• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Massivecraft Is In Need Of Combat Abilities.

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In PvP i have always noticed that the combat is very bland on massive craft. Its always who has the highest skill level, the most people, and who is premium (i am not complaining or raging about premium). To make the combat more interesting fun and less predictable, massive craft should have more abilities like bloodlust for those who simply want to have fun when they PvP. Does anyone agree that there should be more combat abilities?
 
Orc - Berserk Mode - -50% all damage taken for 60 seconds.
Elf - Adrenaline Speed - +50% dodge chance for 60 seconds.
Human - Fight or Flight - +50% speed for 60 seconds.
Dwarf - Short and Small - +50% dodge chance for 60 seconds.
 
It isn't bland. Especially if you use your brain.
 
Depends who you're fighting. in the higher tiers of pvping, it's less about mcmmo and premium, as everyone has good skills and premium. Fighting depends more on Strategy, Co-ordination (meaning, use teampeak) and smart and well thought out use of potions/gold apples etc.
Granted, if you're fighting sub-1k power level non-prems, stuff can get pretty dull. But there's very little to change that.