• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Faction Recruitment Idea

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so this was just a thought but is it possible to add faction recruitment stands somewhere in FortPresford in Essalonia mabey staff can make use of one of the empty buildings in FortPresford make it like a recruitment station were factions can rent out a stall to display recruitment information.


I'll leave a poll below to see if anyone else would like the idea of this.
 
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I have no idea how effective it was for factions to have their own recruitment areas at spawn originally, but I like the idea! Maybe there could be different tiers, where large booths/signs cost more, but there are still cheaper ones available for smaller factions.

This would at least be another way for factions to spend regals instead of letting the money sit in the faction's bank forever.
 
There's nothing stopping a faction setting up right near spawn and offering that service to other factions interested is there?