• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Lastest Minecraft Snapshot: We Now Have Banners In Minecraft!!!

HydraLana

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SO MUCH YAY! Factions, states, empires, noble and commoner families, all can now use a banner to display their colours!

(Also, we can get mob heads by killing the mob with a charged creeper, won't that be fun to try to do?)

I AM PUMPED FOR THIS UPDATE, WHOHOO!
 

SO MUCH YAY! Factions, states, empires, noble and commoner families, all can now use a banner to display their colours!

(Also, we can get mob heads by killing the mob with a charged creeper, won't that be fun to try to do?)

I AM PUMPED FOR THIS UPDATE, WHOHOO!
you left out the super chuck loading so you can finally see all of regalia in one go.
 
It is now completely possible for N'lisse to have it's own banners. Wool colors will work out, as well as the pattern >:D
 
If guards are escorting someone important, they can wear banners for visual appeal and "ohhh look at him, important"
 
Awesome. With client side optimizations done we can finally increase the render distance. The hardware in the MassiveCraft network is very powerful and can support high render distances. The only thing that stopped us was that the clients could not handle rendering it all.