• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Damon's Build Archive

G0atfather

The G0atfather
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This is a thread where I shall be putting my builds on massivecraft as an archive.


Castle Argento
Castle Argento's main hall
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Castle Argento trophy hall.
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Hallway to master bedroom
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Talosia

Talosia Sewer (had help from @OldManJ98 )
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More builds sooon​
 

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I like the build as a whole, a few critics for you though.
1.) Have that roof design extend past the walls, it adds more depth and realism because in real life you need it to hang over the walls so the water doesn't drip onto the walls.
2.) Add more depth to the frame. So like stick out the top part of the build 1 block forward so the top is larger than the front. Your detail is good but the entire wall is on one plain. Your wall details are good, but the log frames are very simple so you'll want to add more depth to those.

Good details though, and I like the windows. Keep it up.
 
I like the build as a whole, a few critics for you though.
1.) Have that roof design extend past the walls, it adds more depth and realism because in real life you need it to hang over the walls so the water doesn't drip onto the walls.
2.) Add more depth to the frame. So like stick out the top part of the build 1 block forward so the top is larger than the front. Your detail is good but the entire wall is on one plain. Your wall details are good, but the log frames are very simple so you'll want to add more depth to those.

Good details though, and I like the windows. Keep it up.
Yeah, with the roof I was trying something out but I agree with you.
 
The glass doesn't match that well. For the rest it could use a bit more variation. Putting everywhere a flowerpot with exactly the same flower in /is kinda boring/. Try some hanging leaves or something. Also the tower on the far right, needs more detail.
For the rest keep building! :)
 
The glass doesn't match that well. For the rest it could use a bit more variation. Putting everywhere a flowerpot with exactly the same flower in /is kinda boring/. Try some hanging leaves or something. Also the tower on the far right, needs more detail.
For the rest keep building! :)
glass colour is a thing I struggled with sooo much. And leaves is a thing that I add after I am done with everything but yes, thanks for the advice.