• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Limit Level Cost For Vanity Lore

This suggestion has been archived / closed and can no longer be voted on.

FireFan96

A miserable little pile of secrets
Staff Member
Lore
Joined
Sep 7, 2015
Messages
2,127
Reaction score
5,957
Points
413
Age
28
Location
Michigan
Simple suggestion with a simple thread. It currently takes 10 xp levels in order to add vanity lore to items. I suggest lowering it to 1 level. This still allows there to be some cost to vanity colors, while not forcing one to darkroom just to get 10 levels each time.
 
This suggestion has been closed. Votes are no longer accepted.
10 levels is nothing and takes no time to acquire and you can buy it for like 4r MAXIMUM if you cant darkroom/don't want to spend time doing so.