• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Great House Embassies

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BenRekt

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Back when Silveredge was still a survival world, factions had the ability to purchase plots of lands in the spawn town and build recruiting centers / houses to represent their faction in the server spawn. I think this would be a great addition to Regalia, especially now that we have lore compliant Great Houses.

Ideally, players would be able to buy empty houses (so that at least from the outside they will fit in with the rest of Regalia) and then be able to customize the inside (and possibly parts of the outside with staff help to make sure it doesn't ruin the aesthetic). The prices of a plot should be high so that owning one is a sign of status, but also so that not every Great House can afford one.

I can see this having a positive effect for many reasons such as the fact that:
  • It serves as a good money sink
  • It attracts survival players to Regalia thus encouraging them to participate in RP
  • It further intertwines Great Houses and RP in Regalia
  • It works as a 'time sink' - it gives end game players another thing to do besides run in circles in their f home
 
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I've heard the idea tossed around a couple times, and I thinks it wold be pretty cool. The issue would be finding locations for it. As far as I know, which isnt much im just assuming, staff already have plans for the area around RP spawn. And putting it anywhere else in the city would result in it being enveloped with housing eventually probably. Unless you put it in an area that for sure, 100%, wont have expansion into it. Or just have housing surround it anyway for lols.
 
Would not having access to signs be a dealbreaker? Signs/item frames/other entities are a non build-able item in Regalia.
 
Would not having access to signs be a dealbreaker? Signs/item frames/other entities are a non build-able item in Regalia.
I feel like they would be pretty important, would it be possible to make them only placeable by staff members?
I feel like they would be important, but we would only need a few. Not to the point where they would cause lag. Plus it would allow factions who don't spend time in the city, to hire decorators who know the struggle of not being able to place those items
 
I feel like all it really needs is an environment to culminate itself in. Then, Crisis Houses could get their name out to the roleplay scene regardless. The signs shouldn't be a necessity.
 
I think this is something we can poll the roleplayers for by PR staff. I will ask @SpunSugar to poll roleplayers specifically and ask whether they would even use such a feature, or whether they would bother to visit the embassies/whether they are even interested at all. If the poll turnout is low, I'd prefer not to spend time implementing something that will just gather cobwebs.
 
I think this is something we can poll the roleplayers for by PR staff. I will ask @SpunSugar to poll roleplayers specifically and ask whether they would even use such a feature, or whether they would bother to visit the embassies/whether they are even interested at all. If the poll turnout is low, I'd prefer not to spend time implementing something that will just gather cobwebs.

Good plan