• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Make Non-weapon Items Count Toward The Unarmed Skill?

This suggestion has been archived / closed and can no longer be voted on.
Joined
Oct 14, 2015
Messages
2
Reaction score
0
Points
0
I've found it strange that items that deal no bonus damage when swung won't count toward and won't be affected by the Unarmed Skill; things like sticks, buckets, hoes, etc. Would it be possible to have these items level up or be affected by the Unarmed Skill, or perhaps have their own related skill such as "Improvised Weapons"?

I feel like it would open up more chances for roleplaying, as it would encourage people to use whatever items they want for combat as it would have a relevant skill.
 
This suggestion has been closed. Votes are no longer accepted.