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So, this idea would need work from staff but *should* have a fairly good result (one would hope). The simple part of the idea is that there would be more boats and more spawn points in worlds. I shall now explain how these would work and help.
How it Works:
Regalia is a city with what, 6-7 boats in the harbor? As pointed out by others (Kirby12352) 6-7 boats would not be able to supply a city the size of Regalia. So, naturally, more would be needed. Now, why bother having more boats if they just go to the same place eh? Well, make em go to different places. Namely, more world spawns.
This idea uses currenlty existing mechanisms but just makes more of them, and alters one of them. Build 3-4 different "Regalian Trade Ports" (basically, small areas with a mine, farms, or some other resource nearby) in different regions of a world. Each one would get it's own unique ship (not unique as in appearance, but rather unique in warps) and it's own dock at Regalia.
This would probably require an expansion of the Regalian Harbor, and would possibly allow for Harbor Shops to be set up with high rents but also higher traffic than the current layout.
How it Helps:
The first thing it does is make it easier to travel to a specific part of a world. Trying to get to an ally on the other side of the map? Now you can use Regalia as the Hub it's supposed to be and grab a ship to the nearest Trading Port. This encourages inter-faction travel on ROADS to and from the Trading Ports.
It also disperses the initial noob waves between 3-4 different locations. This will slow the rate of grief and make it easier for factions to repair (they can take care of the bits near them). The noobs will also not be building on top of each other, and will thus be able to experience Massive with more enjoyment.
This will also add both size and importance to Regalia as an easy travel hub. It will turn the harbor there into a bustling mess of activity as people travel to various parts of the world via ship, and will make it easier to explain how the greatest empire in the world supplies its capitol city on an island.
Lastly, it makes it harder to camp a spawn due to the fact that there are now 3-4 spawns in each world. The spawns will not just sit in the center of the map being pretty towns surrounded by grief, but will instead be sitting on the edges so that the center can become wild and/or war torn.
So, ideas/thoughts?
How it Works:
Regalia is a city with what, 6-7 boats in the harbor? As pointed out by others (Kirby12352) 6-7 boats would not be able to supply a city the size of Regalia. So, naturally, more would be needed. Now, why bother having more boats if they just go to the same place eh? Well, make em go to different places. Namely, more world spawns.
This idea uses currenlty existing mechanisms but just makes more of them, and alters one of them. Build 3-4 different "Regalian Trade Ports" (basically, small areas with a mine, farms, or some other resource nearby) in different regions of a world. Each one would get it's own unique ship (not unique as in appearance, but rather unique in warps) and it's own dock at Regalia.
This would probably require an expansion of the Regalian Harbor, and would possibly allow for Harbor Shops to be set up with high rents but also higher traffic than the current layout.
How it Helps:
The first thing it does is make it easier to travel to a specific part of a world. Trying to get to an ally on the other side of the map? Now you can use Regalia as the Hub it's supposed to be and grab a ship to the nearest Trading Port. This encourages inter-faction travel on ROADS to and from the Trading Ports.
It also disperses the initial noob waves between 3-4 different locations. This will slow the rate of grief and make it easier for factions to repair (they can take care of the bits near them). The noobs will also not be building on top of each other, and will thus be able to experience Massive with more enjoyment.
This will also add both size and importance to Regalia as an easy travel hub. It will turn the harbor there into a bustling mess of activity as people travel to various parts of the world via ship, and will make it easier to explain how the greatest empire in the world supplies its capitol city on an island.
Lastly, it makes it harder to camp a spawn due to the fact that there are now 3-4 spawns in each world. The spawns will not just sit in the center of the map being pretty towns surrounded by grief, but will instead be sitting on the edges so that the center can become wild and/or war torn.
So, ideas/thoughts?