• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

More Player Models 2 Usage

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MonMarty

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This thread serves as a reference to set MPM heights for character sizes.

The Chart
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Why is this chart in Centimeters
Because Centimeters are easier to calculate with than feet and inches. Previous versions of the chart used said system and became incorrect or incomplete as someone used to centimeters tried to calculate in feet and inches. It did not end well.

How do I convert Feet and Inches to Centimeters
Really simple. Go to www.google.com then type in "5 feet 5 inches to cm" or something similar to whatever your character's height is. Google will then convert the height precisely. See image below.
a5d748425b12f2e857cf245e00c78a56.png

Here, I take this 165.1 centimeters and compare it to the chart above. The number closest is the most accurate for me, 165.4 is the closest. Therefor I know that my character should have an overall body part height of 92%.

Advanced settings
Some characters are strong, others are fat, some have frail arms, some have big legs. Variation is what makes MPM great, and so there is a lot of tinkering that can be done with the individual parts. As a general fist rule, when adhering to the percentages above, every single body part must be the same percentage. However, you can play around a lot with depth and width. Remember, humanoids don't have a perfectly round head. This is something Mojang did in Minecraft that we can undo with MPM. The head should always be thinner and less deep than the head is tall.

Racial Differences
Some races have a different body type to others. Orcs for example have a much wider frame and Elves are much more lithe. Play around with the width and depth to achieve the "look" of a specific race. There is no real guide on how to do this, just use the race wiki pages for reference of physical appearance.

Gender Differences
In most cases, males tend to be larger than females. This guide mostly goes off the idea the vast majority of the characters is male. When playing a female character, one should always tone down the width and depth of body parts further than one would for a male character. Note there are some races where females are not really smaller, like Orcs and Urs.

Variety
Not every person has the same head size or body size. In general you can play around with the numbers even beyond the height settings. You could for example need 92%, and then decide to make the legs and head 90% and the body 96%. This will achieve roughly the same height, but still change around the body parts a bit for the sake of variety.

Racial differences
All races have different max and min height sizes. Use the following page as absolute max and minimum for your characters. We strongly discourage gigantism and dwarfism as they lead to snow flaking a character.
 
Thread updated:
  • Thread completely reformatted
  • Using a new failproof mathematical solution to the height calculations.
  • Instructions have been expanded to make it super easy.
 
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