- Joined
- Jun 19, 2016
- Messages
- 47
- Reaction score
- 48
- Points
- 213
Kaspar Wolff
Character Information
Crude, crass, callous and cynical, Kaspar is a fighter with great strength and skill with a sword. He is a dog who kills indiscriminately at his master's beck and call. He harbours an unequivocal hatred of 'knighthood', perceiving the concept as hypocritical, as he depicts knights as nothing more than murderous and sadistic, hiding behind a placid veil of moral virtue and lawfulness. Despite his vicious and bitter nature, he is remarkably loyal and he keeps his word. He has been known to display a tender side to those he respects, but can be quick to anger at their often perceived ignorant naivety, finding it incomprehensible that anyone can believe in the goodness of man, in such a savage world.
Appearance Information
"You might be knights after all. You lie like knights, maybe you murder like knights."
Character Information
- Full Name: Kaspar Alexander Wolff
- Birth Name: Kasper Alecsander Morganach
- Heritage: Gallovian Ailor
- Age: Twenty Eight
- Gender: Male
- Religion: Vola Fornoss
- Occult: Fury Arkenborn
- Occupation: Blackmark
Crude, crass, callous and cynical, Kaspar is a fighter with great strength and skill with a sword. He is a dog who kills indiscriminately at his master's beck and call. He harbours an unequivocal hatred of 'knighthood', perceiving the concept as hypocritical, as he depicts knights as nothing more than murderous and sadistic, hiding behind a placid veil of moral virtue and lawfulness. Despite his vicious and bitter nature, he is remarkably loyal and he keeps his word. He has been known to display a tender side to those he respects, but can be quick to anger at their often perceived ignorant naivety, finding it incomprehensible that anyone can believe in the goodness of man, in such a savage world.
Appearance Information
- Eye Colour: Abyss Gold
- Skin Colour: Tumbleweed Tan
- Hair: English Walnut Brown
- Height: 6'4"
- Body Type: Muscular
- Hobbies and Talents: Athletic Hobby
- Languages: Common, Gallwech, Canta
- Attack Stat: 7 [Strength]
- Defense Stat: 5 [Constitution]
- [15/15 points spent]
- Strength: 7
- Bruiser Stance Pack [Free]
- Bruiser Slam Pack
- Bruiser Flurry Pack
- Bruiser Riposte Pack
- Bruiser Grit Pack
- Bruiser Tackle Pack
- Bruiser Duel Pack
- Bruiser Unsheathe Pack
- Weapon Throw Pack [Free]
- Constitution: 5
- Fortitude Pack
- Rage Counter Pack
- Breather Pack
- Iron Will Pack
- Vigor Pack
- Intelligence: 0
- Wisdom: 2
- Chem Purge Pack
- Chem Parry Pack
- Dexterity: 1
- Sharp Reflexes Pack
- Faith: 0
- Magic: 0
- Charisma:0
"You might be knights after all. You lie like knights, maybe you murder like knights."
- Kaspar is vehemently against the concept of knighthood, considering all knights to be vicious monsters who perform heinous acts and hide behind their status like cowards. Knights of all chapters can expect to find an adversary in Kaspar.
- Kaspar is a warrior and considers those who use magic as craven and weak, who lack discipline and perseverance to convert their bodies into a temple and opt for a shortcut. Mages of all kinds can expect to be trivialized and maligned by Kaspar.
- Kaspar's sporting life has left several physical scars, but also mental anguish. He often turns to the worst vices, smoking like a chimney and drinking himself into stupors. Barkeeps can expect to find Kaspar regularly wasted in their establishments.
- Kaspar is a follower of Fornoss, but he is far from devout, believing the faithful of all religions to be willfully ignorant and use it as an excuse for the wrongdoings of man. Highly devout individuals can expect to find a degree of ridicule from Kaspar.
- Kaspar is a Blackmark, but years of service to the Iron Duke has begotten him to favour loyalty over coin. He has grown to despise mercenaries, believing them to be disloyal, greedy and dishonest. Mercenaries can expect to be met with belligerence from Kaspar.
Backstory
Amidst the winter of 284 AC, unprovoked skirmishes broke out between the local Ailor populace and the throng of Urlan who inhabited the lands of Cairnkeld. Having resided for decades somewhat harmoniously, it is unknown as to what caused the violent onslaughts, but following weeks of merciless clashes, the conflict came to an abrupt end. Deep within the rugged glens of Clannadh Albah, the summit was reached in the event known locally as the Desolation of Kilnaroch. Hundreds of casualties were inflicted on both sides, but ultimately the Urlan proved victorious in their endeavours. The Ailor town was the largest in the region, and was plundered and pillaged for all it's worth before being torched and raised to the ground. In the aftermath, many of the native Ailor fled to neighbouring counties, whilst others submitted to the Urlan's dominion over the region. Amongst the fallen was Faolan Morganach, a retired Blackguard, turned Helvorn. His daughter, Isla, fled with the townsfolk, but found herself surrounded at the gates, before a mysterious warrior with golden hair effortlessly dispatched the Urlan.
Upon returning to the town, Isla found only the charred remnants of her father amongst the blackened wreckage of their family home. Entering despair, she was comforted by an enrapturing aura and recognised the figure to be the warrior who carved her pathway to escape. Overwhelmed with grief, but also an urging lust, she spent the night with the stranger, but come dawn, he was gone. A figment of her imagination, or sorrow, perhaps. In his absence, she buried what remained of her father's body in the local Helbolwen, before leaving Cairnkeld. Weakened and impoverished, she discovered that she had grown pregnant whilst she travelled across Clannadh Alba and sought refuge in the town of Penfork, finding asylum in the town's almshouse where they helped deliver her baby. Alas a son was born in late 284 AC, with rage in his eyes. Isla found herself destitute in a foreign land, and now with an Arkensire for a child.
Ever since he was a baby, his mother crooned songs of his destiny, a purpose greater than the horizons of his birthplace. Raised in the rural town of Dunfar, his mother surrounded herself with Vola outcasts, in order to stave off the threat from Unionist proselytization in the south and the Urlan in the north. Kasper bore much temperamental resemblance to his father, a recalcitrant and impertinent youth, who turned to violence as a first point of call. His rebellious nature led him to sneak off and spend time in the company of the town's street urchins. Whilst playing with these penurious tearaways, Kasper witnessed a spar between two warriors, and the hissing of metal awoke an impassioned desire within him. Despite his destitution, he boasted to his friends that he would one day be a great warrior, but his claims were laughed off dismissively, to which he responded in the only way he knew, violence.
After shattering the jaw of an indigent vagrant that dared laugh at him, he returned home to pester his mother into letting him learn to fight. Hushed in the midst of his untactful speech, his mother ignored him and she was busy tending to a man's wounds. After finishing the dressings, she explained the circumstances of his birth and elucidated the grim reality of his grandfather's death at the hands of the Urlan. She had no desire to dissuade him, but only to ensure he knew the path he was choosing to embark upon. His impertinent determination to pursue this path brought a chuckle from the man on the treatment table. Unbeknownst to him, he was a member of the Dunfar city guard, who offered to teach the guttersnipe the basics of swordplay as a favour for his mother's healing.
Over the following years, the guard trained Kaspar in the basics of swordplay, subjecting the young Gallovian to rigorous hours of physical training. In later adolescence, Kaspar had been told many tales of his grandfather's exploits by his mother, which drove him to aspire to follow in his footsteps and join the Blackguard. He excoriated a band of Blackguard mercenaries who were passing through Dunfar on the way to Penfork, and challenged them to a fight. They accepted and initially Kaspar displayed some skill beyond his years, catching the attention of the captain. Eventually, his inexperience showed as he tired and was knocked into the dirt, time and time again. But Kaspar persisted, getting up and fighting on until the point of being rendered unconscious at the receiving end of a Blacksteel gauntlet. The fight ended with the mercenaries in fits of hysterics, but the captain offered Kaspar to join them after admiring his natural talents and nerve in the face of insurmountable odds.
After spending several years as a mercenary, Kaspar pledged his services to the Iron Duke, and the company spent months quashing anti-Imperial rebellions in Vultaro, eventually taking part in the reclaiming of Lampeporta. When the company was to be recognized as a Knightly Order by the request of Emperor Cedromar Kade, Kaspar inadvertently found himself becoming a knight, despite never desiring to become one. For a time, he remained in service to the Primae to consolidate the region of Vultaro, but when peace was achieved he was granted permission to find work elsewhere. It was in this period that Kaspar returned to Clannadh Alba, and accompanied the Blackmark of House Norinn to Bannickburgh. He spent a time rooting out anti-imperialists for Count Reynold, as well as fighting alongside the 'Bearmark' against the Goretann Throng, though Kaspar needed no excuse to fight the Urlan.
Kasper fought ruthlessly against the beastfolk, until the Urlan Peace accord was reached. When the abdication of Reynold Norinn occurred, Kaspar did not see the same merciless aggression in his successor that had inspired him to support Reynold, alongside being perturbed by the decision for peace, he walked away from assisting the Bearmark. Instead the grizzled Blackmark set out for the Crown City in pursuit of a new adventure. Though it transpired Kaspar would never truly stray far from his homeland, for in the capital he entered the employ of the Countess Natharia Blàrach of Atherdin, and acted as her bodyguard for the preceding years.
Amidst the winter of 284 AC, unprovoked skirmishes broke out between the local Ailor populace and the throng of Urlan who inhabited the lands of Cairnkeld. Having resided for decades somewhat harmoniously, it is unknown as to what caused the violent onslaughts, but following weeks of merciless clashes, the conflict came to an abrupt end. Deep within the rugged glens of Clannadh Albah, the summit was reached in the event known locally as the Desolation of Kilnaroch. Hundreds of casualties were inflicted on both sides, but ultimately the Urlan proved victorious in their endeavours. The Ailor town was the largest in the region, and was plundered and pillaged for all it's worth before being torched and raised to the ground. In the aftermath, many of the native Ailor fled to neighbouring counties, whilst others submitted to the Urlan's dominion over the region. Amongst the fallen was Faolan Morganach, a retired Blackguard, turned Helvorn. His daughter, Isla, fled with the townsfolk, but found herself surrounded at the gates, before a mysterious warrior with golden hair effortlessly dispatched the Urlan.
Upon returning to the town, Isla found only the charred remnants of her father amongst the blackened wreckage of their family home. Entering despair, she was comforted by an enrapturing aura and recognised the figure to be the warrior who carved her pathway to escape. Overwhelmed with grief, but also an urging lust, she spent the night with the stranger, but come dawn, he was gone. A figment of her imagination, or sorrow, perhaps. In his absence, she buried what remained of her father's body in the local Helbolwen, before leaving Cairnkeld. Weakened and impoverished, she discovered that she had grown pregnant whilst she travelled across Clannadh Alba and sought refuge in the town of Penfork, finding asylum in the town's almshouse where they helped deliver her baby. Alas a son was born in late 284 AC, with rage in his eyes. Isla found herself destitute in a foreign land, and now with an Arkensire for a child.
Ever since he was a baby, his mother crooned songs of his destiny, a purpose greater than the horizons of his birthplace. Raised in the rural town of Dunfar, his mother surrounded herself with Vola outcasts, in order to stave off the threat from Unionist proselytization in the south and the Urlan in the north. Kasper bore much temperamental resemblance to his father, a recalcitrant and impertinent youth, who turned to violence as a first point of call. His rebellious nature led him to sneak off and spend time in the company of the town's street urchins. Whilst playing with these penurious tearaways, Kasper witnessed a spar between two warriors, and the hissing of metal awoke an impassioned desire within him. Despite his destitution, he boasted to his friends that he would one day be a great warrior, but his claims were laughed off dismissively, to which he responded in the only way he knew, violence.
After shattering the jaw of an indigent vagrant that dared laugh at him, he returned home to pester his mother into letting him learn to fight. Hushed in the midst of his untactful speech, his mother ignored him and she was busy tending to a man's wounds. After finishing the dressings, she explained the circumstances of his birth and elucidated the grim reality of his grandfather's death at the hands of the Urlan. She had no desire to dissuade him, but only to ensure he knew the path he was choosing to embark upon. His impertinent determination to pursue this path brought a chuckle from the man on the treatment table. Unbeknownst to him, he was a member of the Dunfar city guard, who offered to teach the guttersnipe the basics of swordplay as a favour for his mother's healing.
Over the following years, the guard trained Kaspar in the basics of swordplay, subjecting the young Gallovian to rigorous hours of physical training. In later adolescence, Kaspar had been told many tales of his grandfather's exploits by his mother, which drove him to aspire to follow in his footsteps and join the Blackguard. He excoriated a band of Blackguard mercenaries who were passing through Dunfar on the way to Penfork, and challenged them to a fight. They accepted and initially Kaspar displayed some skill beyond his years, catching the attention of the captain. Eventually, his inexperience showed as he tired and was knocked into the dirt, time and time again. But Kaspar persisted, getting up and fighting on until the point of being rendered unconscious at the receiving end of a Blacksteel gauntlet. The fight ended with the mercenaries in fits of hysterics, but the captain offered Kaspar to join them after admiring his natural talents and nerve in the face of insurmountable odds.
After spending several years as a mercenary, Kaspar pledged his services to the Iron Duke, and the company spent months quashing anti-Imperial rebellions in Vultaro, eventually taking part in the reclaiming of Lampeporta. When the company was to be recognized as a Knightly Order by the request of Emperor Cedromar Kade, Kaspar inadvertently found himself becoming a knight, despite never desiring to become one. For a time, he remained in service to the Primae to consolidate the region of Vultaro, but when peace was achieved he was granted permission to find work elsewhere. It was in this period that Kaspar returned to Clannadh Alba, and accompanied the Blackmark of House Norinn to Bannickburgh. He spent a time rooting out anti-imperialists for Count Reynold, as well as fighting alongside the 'Bearmark' against the Goretann Throng, though Kaspar needed no excuse to fight the Urlan.
Kasper fought ruthlessly against the beastfolk, until the Urlan Peace accord was reached. When the abdication of Reynold Norinn occurred, Kaspar did not see the same merciless aggression in his successor that had inspired him to support Reynold, alongside being perturbed by the decision for peace, he walked away from assisting the Bearmark. Instead the grizzled Blackmark set out for the Crown City in pursuit of a new adventure. Though it transpired Kaspar would never truly stray far from his homeland, for in the capital he entered the employ of the Countess Natharia Blàrach of Atherdin, and acted as her bodyguard for the preceding years.
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