• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived New Potential Premium Feature.

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My suggestion is pretty straightforward. Simply a command (possibly for premiums only, although it would make sense to be a prem feature since its purely cosmetic) that will give an item, any item at all, the enchanted glow look, without requiring that item to be enchanted.
 
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That would be cool, but I think it would violate EULA.
 
It is no different than /lore or /name. It is purely cosmetic, it doesnt give any advantage to those who are able to use it.
 
just out of curiosity, why not just throw down a level 1 enchant on a weapon instead to get the glow? Besides keeping the right lore color, I don't see an issue that way.
 
just out of curiosity, why not just throw down a level 1 enchant on a weapon instead to get the glow? Besides keeping the right lore color, I don't see an issue that way.
Because it isn't just for weapons, you could use this on any item... I see this is primarily used on items that you cannot normally enchant, like pieces of gold or sticks or whatever
 
Because it isn't just for weapons, you could use this on any item... I see this is primarily used on items that you cannot normally enchant, like pieces of gold or sticks or whatever
ah gotcha. might want to make that clearer in the OP. "item" to me is a tool or armor item, not like blocks and such.
 
ah gotcha. might want to make that clearer in the OP. "item" to me is a tool or armor item, not like blocks and such.
But yeah, you are correct. You can simply just give a cheap enchantment to armor to make it look pretty on an armor stand... but you can't do that with anything else that's not a tool or a weapon or armor
 
just out of curiosity, why not just throw down a level 1 enchant on a weapon instead to get the glow? Besides keeping the right lore color, I don't see an issue that way.

Because it isn't just for weapons, you could use this on any item... I see this is primarily used on items that you cannot normally enchant, like pieces of gold or sticks or whatever
Adding to that, what if it's not just a glow, but the ability to add a fun enchant instead? Like you can add Shiny I to an ingot or something. Perhaps you can name your own enchant just like you can add lore, or perhaps you can choose from a preexisting list of joke enchants.
 
Adding to that, what if it's not just a glow, but the ability to add a fun enchant instead? Like you can add Shiny I to an ingot or something. Perhaps you can name your own enchant just like you can add lore, or perhaps you can choose from a preexisting list of joke enchants.
Joke enchants dont exist. Its merely a prefix on the lore on an item. you will notice that any real enchantments will always be listed before fake ones on an item... thats because the fake ones are simply the beginning of the items lore. Also, that is why items that only have silly enchantments don't glow.

But yes tht would be cool