MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
Ah Viridian Crusade , Yeah but i feel like u should be able to rp. backpack your valuables if u get the chance , make it so they are replaceable honestly.Bring back not dropping inventory on death and I would consider roleplaying in factions again. Without that it's just not worth the risk of losing valuable rp props and masks.
I use factions as a storage area only, but used to be a big advocate for faction rp. Then the fire nation attacked Osai.
Ah Viridian Crusade , Yeah but i feel like u should be able to rp. backpack your valuables if u get the chance , make it so they are replaceable honestly.
Besides it helping the community of factions too and potential RpNo thanks. That's a deal breaker for me.
I'll stick with Regalia where all my stuff is safe and the whole world has been built with roleplaying in mind.
I don't currently see any advantage to roleplaying in factions.
I'm a big advocate for a siege system or plugin that would make PvP a bit less "try to find a way in then kill everyone/wait outside and flame at people inside" and more "If people attack there will be a battle outside but it would usually last long enough for us to have fun RPing it out"Bring back not dropping inventory on death and I would consider roleplaying in factions again. Without that it's just not worth the risk of losing valuable rp props and masks.
I use factions as a storage area only, but used to be a big advocate for faction rp. Then the fire nation attacked Osai.
People must really suck at securing events if the same people keep crashing themPeople have been trying, kinda hard when @hardname12 and @MyCatBubbles and @lwfrenzy slaughter people at rp events
If I was an RPer "helping the community of factions" wouldn't make me want to RP there anymore, doesn't provide any kind of advantage to roleplay there in comparison to RegaliaIt could help t
Besides it helping the community of factions too and potential Rp
Regardless these people should recognise that it's bad for the server and they should stop doing it.People must really suck at securing events if the same people keep crashing them
If I was an RPer "helping the community of factions" wouldn't make me want to RP there anymore
I don't enjoy getting the PVP equivalent of the NRA shitting on me for trying to take away "muh guns" by protecting roleplayers in survival worlds. These protections never existed in the past, and adding them on top will just result in more anger from the PVP survivalists who want to not have their raiding freedoms limited by roleplayers who they already see as the devil and usurping their control of the survival worlds.I mean it is a little BS when Regalian RP events can get warps set up, stuff built, NPCs placed, and occasionally even lore items made... But when its a Factions RP event... the staff are like "We cant give you staff help" Like im sure non-pvp related events would be much more frequent in factions worlds if we could get the same staff help as Regalian events get. Not asking for more, and im not even saying that factions should get an unreasonable level of staff help, because its the same level that is already given to the RPers in Regalia
This is just wrong.Unfortunately you can't have your cake and eat it too. Roleplay and PvP on Massive as far as I have come to learn has been a rather rocky road and have diverged drastically. Each is separated to their own camp, mixing at this point doesn't seem obtainable as it presently stands. Of course, there is a probability you're not alone in the matter. @SubscriptShark Perhaps seek out those individuals, whether amongst your peers or anyone that divulges their stance here that agree with you. Together you could actually devise a proposal to Massive's staff on achieving this or mending the divergence. But that in itself will be a long an arduous task, and its been a few years steeped. As it stands though, if it were to remain as it is no harm would come to Massivecraft as a whole I'd reckon.
I think you misunderstood what I meantI don't enjoy getting the PVP equivalent of the NRA shitting on me for trying to take away "muh guns" by protecting roleplayers in survival worlds. These protections never existed in the past, and adding them on top will just result in more anger from the PVP survivalists who want to not have their raiding freedoms limited by roleplayers who they already see as the devil and usurping their control of the survival worlds.
Regalia will always outclass survival in terms of roleplay quality, because much like a chessgame, Regalia doesn't allow a random stranger to just walk up to you and another person, pick up your chessgame, toss it on the floor and then walk off. Regalia has always been the centralized answer to a concurring problem: PVP no happy if not kill. RP no happy if kill. There is no compromise when the situation is that black and white.
I will say, that is the best analogy I've heard about the NRA and takin mah guns from somebody who isn't in the US. You're right, this pretty much was the exact same thing.I don't enjoy getting the PVP equivalent of the NRA shitting on me for trying to take away "muh guns" by protecting roleplayers in survival worlds
This is just wrong.
I have had conversations with several staff members and they have told me that before the Staff actively tried to help Factions recover (i.e. after the removal of Gethelp etc.) premium donations increased, playercount increased, and concurrent player count increased. Catering to factions is in the staff's best interest (although Roleplay must be cared for as well). The staff's number one priority at this point should be to build bridges between the two.
That is by definition not true. The vast majority of the COK factions that applied for Lore canonization received it.I thought that some factions would finally be made lore friendly with crisis of kings but that really hasnt happened.
An empty title if they cannot do anything with itThat is by definition not true. The vast majority of the COK factions that applied for Lore canonization received it.
Thank you for spending your time to analyse this so in-depth. Yes, roleplayers get a lot of shit from PvPers who somehow never get bored of "dropping in" to RP events (Darts eyes at Hardname and Bubbles). I understand the RP community will never return because of this but it's still would be a cool prospect of people roleplaying in factions.I'll try and be concise (that will end up being a wall of text, like usual) to explain the Lore Staff stance, to highlight what we consider deal breaking issues:
Blaming Regalia, the Lore, or indeed any of the facilities offered to Regalian Roleplay as a reason why Survival roleplay is dead is like blaming the symptom instead of the disease. Regalia was a solution to the systematic neglect, ridicule and abuse roleplayers faced in the survival world at the hand of PVP'ers. A compromise to draw roleplayers to survival has to come from PVP and Survival, not from the staff and the systems put in place to protect these people. In many cases, it's not even so much drawing people back to Survival, like my first point above illustrates, but garnering interest among roleplayers to visit Survival for the first time.
- Only 3 of the 16 people in Lore Staff chat come from Survival (myself, SupremeCripple and LumosJared). All the others are so called "Regalia Natives" who never roleplayed in Survival. This is a reflection of the Roleplay community at large, the fact that survivalists who were "stolen" to Regalia are a dying breed. This is often one of the biggest misconceptions of these "Bring RP back to Survival" arguments, ignoring the fact that Regalia grew its own population. This population feels no responsibility to engage with the survival side of the server.
- For the people who did leave Survival, there is surprisingly little reason to come back. drFong accurately underpins the issue that largely plagues roleplay in survival: The fact that anyone can just walk up to your roleplay scene, kill everyone and then camp the scene, thus killing the roleplay from completing. A PVP'er might say "Suck it up", but I'd love to see them have the same attitude if someone pulls the plug out of their PC when they are in a tight fight against Tokuu. If the choice exists between being able to enjoy what you want without interruptions, compared to constantly being interrupted, the former will always be chosen.
- Appeals for this return are often surprisingly self motivated. They come from the same kind of people who either think roleplayers are sad people, but want to see them back in the survival worlds so they can be killed over and over for phat l00t dr0ps. On the flip side there are people who cannot satiate their own roleplay desires in the world of Regalia itself, coincidentally log on once every 2 weeks, and then try to direct guilt at roleplayers who have never even interacted with Survival that they are responsible for bad gameplay experiences there.
On a more anecdotal basis (thus probably less represented in fact, but still applicable):
I have, at times, attempted to encourage localized Survival RP in the past year. The first attempt was in Mithril, where BullyTheScroofy wanted to create a roleplay spot away from Regalia in the colonies for colonial roleplay, and the second time was where I tried to set up my current Survival faction VillaRavello. Before we managed to finish the first building, we were raided. Billy was killed, myself and another builder managed to escape underground. For the next 2 hours, said PVP'er taunted me in General chat accusing me of cheating and using staff powers. I then had to report the player, and face a counter report where I had to spend over an hour defending myself by dragging up server logs to show I had no staff related commands active and he simply didn't see me slip into an underground bunker while engaged in PVP with BullyTheScroofy. In the case of VillaRavello it was even more nonsensical. On day one I got lol enemy'd just because it was my faction. The raiders in question have since neutralled me again, but it's obviously not constructive to survival Rp if I cannot even begin building my faction where roleplay is supposed to take place because some twats who live in a completely different world think it's fun to dance with me.
This is the endemic issue of Survival Roleplay. Everyone in Survival wants roleplayers back, but when they finally get there, they are expected to just "suck it up" and tolerate abuse even though they could simply choose not to, and to even more ludicrous levels are expected to defend themselves for choosing to pick their own satisfaction over others. Alternatively, it's the same people who want roleplayers back who will take torch and pitchfork and verbally assault staff for "ruining" the server if any protections are afforded to these roleplayers that those same people refuse to give. I love metaphors so I'll toss one more in: It's like staff trying to plug holes in a boat while some jerk keeps poking new holes in all the while screaming; "KEEP THE BOAT AFLOAT, KEEP IT FLOATING"
MassiveCraft, Regalia, and roleplay by extension run on Meritocracy. If they want to be recognized in Regalia, they need to do something for Regalia. Posting a Progression for a Faction isn't going to cut it. They get cut in line "far enough" by being given a right that most roleplayers in Regalia don't have, which is a semblance of power. That is called the compromise, but a compromise comes both ways. As far as I can see it, none of them bar Valorian have really tried to do anything /with/ the Regalians instead of /at/ the Regalians, while the Regalians continue to engage COK people and welcome them at their hosted Events.
Why not just host an event in Regalia centered around introducing the COK factions to the lore. They probably havent come to Regalia because they havent had any incentive to.MassiveCraft, Regalia, and roleplay by extension run on Meritocracy. If they want to be recognized in Regalia, they need to do something for Regalia. Posting a Progression for a Faction isn't going to cut it. They get cut in line "far enough" by being given a right that most roleplayers in Regalia don't have, which is a semblance of power. That is called the compromise, but a compromise comes both ways. As far as I can see it, none of them bar Valorian have really tried to do anything /with/ the Regalians instead of /at/ the Regalians, while the Regalians continue to engage COK people and welcome them at their hosted Events.
Why can't they just... do it themselves? Our Nobles do? Whenever anyone new joins the system they host an event for themselves.Why not just host an event in Regalia centered around introducing the COK factions to the lore. They probably havent come to Regalia because they havent had any incentive to.
If they dont show up to it, fine, they want no part in roleplay. But if they do I think that steps should be made to further include them in the lore.
Is it a bit unfair to those roleplayers who have worked hard on their noble families and still have little power? Yeah, but whats a little unfairness if it starts to merge the roleplay and factions world together?
Because most of them have spent all their time in the factions world and know next to nothing about Regalia, how it works, and hosting an event. They are gonna need a reason to start to want to do anything there.Why can't they just... do it themselves? Our Nobles do? Whenever anyone new joins the system they host an event for themselves.
Sooo, they need a reason to interact with Regalia but you want the players from Regalia to enter the survival worlds without incentive? How is that right? Hosting an event is about as easy as choosing an event venue from the assistance thread which fits your idea (ball, hunt, tournament, whatever), requesting changes to said venue (which 99/100 times are accepted), and then executing it. There is also an event guide right here for those new to hosting.Because most of them have spent all their time in the factions world and know next to nothing about Regalia, how it works, and hosting an event. They are gonna need a reason to start to want to do anything there.
When did I say that? I spend pretty much all my time in Regalia.Sooo, they need a reason to interact with Regalia but you want the players from Regalia to enter the survival worlds without incentive?
Go for it!if we try to get a couple factions to possibly do something together sometimes it could be a decent start honestly.?
Thank you sephite , and also I think this has been mentioned Alot but is there no way Embassys could become a thing again in regalia like The old ones?
Not as of now. We still need more Great Houses in the contest for the Crown of Hadar before maybe re-considering this idea. For any other ideas, complaints or comments around CoK I invite anyone to the bi-weekly meeting in TS on Sundays (next one tomorrow at 6pm GMT - 24 hours from now).Thank you sephite , and also I think this has been mentioned Alot but is there no way Embassys could become a thing again in regalia like The old ones?
Oki!Not as of now. We still need more Great Houses in the contest for the Crown of Hadar before maybe re-considering this idea. For any other ideas, complaints or comments around CoK I invite anyone to the bi-weekly meeting in TS on Sundays (next one tomorrow at 6pm GMT - 24 hours from now).
is there no way Embassys could become a thing again in regalia like The old ones?