• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Pvp Behavior In Massivecraft

This is what I've wanted to say for ages now... Thank you Sire... This is a very describing manner of how things are on the server currently.
 
I love MassiveCraft. I've met some pretty cool friends, and one person in particular. I'm also amazed at how many people that go to my computer/game store here in Michigan play on the server everyday that I didn't even know about. Small world.

Anyways, my point is that I agree with preserving and making a better community here. Grixer has always been a staple in the community here, and it's nice to have him back.
 
That's not a problem at all though! Hit and run raids were common all through human history, the only thing this conglomerate of factions in meant to do is prevent 1 random MCmmo god from raiding a faction for an hour. A hit and run raid with 2-5 people is well within the limits and logic of Roleplay bandits. A larger force of 20-50 people could tackle even a large city like what Deathfist is making or what Osai or Helvitica posses. The Conglomerate of Roleplay (lulz) would prevent long-lasting raids by individuals without interfering directly with the ability to roleplay as a bandit or viking raider.

Bsavs - We have already settled it. I think.

Also hit and run raids give the raiders a chance to get some loot before the enemy hides/prepares/gets allys.