• Inventory Split Incoming

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Pvp

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So pvp lately is super boring. I think that all of the other pvp facs can agree ( Deldrimor , sunkiss , Raptum ).
I think that custom enchants gives us something to grind for. Plus we could set them up so they arent op. For example Opticcraft and Cosmic. Cosmic totally depends on custom enchant. But on Opticcraft Its very viable. There are many custom enchants that are good but not too op. Like juggernaut. It gives you 4 extra hearts but in exchange you get slowness de-buff. And another one is famine . Which is when you get a kill you konck up the people around you so you get a chance to get the loot. I think that custom enchants will keep the medieval them of massive. So maybe there are ways to implement it so its not to op but fun. Cause pvp atm is stale and hopefully we can do something to bring it back to life. :) -Baserocks
 
I don't think it's the features of PVP so much as the PVP atmosphere on the server.

MassiveCraft has experienced highs and lows of PVP activity. Some have been larger than others. And when we hit our highs and lows, they tend to be extreme highs and lows.

High for example. During the Viridian Crusade, (a fairly large war spanning multiple months) PVP was booming. Huge 15 vs 15 and sometimes 20 vs 20 raids took place each day. And it wasn't just at the same base. We fought at Osai. We fought at Algaron. We fought at 9thLegion. We defended Eagla. We attacked the Alamut Citadel. PVP spanned multiple factions and multiple worlds. It was fun. It was good smack down-punch out PVP for good reasons. And there were some actual satisfying, solid and contingent victories. Multiple factions surrendered to the Crusade. We actually felt like we were achieving something.

Then we have our lows. 2 vs 2's and 4 vs 4's. People raiding friends just to have some PVP. People insulting other's in chat just to start something. Its happened before, and it will happen again.

I've said it before, and I'll say it again. The problem itself is not with the features of PVP. It's at the core. It's there not being enough PVPers that can hold their own spread across many factions. All the PVP power is consolidated in less than five factions. And when the same five factions fight the same battles over and over again, you should expect stagnation.

So in the end, what would really change PVP on MassiveCraft is the following:
  • More well trained PVPers across more factions.
  • Wars that don't have the already established PVP factions involved. Imagine a large multi faction war that Deldrimor/Raptum have no part in.
  • Wars that consume many factions that force people to start fighting if they want their way of life to continue.
 
Adding more content is not the issue. I believe there are several other significant issues, but the most prominent of them is that there is no incentive to defend yourself (or even PvP at all). There is no simple solution, because as @Alj23 stated, it is a core problem, but I can already tell you that further complicating PvP is not really going to bring people into PvP, it's just going to make it so there is more stuff for end-game players.
 
We're looking into the lack for PVP reasons. It is still mid holiday season however. Our entire Tech department is off for the holidays and all other departments are running on half manpower. We're working on bandaids in the meantime with a plugin powered KotH
 
The problem with pvp is that the only people who can fight in it are high level premium players with alot of gear. I remember when my old faction Xeon had a war with Winterfell, non of us were "pvpers" we were just a bunch of guys that wanted to fight each other, there were alot of us and we were all evenly matched. If normal factions took part in pvp with similar factions pvp would be something we could all enjoy instead of just an elite few that can experience it.
 
The problem with pvp is that the only people who can fight in it are high level premium players with alot of gear. I remember when my old faction Xeon had a war with Winterfell, non of us were "pvpers" we were just a bunch of guys that wanted to fight each other, there were alot of us and we were all evenly matched. If normal factions took part in pvp with similar factions pvp would be something we could all enjoy instead of just an elite few that can experience it.
"Just an elite few that can experience it" If you want to be part of it, do what every PvPer has done on Massive. Get your ass in to a darkroom, grind your stats up, practise PvP and prove your worth to a faction and then you can experience it. And as for premium, you generally grind up enough cash from darkrooming for it any way. PvP is not for "an elite few" anyone can do it, it just requires a bit of work to be able to do.
 
"Just an elite few that can experience it" If you want to be part of it, do what every PvPer has done on Massive. Get your ass in to a darkroom, grind your stats up, practise PvP and prove your worth to a faction and then you can experience it. And as for premium, you generally grind up enough cash from darkrooming for it any way. PvP is not for "an elite few" anyone can do it, it just requires a bit of work to be able to do.
Should it really be like that though? Why cant people who dont spend tons of time pvping fight someone who is also like them, its not hurting anyone and that way neither side has to devote all their time to pvp. To me pvp has become more work then fun.
 
Should it really be like that though? Why cant people who dont spend tons of time pvping fight someone who is also like them, its not hurting anyone and that way neither side has to devote all their time to pvp. To me pvp has become more work then fun.
So you want everyone to just use iron armor? Or should we just give you god armor for free? I can make 4 or 5 sets of God armor in an hour darkrooming, plus a dozen or two lvl 30 books. Pvp isn't for "an elite few," it's really accessible to pretty much anyone who actually wants to pvp.
 
So you want everyone to just use iron armor? Or should we just give you god armor for free? I can make 4 or 5 sets of God armor in an hour darkrooming, plus a dozen or two lvl 30 books. Pvp isn't for "an elite few," it's really accessible to pretty much anyone who actually wants to pvp.
Thats the only thing i will ever agree with you on.
I think OP is asking for more variety in PvP. This is actually coming in Minecraft 1.9 - the combat update - so you might just get your wish.

More info here: http://minecraft.wikia.com/wiki/1.9_The_Combat_Update
1.9 will ruin pvp we need custom enchants thyat will bring some surprises to pvp.
 
So you want everyone to just use iron armor? Or should we just give you god armor for free? I can make 4 or 5 sets of God armor in an hour darkrooming, plus a dozen or two lvl 30 books. Pvp isn't for "an elite few," it's really accessible to pretty much anyone who actually wants to pvp.
No it kind of is uneven, to be successful at pvp you need, a decent computer, a good knowledge of traits, god armor, possibly premuim, and high mcmmo stats. The reason you dont see alot of people pvping is because if they wanted to they for some reason need to devote most of their in game time to it if they want to be even remotely successful.
 
I personally think a cool aspect that may improve PvP would be the CreeperHeal plugin. It regenerates blocks that explosions may break. Also, even though the cannon plugin was removed, it created an aspect of getting over walls by using an enderpearl as it's cannon. Although CreeperHeal would make an incentive to raid, it may also cause an overpowered aspect to PvP, my solution for this is that if you are being constantly raided in such a way, that you could contact staff via the ticket system and they may allow a temporary ceasefire, perhaps a day or two.

@65jes89 @Sevak What do you think of this?
 
Honestly, I think PvP is more fun without enchants. My favorite PvP server had very limited enchants, sharpness maximg out at 1, most enchants unobtainable, etc. the reason they did this, is because far too often survival PvP is about who has better stuff. I wouldn't consider serious pvping without max enchants on everything, enderpearls, and an inventory full of health potions on this server. The fear of losing that means that I, and most players, are picky about choosing fights. This leads to safezoning, pvp logging, and just avoiding pvp to not lose anything. The bigger factions might not have this issue as they have more stuff, but smaller and poorer factions do. PvP would be more present, engaging and common if that fear of losing valuable items was removed. I'm not saying to turn on keep inventroy always (that would be a horrible idea), but consider restricting enchants and evening the battlefield a bit.

Most people who disagree probably think "No that's stupid, don't take away my op gear!" or "it's not that hard, you just have to sell your soul to grinding". I mean, if you need OP gear to win a fight, you really need the practice with plain gear. Also, if I dedicate all my time to grinding, I wouldn't want to lose what I earned even more so. I'm sentimental like that :P .

Food for thought.
 
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I think it would be really cool to have like a /tp pvp that was a FFA/Warzone type area so you can accidentally hit your team.
 
Honestly, I think PvP is more fun without enchants. My favorite PvP server had very limited enchants, sharpness maximg out at 1, most enchants unobtainable, etc. the reason they did this, is because far too often survival PvP is about who has better stuff. I wouldn't consider serious pvping without max enchants on everything, enderpearls, and an inventory full of health potions on this server. The fear of losing that means that I, and most players, are picky about choosing fights. This leads to safezoning, pvp logging, and just avoiding pvp to not lose anything. The bigger factions might not have this issue as they have more stuff, but smaller and poorer factions do. PvP would be more present, engaging and common if that fear of losing valuable items was removed. I'm not saying to turn on keep inventroy always (that would be a horrible idea), but consider restricting enchants and evening the battlefield a bit.

Most people who disagree probably think "No that's stupid, don't take away my op gear!" or "it's not that hard, you just have to sell your soul to grinding". I mean, if you need OP gear to win a fight, you really need the practice with plain gear. Also, if I dedicate all my time to grinding, I wouldn't want to lose what I earned even more so. I'm sentimental like that :P .

Food for thought.
An hour in a darkroom give you a decent amount of regals and usually about 2 sets of god armour and a couple god weapons. "Selling your soul to grinding" is an exaggeration
 
When i first joined this server, it wasnt for the pvp. I only started to think about pvping when i joined Viserys (sevak's old faction). Every time i came online i did some fun stuff and then started darkrooming to get my skill up, but after i got it to the level of what i wanted it at, i stopped and i started pvping. i didnt "devote my soul" to darkrooming i had fun doing it. If i can remember correctly my first raid with viserys i was non premium, and if i loose stuff now a days. Of course im sad/mad, but i'll go into the darkroom for another god wep or i'll buy one, if you are willing to spend SOME time in the darkroom you can get far enough into the PvP world
 
When i first joined this server, it wasnt for the pvp. I only started to think about pvping when i joined Viserys (sevak's old faction). Every time i came online i did some fun stuff and then started darkrooming to get my skill up, but after i got it to the level of what i wanted it at, i stopped and i started pvping. i didnt "devote my soul" to darkrooming i had fun doing it. If i can remember correctly my first raid with viserys i was non premium, and if i loose stuff now a days. Of course im sad/mad, but i'll go into the darkroom for another god wep or i'll buy one, if you are willing to spend SOME time in the darkroom you can get far enough into the PvP world

An hour in a darkroom give you a decent amount of regals and usually about 2 sets of god armour and a couple god weapons. "Selling your soul to grinding" is an exaggeration

I see, then my problem must be the lack of access to a working darkroom. I'm lucky to see a cluster of mobs every few minutes and only get about 4-5 levels after an hour.
 
I see, then my problem must be the lack of access to a working darkroom. I'm lucky to see a cluster of mobs every few minutes and only get about 4-5 levels after an hour.
People have public Darkrooms, I believe there are 3 or 4 but this was about a month ago. I suggest you ask around :)
 
You can freely use Darkroom 42 (/tp Darkroom42) but you can't hurt other people who are using it (naturally).

Also, as an inactive casual player who tried and failed to get into PvP multiple times, I will state that it's not easy to get into PvP. Some say that's how it should be, but if so don't expect the PvP community to be large. The more difficult it is to do something, the less likely it is to be done. And before you say "it's easy!" realize that PvP is the hardest thing on this server to get into - by far - and that means it will always have the smallest population.
 
I see, then my problem must be the lack of access to a working darkroom. I'm lucky to see a cluster of mobs every few minutes and only get about 4-5 levels after an hour.
you need a new darkroom mate, im renting out mine, hit me up if you want one ;)


*such advertisement many wow*
 
anyone who is strong enough to beat the good factions gets banned.
 
Right now PvP is a bit boring because there is no real combat thingy (attack speed, blocking, etc..), 1.9 will change that for sure.
 
He was banned for hacking as I recall... Not for beating pvp factions...
Right now PvP is a bit boring because there is no real combat thingy (attack speed, blocking, etc..), 1.9 will change that for sure.
You mean it's based on skill rather than nothing other than ping? I've played on 1.9 servers. In 1.9 pvp you are forced to attack so slowly that if you miss your attack you must be blind or an absolute idiot. It essentially comes down to whoever gets the first hit, as there aren't really any combos in 1.9 pvp, it's pretty much just hit for hit. So basically it's whoever gets the first hit (which relies almost entirely on ping) and I guess whoever throws their pots to heal more? So if you're really into the great skill of pot throwing 1.9 will be great for you.

That is of course assuming you don't get bored before the fight before it's over and just quit or something... With prot 4 armor, strength potions and an inventory of health potions you can live easily for 10-15 minutes before you finally run out of pots and die, due to how slow you do damage.

But then, that's just me (:
 
wasnt hacking - or using a client of any sort. he even offered to screen share
 
He was banned for hacking as I recall... Not for beating pvp factions...

You mean it's based on skill rather than nothing other than ping? I've played on 1.9 servers. In 1.9 pvp you are forced to attack so slowly that if you miss your attack you must be blind or an absolute idiot. It essentially comes down to whoever gets the first hit, as there aren't really any combos in 1.9 pvp, it's pretty much just hit for hit. So basically it's whoever gets the first hit (which relies almost entirely on ping) and I guess whoever throws their pots to heal more? So if you're really into the great skill of pot throwing 1.9 will be great for you.

That is of course assuming you don't get bored before the fight before it's over and just quit or something... With prot 4 armor, strength potions and an inventory of health potions you can live easily for 10-15 minutes before you finally run out of pots and die, due to how slow you do damage.

But then, that's just me (:
Well I have seen people doing some combo hitting you out of range where you can hit them and knockback so that wont be anymore in 1.9 and also the shield will do a good part of work. But noone knows since traits/mcmmo and all that will probs be changed too.
 
Well I have seen people doing some combo hitting you out of range where you can hit them and knockback so that wont be anymore in 1.9 and also the shield will do a good part of work. But noone knows since traits/mcmmo and all that will probs be changed too.
The first part of your first sentence didn't make sense so I'm just going to ignore it :P

As for the shield it really has nothing to do with timing as a lot of people seem to think. The best strategy is to pretty much just block whenever you're not attacking as you don't really need to strafe anymore. It's remarkably similar to what was dubbed as "counter-whoring" back when counter attacking in mcmmo was ridiculously over powered, except now you block all the time except for the brief period you unblock to hit.
 
The first part of your first sentence didn't make sense so I'm just going to ignore it :P

As for the shield it really has nothing to do with timing as a lot of people seem to think. The best strategy is to pretty much just block whenever you're not attacking as you don't really need to strafe anymore. It's remarkably similar to what was dubbed as "counter-whoring" back when counter attacking in mcmmo was ridiculously over powered, except now you block all the time except for the brief period you unblock to hit.
I see well the first sentence is about if you press W,D together and get in a right angle or so you can hit player and knock them back without them being able to hit you so they need to get out of your attacks or they will just die. Idk if its a bug or a combo or whateva the only thing I can say is Idk how to do it haha
 
I see well the first sentence is about if you press W,D together and get in a right angle or so you can hit player and knock them back without them being able to hit you so they need to get out of your attacks or they will just die. Idk if its a bug or a combo or whateva the only thing I can say is Idk how to do it haha
I fail to see how that is more skill related than strafing currently is. To me that just sounds like strafing except only one type of strafe works as opposed to a dozen or so current strafing techniques.
 
Yeah
I fail to see how that is more skill related than strafing currently is. To me that just sounds like strafing except only one type of strafe works as opposed to a dozen or so current strafing techniques.
Well I need to practice that more however it wont be that effective anymore with 1.9 since you cant spam click anymore but who knows maybe there will be another technique then.
 
Majority of us pvpers enjoy vanilla alot, custom enchants would ruin it for us. Sorry but I disagree on this one.
 
people from europe (like me) who have high ping, would be in such a disadvantage in 1.9. While in the current combat style?

Also i like how PvP is now, the main reason massive doesnt get alot of new pvpers is because it isnt listed as a PvP server on minecraft server lists.
Just my tip, wait untill the summer break is here, i joined during the summer break and there were huge pvp battles with daily 300+ people online on the server. Just wait it out.

About the custom enchants, i dont really like the idea, with traits, mcmmo and the vanilla traits it would become too much to have, which makes it for new players even harder to get started.
 
1.9 will ruin pvp we need custom enchants thyat will bring some surprises to pvp.
Okay to all the people who think 1.9 will ruin everything. Don't you think the massive staff would either not enable those features or edit them. They've done it to a lot of things already I don't see how these new "pvp ruining" features can't just be disabled.

Also @AbusiveAdmin the /tp pvp was temporarily removed since the kitpvp world is being redone with new stuff
 
First off I'm just going to say I don't have too much experience with some aspects of pvp but to me I'm thinking the lack of pvp has nothing to do with the lack of material. Like some others have said you just need to darkroom for an hour or two to get the right stuff to fight with and there are also people that will sell potions for you for some relatively cheap prices if you don't want to do it yourself. But I think that the problem right now is more about the people and not the material, most of the pvp that goes on is between bigger pvp factions like Sunkiss, Deldrimor, Magnanimus, and Raptum, to no fault of theirs, but not many smaller factions participate. I'm not saying these people should go challenge @Sevak or @65jes89 but that they should go out and fight other smaller factions that would be a good match for each other, some of my friends and I used to do this a lot but one thing that happened is that these factions would just call their stronger allies that would wipe the floor with us. (just going to say that we were also stronger than a few of these people so that's why they called allies) So what people should be doing is having raids with people more their own size and for the bigger pvpers to not interfere with that, I think that could help out the pvp community a lot.

Also sorry if my thoughts were a bit jumbled, not really a A+ writer.
 
But I think that the problem right now is more about the people and not the material, most of the pvp that goes on is between bigger pvp factions like Sunkiss, Deldrimor, Magnanimus, and Raptum, to no fault of theirs, but not many smaller factions participate.

You're not really active in the PvP world otherwise you would have known magnanimus is inactive as hell.