• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Disguise Plugin Mobs

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FireFan96

A miserable little pile of secrets
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Some mobs are not present for premiums that really don't have a gamebreaking reason not to be added, so this is just a list of the mobs that could be enabled for premiums:
  • parrot
  • llama
  • evoker
  • shulker*
  • vex
  • vindicator
  • illusioner
*with the shulker, the only downside is that player can disguise as boxes. However, the recent removal of the "SetSneaking" option, there will always be a name tag visible for players to see.

Yes these are only 1.12 mobs. Yes 1.13 mobs exist. No the server is not on 1.13, so suggesting them is not the point of the thread.
 
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Yes this is 3 months old. But still relevant. Hence, a long overdue bump.
 
Bumping again. It's been a while, but I haven't seen any reason not to implement these minor changes. It gives more animals to disguise as, making the premium and supremium ranks more desirable.