• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Forts For A New World

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indyfan98

I'm not narcissistic. I'm just better than you.
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Essalonia is nice, but it won't last us forever. Whatever the next world may be (I'm guessing all of Daen), I hope to see one thing added: dungeons and forts.

These would be essentially factions that are hidden from dynmap. They would have spawners and custom enemies using Massivemobs. They could feature puzzles and finding keys (perhaps a renamed gold/ iron nugget?) to reach a big chest at the end. There could be chests throughout, as well.

These would be for fun, and, much like the revolution camps, would incentivise and reward exploration. Imagine exploring a map only to come across an old fort being raided by an band of orcs, or finding abandoned ruins that have been reclaimed by the land. Essalonia has some of this, with their ruins both on land and underwater, but I want to see it expanded further, as these are essentially just locations to gather resources.

I know of other servers that are much akin to real MMORPGs, and I feel Massivecraft is a bit too far from such a title. Dungeons are, of course, planned, however, I hope that such mini-dungeons will be taken into consideration for the next world.

Thanks for reading, and have a Massive day!
 
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This could just be added to essalonia.
 
This is already in the works @indyfan98, not completely up to your image with the forts part but we are getting dungeons with massivemob bosses and such. As for them being hidden, not sure how they're going to be presented on the map, some may be visible, others not so much. We'll see when they release and we can build on an idea for the next one :)