• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Psa: Mcmmo Repair

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Because this hasn't been posted anywhere except as a small comment on one thread, and I believe it deserves more attention:
  • 1k+ repair level now has a 100%chance to keep enchants, 0%downgrade chance.
  • Repairing a full set of armor at low durability takes about 9-12 diamond
This means that at 1000 MCMMO repair skill level, you can use MCMMO anvils (Iron blocks) to repair your armor, weapons, and tools with 100% chance to keep your enchantments and a 0% chance at downgrading them. The old configuration meant that you ran the risk of losing all your enchantments or downgrading them. Now you keep them. It is exactly like using a vanilla anvil, except you don't have to use vanilla XP you get from killing mobs.

Why is this good you may ask?

There is now an alternative to using /fix and vanilla anvils. This will also reduce the supply of diamonds. While there are a lot to burn off, the increased use of MCMMO anvils will slowly decrease the supply, and we will hopefully see a small increase in demand.

This is a great change to the configuration for MCMMO, and I'm very happy to see it done. It is a move in the right direction for the server as a whole.

UPDATE 9th of May:

ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
Keep_Enchants_Chance:
Rank_1: 20.0
Rank_2: 30.0
Rank_3: 40.0
Rank_4: 50.0
Rank_5: 60.0
Rank_6: 70.0
Rank_7: 80.0
Rank_8: 100.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 70.0
Rank_2: 60.0
Rank_3: 50.0
Rank_4: 40.0
Rank_5: 30.0
Rank_6: 20.0
Rank_7: 10.0
Rank_8: 0
  • 1k+ repair level now has a 100% chance to keep enchants, 0% downgrade chance.
  • Repairing a full set of armor now takes MORE diamonds to compensate for keeping enchants.
  • Arcane salvage is set to 1% across the board. You have 1% chance to gain a BOOK with an enchant when you salvage an item with an enchant on it.
 
Last edited:
Oh my.. Time to break out the gold training pickaxes once more
 
Posted by Thortuna on the other thread. Relevant here.

UPDATE 9th of May:


ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 125
Rank_2: 250
Rank_3: 375
Rank_4: 500
Rank_5: 625
Rank_6: 750
Rank_7: 875
Rank_8: 1000
Keep_Enchants_Chance:
Rank_1: 20.0
Rank_2: 30.0
Rank_3: 40.0
Rank_4: 50.0
Rank_5: 60.0
Rank_6: 70.0
Rank_7: 80.0
Rank_8: 100.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 70.0
Rank_2: 60.0
Rank_3: 50.0
Rank_4: 40.0
Rank_5: 30.0
Rank_6: 20.0
Rank_7: 10.0
Rank_8: 0
  • 1k+ repair level now has a 100% chance to keep enchants, 0% downgrade chance.
  • Repairing a full set of armor now takes MORE diamonds to compensate for keeping enchants.
  • Arcane salvage is set to 1% across the board. You have 1% chance to gain a BOOK with an enchant when you salvage an item with an enchant on it.
 


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