MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
Basically there's no diplomacy because if you don't want to be raided you just stay inside or run to regalia. That's bout all there is to it.
And there's the issue. I'd love to see more people actually confront the situation of them being raided with just the hint of realism, and understand that they just can't remove themselves from the situation all together without causing discontent and disappointment to the raiders.Basically there's no diplomacy because if you don't want to be raided you just stay inside or run to regalia. That's bout all there is to it.
I have no clue what I am looking at.
Of course we do. To compare the way of real living to a video game is absurd. This all would look perfect on paper but in actual practice it would never work. That isn't to say I, personally, wouldn't want it to work.. I really love this politics stuff. I'm just thinking realistically.Why should I be friends with my inmate when I benefit more from betraying him and grabbing all his valuables? We value the quality of the relationship lower than our own goals and needs.
Well said. You conveyed what I feared was true, but simply couldn't confirm.Thank you for some very interesting reading. I have thought about this for a long time and like you, I have wondered: Why has entropy gained such a strong foothold in Minecraft? Why do war and dictatorship win in the end? Why can't things be sorted out and controlled in a less destructive manner?
Like for most things, there is no simple answer. What I think though is that we lack the loyalty, trust and dedication amongst the players that is required to fulfil the dream of a fully functioning nation (politics, government and diplomacy). Don't get me wrong here, I'm not saying that the Minecrafters are a bunch of paranoid warriors ready to strike whenever. What I do say is that we need to establish a great mentality inside our member's minds, that promotes hard work, loyalty and dedication. We need to make sure that we all know what's going on. In Minecraft, it's more often than not easier to succeed with one's goals by "taking shortcuts" and cheat. An example being that we often see players declaring "mini-wars" against each other, killing, raiding and repeating. This is often a more efficient way to obtain resources and such, further letting the players proceed towards their respective goals.
TLR; My guess is that we tend to obey to "the best defence is a good offense", when we don't trust people around us. We might as well know way too little about each other to establish a good and lasting relationship. ->Why should I be friends with my inmate when I benefit more from betraying him and grabbing all his valuables? We value the quality of the relationship lower than our own goals and needs.
I did didn't I.You forgot the Hisoka Collective, which was a technical democracy and succeeded - albeit as a multi-faction group and with limited change in leadership over time.
This is sadly an issue I very often experience myself. This facade thing strengthens by you trusting that player. The more you trust him, the more intense it gets.I have known people to put on facades for a very long time to achieve a goal contrary to what it appeared they were attempting to achieve.
I agree completely with you, it's a game. It's an escape from real life lolOf course we do. To compare the way of real living to a video game is absurd. This all would look perfect on paper but in actual practice it would never work. That isn't to say I, personally, wouldn't want it to work.. I really love this politics stuff. I'm just thinking realistically.
With the factions plugin it makes it totally possible… its just a lot of things used in real life wars and politics don't work here. Like killing somebody. If I were to execute a prisoner they would just respawn like nothing happened.I agree completely with you, it's a game. It's an escape from real life lol
How long have you lived in America? I don't think this is how it works. We don't just go out and assassinate our president if we don't like him... LOOLIf we irl don't like a president for example in the United States we impeach them or... In harsh cases... Assassinate them.
Well we can try. That's what's wrong with America. Used to be you could go assassinate whatever president you wanted to. Thanks Obama.How long have you lived in America? I don't think this is how it works. We don't just go out and assassinate our president if we don't like him... LOOL
Additional ranks, seems like a good idea, but not ranks that can "impeach" per say the leader of the faction since it can easily and I mean easily abused. My friends and I made a democracy upon our faction and it worked out fantastic, until the faction went anarchy and everyone died. Roleplay wise, you can do this and it can be successful.Well we can try. That's what's wrong with America. Used to be you could go assassinate whatever president you wanted to. Thanks Obama.
This was a joke don't arrest me, NSA.
But in all seriousness don't you guys think adding additional ranks would be a good idea? Imma post an idea thread about this.
I did didn't I.
Since I wasn't and am not familiar with how the Hisoka Collective functioned, can you elaborate? I'm curious as to how a democratic collective of people succeeded for an extent of time on MassiveCraft, and how you did it.