Character Information
Combat Proficiencies and Abilities
Attack Stat: Strength
Defense Stat: Magic
Magic Schools: Blood, Mend, Gravity, Counter.
[15/15 points spent]
Proficiency Points:
T B A
Backstory
T B A
- Full Name: Severus Verlaine
- Alias: Sev, Severus, 'Issil.'
- Heritage / Culture: Ithanian Homunculus.
- Age: 47
- Creation Date: February 7th, 268 AC
- Gender / Pronouns: He/It/They
- Religion: "Many times I have died, and been refused from eternal paradise. If the gods will not accept me and allow me to rest; I besmirch their honor."
- Occult type: Abyss & Vortex Mage.
- Character Occupation: Once a Doctor, then a lab-rat. Severus is yet to find himself anew.
- Eye Color: Bloodshot Blue.
- Skin Color: Sickly Pale.
- Hair: Long and stark white, with a patch of black upon his bangs.
- Height: 6'2
- Body Type: Athletic.
- Additional Features: Severus is covered in thick, stapled stitching. Bolts are visible, drilled into various plates strengthening his skeletal structure. His left leg is a servotech prosthetic, and his right arm is missing- fitted with a plate for a prosthetic attachment, but devoid of the attachment itself.
- Hobbies and Talents: Alchemy Hobby, Medical Hobby, Magical Talent.
- Mechanics:
- Soulless Being
- You do not need to breathe air or eat, but still experience Water Penalty. You are immune to any diseases and illnesses, even magical ones, but can still be a carrier of them. This prevents you from becoming a Vampire or a Marken.
- Greater Regeneration
- You are incredibly hard to kill and can, while out of combat, regenerate from even a limb or a digit within an hour. Lost limbs can be regenerated in a matter of seconds. You still feel pain. Only magically disassembling you or burning you can kill you properly.
- Soul Dampened
- Whether due to a lack of a soul, or a soul that is well hidden or protected, mechanics that would affect your soul cannot affect you. Your emotions cannot be read or altered, your memories cannot be tampered with, and you cannot be mind-controlled or thralled by Vampires.
- Eronidas can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.
- Eronidas are barely affected by Alcohol that gets other people drunk, needing insanely high proof, and always being able to keep their drinks down.
- Savent Asha can manifest (or have) Wings (of any design: Furred, Feathered), which while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight.
- Savent Asha have a heightened sense of smell, sight, and hearing out of Combat. This is fairly flexible and should be discussed with people in a scene in terms of what advantages this may give an Asha in varying scenarios.
- Savent Asha have a heightened alertness and analytical mind, able to perceive threats and react much faster. They may notice dangers when interacting with Event objects or Characters (Private Message DM's for more info)
- Fluent: Common, d'Ithanie.
- Conversational: Sign Language, Altalar.
Combat Proficiencies and Abilities
Attack Stat: Strength
Defense Stat: Magic
Magic Schools: Blood, Mend, Gravity, Counter.
[15/15 points spent]
Proficiency Points:
- Strength: 7
- Weapon Throw
- Shrug Off
- Chaining Throw
- Knockback Sweep
- Diving Tackle
- Steady Body
- Heavy Throw
- Constitution: 1
- Interception
- Intelligence: 0
- ----
- Wisdom: 0
- ----
- Dexterity: 2
- Improvised Attack
- Nimble Bola
- Faith: 0
- ----
- Magic: 5
- Arcane Aura
- Arcane Snare
- Arcane Cleanse
- Arcane Barrier
- Arcane Shove
- Charisma: 0
- ----
T B A
Backstory
T B A
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