- Joined
- Jun 21, 2019
- Messages
- 169
- Reaction score
- 746
- Points
- 258

Character Information
Full Name: Elamöna Nomëssa of the Thornspear Clan in East SelvariaHeritage: Half Selvath-Yanar (Selvath Dominant).
Age: 40s
Gender: Female.
Religion: Estelley.
Occult: Mage (Anima, Eidolon).
Character Occupation: Inulvaan (Estelley Priestess).
"My rage will burn like the sun,
and my love will warm the springflowers."
Appearance Information
Eye Color: Pale blue irises with grey as a backdrop, reminiscent of a moon in the night's skies.Skin Color: Sun-kissed tan, with swathes of red scales.
Hair: Mossy & leaf-like, unique to Yanar heritage.
Height: 6'7''.
Body Type: Muscled.
Additional Features: Possesses a pair of branch-like horns.
Skill Information
Magic Learnt.
Heritage Mechanics.
Custom Kit Mechanics.
Artifact Mechanics.
Watchway Mechanic.
Languages.
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(Magic Schools)
- Holding School.
- Evergrowth School.
- Enchant School.
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- Animal Masters: You can communicate with wild animals in your presence, but they cannot have plot-relevant information or information that would otherwise be metagaming or character-revealing. You can summon a plant and bark-matter mount from the forest anywhere, or call upon a Regalian deer to stride to you as a mount. Finally, you can turn wild beasts into temporary familiars. This may not work on Event Animals.
- Forest Masters: You can (within reason), change how you are perceived, or how others perceive the forest around you while out of Combat. This can include producing animal sounds that imply the presence of predators, disappearing in the canopy as you jump from tree to tree, and generally making the forest a hostile place to be for unwelcome guests. Whatever is done, cannot confer combat benefit or pre-combat positioning.
- Wood Singer: You can use song, music, or hand gestures to reshape wood and other plant-like materials in any shape you like, for example, jewelry or weapons. Other good applications for this are as furniture or decorations inside houses, or to address in-the-moment needs while in the forest, for example by creating wooden bowls, or chairs to sit on that sprout from the roots in the soil.
- Seed Singer: You are deeply in tune with nature's growth and diversity. You can control the growing speed of plants and flowers around you, and even cross-breed plants at will to create unique new plants, and even reshape existing plants with new foliage, color, shape, and so forth. You can grow food nearly anywhere, so long as there is a little bit of soil, water, and sunlight present to stave off hunger.
- Beast Becoming: You can use a ritual/consume/sacrifice any part of an animal to adopt aspects of it, for example consuming the flesh of a jungle-cat and taking on their hind legs and tail, or sacrificing the pelt of a bear and transforming your arms into bear-claw hands. These changes are temporary (however long you want them to be), can change any body part but never the head, and cannot grant other mechanical uses such as flight.
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(The Penitent)
- Vigilante Beast: You are Regalia's most lovable vigilante, always seeking to deal out your sense of justice. You are immune to being arrested for Low Law violations, so long as what you have done isn't annoying or cringe-inducing for the Knights to deal with. Benign crime receives a slap on the wrist.
- Demon Deterrence: You have extra protections against Demons. You count as Faithful of Evolism for the purposes of Faith Point Buy (used by Demons). You are also able to apply a Demon Banishment Ritual onto a building, pushing any Demon inside out, and preventing any Player Demon from entering it until you leave the building. Additionally, Demon Dukes cannot see you while you wear a cloak unless you speak its name, speak to it, or reveal yourself.
- test: test
- Blood Oath: Even if not a Bloodcast, you can summon an Accountability Forum against a noble, government official, or leader of some kind, which is a kangaroo court or open forum to accuse a person of tyranny, corruption, or incompetence. The accused need not show, but if they do not, this will be seen as disgraceful and humiliating.
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(Highborn Goldmask)
Highborn Goldmask: This Artifact allows the wielder to subtly change the memories of those around them for the past hour or so, that includes any actions taken, or statements made by them. They cannot remove the memory completely but can alter the memory to make the memory imply they said or did different things. This Mechanic does not work on those who have Mechanics that protect from memory alteration but does work on those who have Mechanics that prevent mind-altering. -
(Watchway Society)
Calamity Archives: You have access to the Calamity Archives, which may contain deep-lore or other useful information to ongoing Society activities. To consult the Archives, you can open a Ticket in the Ticket Bot. Please only open one Ticket per issue. -
- Common ().
- Nātl (Nātl).
- Droque (D).
- Altalar (Alt).
- Agasi (Aga).
Plot Hooks & Character Concept
-
- Elamöna is an Inulvaan, a class of warrior-priests unique to the Estelley faith and in service to Artarel, Goddess of Justice. She tries to follow in her patron god's image as an adept mage and swordsman, all the while being mindful of her position as an arbiter. This makes Elamöna judgemental and distant from most characters, and impartiality even towards of her own faith and ilk is to be expected.
- Elamöna is apart of the Watchway Society, although her part within the society entails heavy vigilantism. She naturally finds enmities with the heedless, the unnecessarily cruel, and uncaring, and would act quickly to dispossess them of any standing, and 'take them down a peg'.
- Elamöna is noted to be obsessively protective of Estellians—in particular she enjoys company with fellow Freefolk. She is an avid follower of Gilan and Mana, however being more predisposed to the former's teachings.
- Elamöna is a skilled orater and storyteller, of which many of her didactic stories she's collected comes from her travels through Westwynd, serving as a facilitator in introducing other Characters to the Estelley faith.
- Elamöna can typically be found in the Floral Court district located north of the city, home to a majority of Regalia's Estellians and elves alike. She can also be found in Neylaria, a Freefolk settlement further north of Floral Court encroaching the woodlands.
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- Elamöna is a Mana-turned-Artarel Estelley faithful, often finding herself at odds between the choice of mercy & ruthless judgement—she personally believes that she can make it work. In reality she most often contends with fears and self-inflicted paranoia, however polite and calm of a facade she puts on, that gets the best of her and her judgement.
Combat Proficiencies and Abilities
[15/15 points spent]Proficiency Points:
Magic: 5
Arcane Healing.
Arcane Aura.
Arcane Cleanse.
Arcane Barrier.
Arcane Sap.
Arcane Aura.
Arcane Cleanse.
Arcane Barrier.
Arcane Sap.
Faith: 6
Ritualist Stance (Free).
Ritualist Slaughter.
Ritualist Roots.
Ritualist Gale.
Ritualist Surge.
Ritualist Expulsion.
Guided Prayer.
Ritualist Slaughter.
Ritualist Roots.
Ritualist Gale.
Ritualist Surge.
Ritualist Expulsion.
Guided Prayer.
Constitution: 1
Breather.
Wisdom: 2
Technique Parry.
Sonata of Purity.
Sonata of Purity.
Dexterity: 1
Sharp Reflexes.
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