• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Lore Magic Rework: Rebalance +8 New Spells And New Mechanics

MonMarty

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There was a thread some time back which offered feedback for Magic Spells. Magic Spells the way they were written had never intended to be permanent, rather, we meant to tinker with them as time went by but never got to it. This time, we incorporated most of the feedback, and also invented 8 new spells (one for each category) while modifying rules and systems concerning various other spell mechanics completely to make Magic more fun and seem less nerfed.
  • All Magic now have a Void or Exist category. Each allows learning spells from within their category, but blocks learning spells outside them.
  • Death and Folelsa Magic are now also part of the structure, thus allowing the learning of additional spells.
  • Shadow Dagger has been reworked to only be usable in the direction of a living person, though it can also be used to phase two meters backward once every minute as long as there is no solid object behind them.
  • Blood Slice is made more powerful, the first cast causes shards to embed and cause painful bleeding, repeat casts continue to just slice.
  • New Demon Magic spell: Dourva, to call upon a demonic Doppelganger of someone to fight them.
  • Reworked Firewave to be more like a fireball, faster to cast and require no more resources.
  • Reworked Freezing Chill to be larger, increasing the cone by twice the size.
  • Reworked Water Bond to remove all damaging aspects of it, and to allow safe landing on water surfaces, or prevent drowning.
  • New Elemental Magic spell: Formetal Weapon that allows Elemental Mages to produce weapons out of stone.
  • Mending Light reduced from 2 hours to 10 minutes, but requires a second procedure after 48 hours of another 15 minutes to get rid of nasty scar tissue.
  • Blinding Swarm can only be cast once a day.
  • Winged Wonder to be clarified as a spectrum spell that counters all physical attacks no matter the scope.
  • Forlorn Control rules clarified, should be more difficult to cast but also more forgiving for mages who cast them.
  • Mind Flux spell seriously reduced in casting time.
  • Visage Mirage boosted to change the caster's whole body, not just their face and neck.
  • New Mind Magic spell: Vertheel that bargains the Combat or Intellect skill from another person in exchange for a simplified Visage Mirage spell for the subject.
  • New Soul Magic spell: Tekreet temporarily traps the soul of another person into an object before either voluntarily or time-based returning the soul back to the body after a set amount of time.
  • New Celestial Magic Spell: Meylaan used to clean the body of all grime, dust, grease, bloodstains, food stains, mud or other foreign substances in a magical dry bath spell.
  • New Leveia Magic Spell: Etrai which gives the caster 2 hours of not needing oxygen, clearer sight underwater and immunity to pressure damage.
  • New Death Magic Spell: Curse of the Evil Eye which curses a person with constant paranoia and fear of being watched.
  • Expanded the scope of Sense of Clarity and allowed it to be cast from a distance.
  • Expanded Channeling of Rage scope of emotions and gave it a more forgiving circumstance that makes the subject forget the words or the spell being cast on them.
  • Reading Empathy is less in scope, meaning it's less powerful in understanding the cause of emotions, but made it more forgiving by allowing it to be done through any touch to read all emotions or instant cast distance to read only the most dominant emotion.
  • Emotion Duplication is made more forgiving by allowing it to be stored within an hour after casting instead of instantly. Also further clarified that not even Allar can tell the substance of normal water.
  • Social Cloaking clarified that it will not ensure friendliness in groups, as social interaction is still subject to individual Character personalities (harsh/grumpy/mean-spirited etc).
  • Allure's Kiss reclassified to solve an internal logic problem.
  • New Folelsa Spell: Truth Mirror which allows a Folelsa Mage to sense the true feelings of a person to another through a ritual.
  • Removed the chronological learning order of Folelsa Spells completely.
  • Completely reworked Ellon Form to accomodate the actual intended lore instead of the free roam free interpretation it had become. Anchored down Ellon Forms to Soul Categories and limited the scope of complete freedom for animal choice. This was largely done because many Ellon Forms ended up becoming skill extensions of Characters. (such as flight, extra combat strenght, extra speed etc.) in unreasonable quantities. By anchoring down the limited animal ranges (while still permitting a lot of internal freedom) we hope to ensure that Ellon forms are expressions of creativity through combining animals to make something unique, instead of just using an animal's naturally afforded abilities for a character's advantage.
For more reference, read: https://wiki.massivecraft.com/Magic
 
Rest in Peace, bird Ellons. I'm going to miss smacking you out of the sky.
 
New Celestial Magic Spell: Meylaan used to clean the body of all grime, dust, grease, bloodstains, food stains, mud or other foreign substances in a magical dry bath spell.
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And thus soul magic went from a b list school to a z list school because it makes you waste a spell slot on visual skills.
 
And thus soul magic went from a b list school to a z list school because it makes you waste a spell slot on visual skills.
There are a lot of advantages to becoming an animal, they just aren't commonly used. Want to bust into someone's house? If you're a rat, turn into one and weasel your way in. Want to have a combat school and animal united? If your animal is a horse, become someone else's smart steed to maximize strength and intelligence or summon your own and charge into combat in the name of Drixon. Want to learn things you shouldn't? If your animal is a pet-like creature, become the pet of a noble and get yourself coincidentally groomed in the same room as a private meeting since it's trendy to have little dogs to hide in your purse.

The possibilities are far greater than you think, it's just the issue that a lot of creativity is necessary to make it effective. Take note @ElderShrub , for example, who uses his form to observe bad situations in silence or to send people mail faster than by a courier. Sure, you can't breathe underwater, fly, or become a big raptor, but you still find great use other than 'only being visual.'
 
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There are a lot of advantages to becoming an animal, they just aren't commonly used. Want to bust into someone's house? If you're a rat, turn into one and weasel your way in. Want to have a combat school and animal united? If your animal is a horse, become someone else's smart steed to maximize strength and intelligence or summon your own and charge into combat in the name of Drixon. Want to learn things you shouldn't? If your animal is a pet-like creature, become the pet of a noble and get yourself coincidentally groomed in the same room as a private meeting since it's trendy to have little dogs to hide in your purse.

The possibilities are far greater than you think, it's just the issue that people become cats so they can run from battle or intervene and scratch / bite someone who is causing conflict. Take note @ElderShrub , for example, who uses his form to observe bad situations in silence or to send people mail faster than by a courier.
The thing is you're limited in size in the bad spot, you're too big as a large house cat, it might be just me, but that's pretty large, far larger than most normally sized birds so it kind of messes up a low profile summon animal for telephatic recon and makes you stick out like a sore thumb. The ability nerf seems kind of just spiteful in the sense the only reason you would ever ellon is either for mobility for which there are better spells or size differences so you can fit into a bag, while yes, becoming a donkey can be useful if you're with a drixon it's going to be really awkward because you're not a horse, that would be like your buddy jack suddenly became a self moving bike it isn't going to work well, summoned animals still seem to maintain their natural abilities so just... It's not really worth going in the school since it overlaps with others, well visuals and story reasons, but you know. It would be better if projection was the first spell instead of form so you have the choice.
 
With Folelsa mages being able to learn other schools of magic, does this take away their "stealth" when it comes to witchbloods? Currently, if a folelsa mage takes their ring off they a) cant use magic b) cant be detected as a mage.

If a folelsa mage was to learn an additional school does this still apply? ie if mage a knows both folelsa and soul magic, when they take off their ring can they still cast soul magic? will they be detectable to witchbloods? or will they just be unable to cast magic at all?