being her father and a broken skiff out in the vast sands. He stayed with the group to heal but soon fell in love with her mother, staying indefinitely and never revealing he was a mortisphage rishiq in disguise. However when Qamar was born and weaned, her father took off into the desert leaving the two alone as indications of the toddler being a brood appeared and revealed her father's true nature at long last.
    • Qamar's mother did her best to keep Qamar in a nurturing environment. She left her band and temporarily resided in one of the few pearl cities, Al-Alus though rarely running into other Asha there. This is where Qamar spent most of her childhood, helping her mother run a small merchant shop of trinkets and baubles that she traded and sold. This was also the point where Qamar had her first taste of delinquency, getting involved in a small group of other children who would pick pocket and cheat others in rigged games. She always got caught and was reprimanded by law enforcement and her mother, but that never stopped her.
    • As she grew into her teen years, her mother finally decided it was time for her to learn more about her other heritage. She managed to secure Qamar an apprenticeship with a well known technician that lived in a neighboring Skyborn Academy that bordered the Ashal States Fair-port of Hesepah. However under the condition that she would keep out of trouble and every three months come visit her in Nakhoor. She was able to keep this promise, learning most of her technician skills from her mentor while learning more about her mother's culture, especially the history and Khama worship which she adopted rather quickly.
    • She would soon find herself wrapped up again in another group that took under the table jobs and was a part of a crime ring . Qamar's time involved with them is a blurry mess besides two things, a fatal mistake that cost her everything and then having to flee from the port.
    • She used the last of her money to buy passage onto an outgoing ship to a place she didn't know. She suddenly found herself in the underbelly of Regalia. No money, no ties, and only what she had carried with her onto that boat. First things first though, is for her to get herself back up and off the ground.
    • Mortisphage Brood
      • --
    • Technician
      • --
    • Khama Faithful
      • --
    • Echoed Bitternes
      • Dragon Kin & Estelly
    • Merchant
      • --
    • Spirit
      • --
    • The past
 
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TBA
-Inventory
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    • Meriheti| Mother | ▮▮▮▮▮▮▮▮▮▮ | NPC
      • "I'm sorry."
    • Moseafar| Step-Father | ▮▯▯▯▯▯▯▯▯ | NPC
      • "I see how you view me, but you make my ma happy."
    • Nasser Al-Hassan | Father| ▮▮▮▮▮▮▮▮▮▮ | NPC
      • "I will be nothing like you, and I want nothing to do with anymore. "
    • Artakama | Aunt | ▮▮▮▮▮▯▯▯▯▯ | @dimetros
      • "A sense of home, but also something new."
    • Satvi, Satret, Sathek| Younger Sisters | ▮▮▮▮▮▮▮▮▮▮ | NPC
      • "Three troublemakers, but of the good kind."
    • Sipah | Younger Brother | ▮▮▮▮▮▮▮▮▮▮ | NPC
      • "I will be there, no matter what. Prove them wrong."
    • Mentor
    • Old Gang
    • Neiban
    • Iduna
    • Khalil
    • Sabola
    • Hekaga
    • Sat-Kha
    • Carmelita
    • Vaela
    • Sylas
    • Hickory
    • Iris
    • Mosheng Ren
    • Kingsley
    • Ingemar
    • Sahuvi
    • Subekti
    • Orintheus
    • Nieve
    • Sa'Ronn
    • Sahupah
    • Ankiah
    • Ra'zhar
    • Ishika
    • Hexarra
    • Alyssa
    • Citra
    • Myka
    • Kaen
    • Neokarr
    • Orchestrion
    • Saazima
    • Scale
    • Lady Vee
    • Senef

  • Family & Loved Ones
    • Name|"Quote"
      • Romantic
      • Platonic
      • Trust
      • Fear
-Saa'ir and Senef
 
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Changelog
  • 11/29: Tweaked Proficiencies
    • Fixed grammar mistakes and typos
  • 1/21: Updated Proficiencies
    • Adjusted birth year to reflect timeskip
 
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