• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Player Heads [suggestion]

This suggestion has been archived / closed and can no longer be voted on.
Status
Not open for further replies.

Gerrior

A lost Architect of an ancient Helvetican Empire
Joined
Sep 9, 2012
Messages
230
Reaction score
124
Points
0
I've seen many posts about getting Player Heads more easily and I haven't seen this yet. Much like using the fishing rod to attempt to get Skeleton, Zombie, and Creeper Heads; why not use the same process in attempting to achieve Player Heads? The chance of gaining a mob head is rare so trying to get one from a player would be that much more difficult. When you kill a mob using a fishing rod you might get that mobs head, instead when you kill said player, you receive their head by chance.

I'll remove any posts that involve flaming or hate toward someone else, keep the feedback constructive rather than destructive, thanks.
 
This suggestion has been closed. Votes are no longer accepted.
Status
Not open for further replies.