• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Move High Activity Locations Close To Spawn

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Proudbucket

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Propossal: Move areas with high activity close to spawn. Do a copy paste with minor adjustments.

Specific changes:
- Move the arena next to spawn. Relocate the imperial isle houses.
- Move and rotate Crookback so it is close to spawn. Relocate the cathedral and meneelan houses.
- Move the great tree to the park in the imperial isle. Recolor the roofs of dragonbend houses so that they look like petalcourt houses.
uc


Situation
There are some areas close to spawn that see little activity. In contrast, some areas that are relatively far away that see regular activity.

Areas far from spawn that have activity:
- The arena has activity, it is relatively far away from spawn.
- Crookback has activity, it is very far away from spawn.
- Petal Court has activity, it is very far away from spawn.

Areas close to spawn do not have activity:
- The houses in imperial isle have little activity.
- The cathedral in imperial isle has little activity.
- The gardens and the greenhouse in imperial isle see little activity.

Why is this a problem?
This is a problem because new players will get the wrong impression that the server is not populated and people might not find rp as players are dispersed.

What do I suggest?
I suggest doing a copy-paste work of some areas. This should require minimal work from world staff and should solve the problem.
 
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