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    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Eshurin Abansige

This character is actively played.

Ashurism

Stunning Orc
Joined
Aug 17, 2021
Messages
131
Reaction score
86
Points
63
Eshurin
The Fatebound Knight
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  • Full Name: Eshurin
    Heritage / Culture: Eronidas/Kissut Ashaven
    Age: 27
    Gender / Pronouns: Gender Fluid (He/They)
    Faith: Draconism (Main Patron: Daiana and The Great Calm)
    Character Occupation: Knight of the Aelrrigan Order, Noble,
    Occult: Daiana Godborn, Dictat-born/Eternum Taught Mage, Prefect Archon
    Homeland: Ashaven

    Appearance Information
    Eye Color:
    Gold with black sclera
    Skin Color: Dark skin
    Hair Color: Dark brown
    Height: 7'2"
    Body Type: Muscular, imposing

    Additional Features:
    • Glowing scarification that reflect his connection to the Valrutu magic of Ashaven and his culture. Including a few vaman phrases on his body that denote central ideas of the character.
    • The most central is a tribute to his Valrutu magic that reads 'The spirits of Valrut guide my path'
    • Eshurin also has sharp talons on his hands with magenta scales on his body.
    • Wears traditional Ashaven leather garbs, blacksteel armor, or he can be seen in some training gear.

  • Draconism:
    Eshurin follows Draconism, venerating The Dragon Gods of the Great Calm especially
    • Eshurin honors Marik for his role in technological pursuits and the spread of knowledge, seeking his guidance to maintain the flow of information essential to his knightly duties.
    • Eshurin respects Gaia for their embodiment of nature's resilience and beauty, which coalligns with his being as a dreamborn to protect and preserve his mother's form and his homeland's environment.
    • Eshurin respects Orion's teachings on mortality and the eternal cycle, finding solace in the belief that the souls of the departed are honored and safeguarded.
    • Eshurin seeks Julianus's counsel to navigate complex moral dilemmas and to gain clarity in his quest for understanding his divine purpose.
    • Eshurin respects Daiana the most out of the dragons as the source of elemental forces and the maternal guide in life, often praying to her for advice and during moments of listlessness.
    • Eshurin acknowledges Felicula's importance in controlling magic through her maintenance of the veil, he sees the veil as the last line of defense to keep his mother from being corrupted like other dragons have been.
    • Eshurin values Armina's teachings on compassion and community, recognizing the strength in bonds between people and seeking to foster unity and companionship to protect Ashaven and its people in specific.

  • Attack Stat: Faith 1d16
    Defense Stat: Constitution 1d15
    Constitution: 5
    • Fortitude
    • Rage Counter
    • Thick Hide
    • Cavalry Roar
    • Cavalry Charge
    Intelligence: 0
    Faith: 6
    • Ritualist Stance(Free)
    • Ritualist Slaughter
    • Ritualist Hunt
    • Ritualist Mirage
    • Ritualist Gale
    • Ritualist Surge
    • Ritualist Expulsion
    Strength: 0

    Magic/Arcane:2
    • Wardrobe(Magical)
    • Arcane Snare

  • Roleplay Mechanics:
    • Eronidas Mechanics
    • Draconism Daiana Godborn
    • Archon Mechanics
    • Magic Talent
    • Damartech Engineer
    • Athletic Talent
    • Anything to do with Ashaven Cuisine, Lyric Poetry, Environment Paintings, Ancestral Magic, or Tea.

  • Personality
    Eshurin is a character shaped by his upbringing in Ashaven, a region uniquely distinct from the traditional Eronidas norms. While embodying the disciplined and strong-willed nature of the Eronidas, his personality reflects the social, diplomatic, and celebratory culture of his homeland.


  • 7RwvW1H.jpg

    Eshurin extending his hand to assist someone. Done by Mjenai

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    Eshurin in a traditional garb, showcasing his muscular build. This is done by Weary Canary.

    5KqXVlC.jpg

    Eshurin seated in a relaxed pose, art is by Scribbe.

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    Eshurin summoning his ancestral magic. Art by Kalas11

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    Eshurin sits regally on a throne. art is by Skinnaly.

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    Eshurin on a volcanic terrain, holding a staff while gazing across the land while atop of Valrut. Art by Sbeep_

    ZhsFUbo.jpg

    Eshurin in a powerful stance, with spectral energy emanating from his eyes. This image emphasizes his mastery over magic and his Dreamborn heritage, it's by GerryArt.




Plot Hooks

  • Llynburh Knight
    Eshurin as a seasoned Knight of the Aelrrigan Order is trained in the restorative arts of alchemy and healing magic. Fellow knights, wounded, or citizens in need may seek him out for aid or training. Characters could approach him to learn surgical techniques, alchemical recipes, or even request his assistance in treating a rare ailment or curse. (Priestly Absorption for curses)

    Alchemical Savant
    Drawing from the Llynburh Chapter's alchemical gardens and vast resources, Eshurin has become an expert in creating complex potions and salves. Characters needing rare remedies, curious about alchemical processes, or looking to commission unique brews can seek him out for aid.

    Hunter of Renegades
    As part of his duty, Eshurin actively hunts renegade mages who abuse their powers. If your character is a renegade mage, an ally of one, or someone who opposes them, Eshurin might either pursue, debate, or cooperate with them. Alternatively, informants or witnesses of magical wrongdoing can approach him for aid or guidance.

    Aelrrigan Allegiance
    Being an Aelrrigan Knight means Eshurin is always on the lookout for dangerous magic, renegade mages, or corrupted artifacts. Those who are aware of magical threats or have stumbled upon dark secrets may seek out Eshurin for protection, advice, or even as an ally in quelling magical threats.

    Poltical Power
    As an Aelrrigan Knight and a baron, Eshurin is deeply involved in advocating for balanced magic legislation. He will debate with other nobility to ensure magic's role in society is protected yet regulated. Characters involved in political spheres or public advocacy can approach him to ally, debate, or even oppose his views. His passion for ensuring magic's positive place in Regalia's future creates opportunities for discussions and alliances.

  • Ritual of Remembrance
    Eshurin performs a sacred ritual that allows individuals to commune with their own ancestors, drawing forth forgotten memories or unlocking family secrets. Characters dealing with unresolved family matters or seeking clarity about their lineage may ask Eshurin to perform this ritual on their behalf.

    Keeper of Ancestral Stories
    Eshurin has an archive of the stories, victories, and failures of his forebears made from codex magic that also acts as his reagant for his magic. Characters interested in learning about Ashaven's history, warrior traditions, or the mystical forces tied to Valrut may approach him to hear these ancestral tales or learn the techniques woven into the oral history of his people.

    Ancestral Guidance
    Eshurin is an accomplished Ancestral Mage, drawing wisdom and power from his connection to his lineage. Those seeking knowledge about this rare magical discipline or desiring insight from his ancestral spirits can approach him for teaching or advice. His connection to his ancestors allows him to sense magical disturbances, making him a valuable ally in detecting or solving arcane mysteries. Players can involve Eshurin by seeking training in ancestral magic, exploring their own magical heritage, or collaborating on resolving supernatural disturbances.

    Call of the Fallen
    Eshurin can sense the presence of lingering ancestral spirits, particularly those who have not yet moved on. Characters troubled by the restless dead or seeking to lay a loved one's spirit to rest may approach him for assistance in guiding these spirits back to the soul river, where they can find peace.

  • Mark of Daiana
    As a child of Daiana, Eshurin carries a divine presence that draws curiosity and reverence. Characters intrigued by demigods, seeking blessings, or simply wishing to learn about his heritage can approach him. He's open to discussing the celestial and mortal balance he strives to maintain.


    Silver Medalist at Les Jeux des Goliaths
    Eshurin earned the Silver Medal at Les Jeux des Goliaths, an illustrious competition where the strongest athletes from across the Regalian Empire gather to test their strength and prowess in the sweltering heat of the southern desert. Eshurin proved himself as a formidable contender, narrowly missing winning by two medals. Those that are interested in hearing about the competition or about Eshurin's time in it.

    Androsexual
    Androsexual


"From the ashes of our ancestors, their strength flows through me, and I will carry their legacy until the void claims us all."
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Erseric calls this blend the 'Lamasar Brew' that he thinks fits what he knows of his friend. A rich and invigorating blend that marries the boldness of Golden Assam Black Tea with the warming touch of cinnamon bark. Delicate jasmine blossoms contribute a subtle floral note, complemented by the spicy kick of cardamom pods. Blue cornflowers add a visual flourish to the mix, while vanilla bean infuses a sweet and comforting element. The addition of ginger root brings a hint of heat, balanced by the herbal undertones of rosemary leaves.

Nehut Infusion is a soothing blend that starts with the gentle embrace of chamomile flowers, offering a calming and floral foundation. The sweetness of honeybush adds a subtle honeyed note, while lemongrass brightens the brew with a citrusy zing. Lavender buds impart a delicate herbal nuance, complemented by the earthy undertones of rooibos. The inclusion of orange peel brings a touch of zest and vibrancy to the overall flavor profile.

Gumart Blend with intense and robust flavors that match the knight's passionate and determined character. The base is a bold black tea made with the original mixture of lapsang souchong and another that the Eronidas won't disclose. Fiery cinnamon adds a spicy kick while dark chocolate nibs contribute a rich and complex depth.

Libbu Blend is a robust concoction featuring a base of smoky gunpowder green tea, symbolizing strength and resilience. The addition of bold and spicy ginger invigorates the palate, imparting a warm and invigorating kick. Hibiscus petals contribute a tart and tangy note, creating a well-rounded flavor profile

WIP too late

Erseric calls this blend Nablipqu, consisting of a rich, earthy Pu-erh, providing a strong foundation for the blend. To enhance its character, Erseric adds the invigorating warmth of wasabi. Additionally, he includes a hint of hibiscus. Together, the Pu-erh, ginger, and hibiscus create a bold and dynamic tea that mirrors the qualities that he sees in Norrvara from their brief and good introduction.

A blend called Sitsuttu is comprised of a tea base that is a comforting and grounding Valerian tea, providing a soothing foundation. Erseric adds the sweet and warming notes of star anise to enhance the grounding taste of Valerian with spiritual growth and calming the body and soul. A touch of lemon balm is included to evoke a refreshing and invigorating element. Lastly, a hint of orange peel is infused, contributing a citrusy brightness that signifies the potential for a new beginning.

The Outer Gatehouse - Wætlingport: As travelers approach the estate, they are greeted by Wætlingport, the outer gatehouse guarding the entrance to Erseric's familial estate. Massive stone walls rise on either side of the sturdy wooden gate, adorned with intricate carvings depicting scenes of Eronidas fighting giant monsters. Two towering watchtowers flank the gate, their battlements manned by vigilant guards who keep a watchful eye on all who pass. A heavy iron portcullis hangs suspended above the entrance, ready to be lowered at a moment's notice to seal off the manor from any would-be intruders. Atop the gatehouse flies the standard of Erseric's adoptive father, proudly proclaiming his noble lineage to all who approach.

The Courtyard - Bærlicweard: Beyond the gatehouse lies Bærlicweard, the sprawling courtyard at the heart of Wyrdswyðe. black stone paths crisscross the expanse, leading to various outbuildings and gardens that surround the central keep. To one side, stables house a nobleman's prized steeds, their sleek coats gleaming in the sunlight as grooms tend to their needs. On the other side, a lush orchard bursts with the vibrant colors of ripe fruit, while a tranquil pond teems with colorful koi fish. At the center of it all stands a grand fountain, its waters cascading gracefully into a pool adorned with marble statues of ancient heroes and mythical creatures.

The Main Keep - Ealdorburg: Rising proudly above the courtyard is Ealdorburg, the main keep of the estate and residence of Erseric's adoptive father Alaric Abansige. Constructed of weathered stone and crowned with crenelated battlements, the keep exudes an air of imposing grandeur. Inside, richly tapestried halls echo with the footsteps of servants as they go about their duties while roaring hearths ward off the chill of winter nights. The great hall serves as the heart of the keep, where feasts are held in honor of visiting dignitaries and important guests. Lavish chambers furnished with sumptuous silks and ornate furniture provide luxurious accommodations for the lord and his family, and a private library houses a vast collection of ancient tomes and manuscripts.

The Gardens - Wuduweard: Surrounding Ealdorburg are the lush gardens named as Wuduweard, a tranquil oasis of natural beauty and serenity. Flowering shrubs and towering trees form shady groves where songbirds flit among the branches, their sweet melodies filling the air. Stone pathways wind their way through the verdant landscape, leading to secluded alcoves and hidden clearings where one can find solitude and contemplation. Aromatic herbs and medicinal plants thrive in carefully tended beds, tended to by skilled gardeners who ply their trade with loving care. In the center of the gardens stands a majestic oak tree, its ancient boughs spreading wide to provide shade to those who seek refuge beneath its branches. A place that the young knight would find comfort and listen to the heartbeart of his mother.

The Training Grounds - Gefylð: Beyond the gardens lies Gefylð, the training grounds where Erseric honed his skills under the watchful eye of his adoptive father. Here, knights clad in shining armor spar with one another, their swords flashing in the sunlight as they practice their swordplay and martial prowess. Archers line up along the firing range, their arrows flying true as they hone their marksmanship under the guidance of seasoned veterans. In a nearby arena, knights and guards of the estate test their mettle, their weaponry clashing against one another in a display of skill and bravery. Surrounding the training grounds are barracks and armories, where soldiers prepare for battle and knights tend to their mounts. It is here, amidst the clang of steel and the thunder of hooves, that Erseric learned the basics of being a knight and forged himself into the man he would one day become.

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@WingedJade Might play my monk boy again. Did some swapping for the many packs released, made him a Magic brawler for full monk vibes.
 
Hello. Here's my review:

Core Concept
-Please specify which Ersetu follows, or if he's agnostic.

Outside of that, everything looks good and checks out. Approved!
 
He's neither actually, the Journey of Spirits that he's on is to find a faith that suits him.
 
The goodest Eronidas boy has had some things fixed on his profile. I had diving throw instead of Diving Tackle
 
Updated to include a raid kit if I ever do a raid again, also finished up his ashaven home. The Frat Capital of the Empire
 
Updated to reflect a trip to Ashaven and undergoing a Journey of Spirits to learn of other faiths.