• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Kathar Balance Update

MonMarty

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When put in context to recent roleplay, the concept of Bone Singing as a Kathar Ability has been closer examined. While in a 1v1 scenario, Bone Singing functions, because the Kathar are now the largest group in the sewers, it became clearer that Bone Singing actually results in really un-fun pain-rp for longer periods of time. Especially since the Kathar could use simple math to disable foes, it meant that Kathar would always win a battle by default as long as they had more members than their foes. This wasn't a good design, so we re-examined the Kathar with the following changes made:

Source:
Changes
  • Removed a lot of disciple sensitive body build/design text that would differentiate the disciples. It essentially means the disciples all inherit their data from the Proficiency Body Build page.
  • Added three new "Disciples" which are called Variants which are basically variations on the existing Disciples that changes their game play and underpinning ethics into something very different for each of them with their own micro theme.
    • Half-Yanar Half-Wolond mixture of elusive forest mutants.
    • Permanent Vampire Kathar with their own unique bloodline.
    • Moral good Saivale or "angel Elves".
  • Removed Bone Singing as an offensive ability.
  • Added a new special Proficiency only accessible to the Kathar called Kathar Ritualism which unlocks a new ability every 6 points invested. Clarified Void Script (and the She'llaq language) to be a non-vernacular language so the confusion is removed.
    • 6 points gives the use of Void Script and She'llaq which allows tattooing and ritualistic reciting without any direct abilities yet.
    • 12 points grants bone singing which can be used only on Kathar to change their appearance, or loose bones to create furniture/decorations/defences.
    • 18 points grants the ability to heal other Kathar with the blood of yet another Kathar acting as a donor.
    • 24 points grants the ability to create weapons out of blood from the Kathar Ritualist.
    • 30 points allows direct communication with the Arken for the Kathar Ritualist without having to wait for a Hellion Court event.
  • Threlwar bond remains the same.
  • Added Threlwar Summons which is mostly an aesthetic ability that allows Kathar to choose specific visual mutations defined on a pre-defined list. This only works on Kathar and can only be done by Kathar who have at least 6 points in Ritualism.
Hopefully this solves the almost unbeatable status of the Kathar, but also infuses them with a lot of racial flexibility that puts them more on par with the aesthetic customize-ability of the other newer races.
 
Altalar Martial proficiency is listed twice instead of Kathar Ritualism on the unique proficiency page. @MonMarty
 
Are Crimson Witches able to infect others to become vampires, or is this no due to the fact that Crimson Witches are only restricted to Kathar and one must be born as a Crimson Witch?