Okay so my recommendation is simple, an extra feature that allows players to create their own chat channel, give it a name, make it so it can be invite-only, or available for the public to join.
I think this idea would be good, as perhaps you wish to make a chat for the factions you have the relation of Truce with, perhaps you want a private chat for a specific role-play group you're in. Either way, I don't really see any downside to this idea, and I heavily recommend it at least gets considered by staff.
If you do decide to create this feature/plugin the commands could be:
/chat channel (Could also use cc)
/cc create (Name) (Whitelist/Public)
/cc invite (Username)
/cc public
/cc whitelist
/cc kick (Username)
/cc ban (Username)
/cc rename
/cc leave (Name)
To prevent too much chat channels, perhaps it could cost in-game money, say 150R. And as for the chat cooldown, I think it should stay the same as it is for Alliance - Non-exist. After all people would be able to leave the chat if they decided too.
I think this idea would be good, as perhaps you wish to make a chat for the factions you have the relation of Truce with, perhaps you want a private chat for a specific role-play group you're in. Either way, I don't really see any downside to this idea, and I heavily recommend it at least gets considered by staff.
If you do decide to create this feature/plugin the commands could be:
/chat channel (Could also use cc)
/cc create (Name) (Whitelist/Public)
/cc invite (Username)
/cc public
/cc whitelist
/cc kick (Username)
/cc ban (Username)
/cc rename
/cc leave (Name)
To prevent too much chat channels, perhaps it could cost in-game money, say 150R. And as for the chat cooldown, I think it should stay the same as it is for Alliance - Non-exist. After all people would be able to leave the chat if they decided too.