• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Moving With The Wind

You didn't know what came over you but you had to leave as soon as you could, the urge to escape was in your bones and you couldn't shake it off. You wished it didn't have to be like this but at this point, you realized the longer you stuck around the worse you'll get. So you packed your things, kissed your fiance goodbye, and took the first boat to Daendroc.

It was fortunate your brother gave you a couple pointers and a general idea of where your mother could be. Tracking her down won't be easy by any means but you had a lead. You held onto the hope she'll return for as long as you could, but it was clear to you now that hoping wasn't going to cut it.

The sea stretches out before you and you take a deep breath. The smell of brine filled your nostrils and the weight on your shoulders seemed to fade the further away you get from the crown isle.

"...Void, to think this was all for a stupid kiss."

-o-

The voyage itself wasn't anything of note but you're certain that more than a few people on the boat would have seen you thrown overboard if they had the power.

As much as you want to say you're use to the looks of disgust and hated, you aren't. Their glares and whispers ate at you, unraveling the shield of confidence you've built up a little more each day. It didn't take long for that dose of reality to sink in and for you to hole yourself away from everyone else aboard.

This is going to be a long trip.
 
The first few nights in the port city were uneventful but you couldn't help but feel a sort of giddiness as you looked around. The place had a new energy, it was so different from Regalia so much laxer. It probably didn't help you stuck out like a sore thumb either. Even with tinted glasses you only have so much makeup to use and the wary looks didn't disappear.

You did your best to ignore it in pursuit of your goal, but many you found were wary to travel along the continent with the ongoing war. All except for a particularly brave and stupid band of traveling performers.

You wish you could say it was all according to plan but really you happened upon them by accident. They were having a drink in one of the pubs near your Inn when you approached. Some of them seemed nice enough but others were unique in the worst way, you could've sworn two of them were whispering about you. This was a bad idea, but you couldn't drop the only passage you could afford.

It probably could've gone better but either way, you managed to secure a way to move westward.

-o-

You hate Daendroc.

The humidity, the bugs, the really annoying cielothar bard who can't hold a tune worth a damn, you hate all of it. So much of the trip has been him singing while the bugs eat at you, it almost made you miss Regalia. Almost.

Once the group reached the next town you decided to part ways, they weren't going where you were and you're certain if you had to hear another stupid song about strong avanthar women crushing orcs you were going to kill that elf.

Your stay in the town was fairly short with a short rest at an inn to get your bearings and a warm meal before bartering with a farmer for a mule to go on your way.

So far so good.