• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Health Bar On Npcs

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Is there any way a health bar that can be viewable on NPCs will ever be instituted? Particularly, for fishermen who use the Shake ability and would rather not kill the NPC, be it pig, cow, chicken, etc.
 
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Unless something has changed since I was last on, NPC's do have a health bar above their head.
 
I see the hearts on hostile NPCs when I'm attacking them, but I never see the health bar on neutral NPCs. Am I the only one this happens to?
 
it dosnt usually show up til you hit the NPC
 
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