• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

[mod] Auto Hide 1.4.6

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I've been making some mods, mainly just to make my life a little easier, autocorrect, name prediction, things like that. I decided that I would release some of it to the public. The first thing I decided to share was Auto Hide.

Basically what it does is whenever you log in it types the commands /dynmap hide and /money, so you don't have to worry about hiding on dynmap and you can tell how much money you made overnight!

It's one class file, regular mod install procedure. Add it to minecraft.jar and delete meta inf. Look up how to install mods if you're unsure.

Download:
ayh.class
 
No, that would involve saving information to a file, and I'm lazy. Jeremy, wat u on 'bout? It's something along the lines of:
Code:
sendChatMessage("/dynmap hide");
sendChatMessage("/money");
 
With source he means sourcecode. So if you were opensource, you'd have your entire code on a github.

People usually request that to make so no malicious things are implemented.
 
I only push to github when it's a fairly large amount of coding, this mod is literally two lines of code, so no thanks. >_<