• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Daily Philosophy 8

favoured

Pink Fluffy Unicorn
Joined
Oct 22, 2012
Messages
1,711
Reaction score
1,603
Points
0
In my opinion the role of a faction owner is to help new faction members, and new server members. The reason for this is because a faction can be a good safe haven for new members to a server of to multiplayer minecraft. What a good faction owner does is make the new members feel welcome and help them feel like they are part of a community. This helps the faction owner by getting him/her dedicated members, and helps the server by getting more active members. Do you agree with this opinion?
 
New players are, weak, in many ways. They can as easy as they come to the server leave it. A good experience of the server early on is what hooks players and for that reason is good faction leaders invaluable.
 
Agreed. When you're new, you don't know what to expect out of it other than what you've heard of it. A good faction leader and a good experience are two things that swoon a person to want to stay. True, some players come, grief and go, but others are really just looking for a place to build, have fun and have a group of people to mingle with on a server. You really don't know when single player is going to start playing tricks on you. :P

On the topic of good faction leaders, there are a select few that can prolong a player's stay on the server. Others look for fights and get their members caught in the middle, brooding inactivity and dislike for the server. I could go on and on about the qualities of a good leader, but I'm dependent on knowing everyone already knows the difference of leaderships.

Good experience for new players is up to the people who have played long enough, and did not let the strife of the game affect their character.
 
I found it annoying when i made Zion and was working hard on making friends with the members, while Pristina was full of new ppl who had no idea what they were doing while Pristina's officers just ignored them. Basically Pristina was everything i was against, favoring quantity over quality. Anyway i agree with you Baron, it seems that a lot of people think being a faction leader means ordering your members around all day with no consequenses. It actually seems that a faction leader serves his/her members, rather than the members serving the leader.
 
A leader is supposed to take care of the people who put their complete faith in these leaders to protect them and give them what they need. Or at least provide information of where they may gather what they need. I do tend to order people around a lot, but that's only when I'm shorthanded or if they're asking for something to do. I like seeing leadership as an opportunity to train others to be good leaders as well. It's not the quantity of people that make a faction, it's the quality of what you can learn from being part of a good one that keeps a person coming back day after day no matter what happens. It's hard work being a leader, but in the end, all your patience and hard work earns you not just good members, but good friends.

Here's a good philosophical fact for you, "People won't remember what they were taught, but they will always remember how they were treated."

Keep that in mind. If you see someone struggling in a giant faction who gives them no help, convince them to come to your faction. I'd rather play in a small faction full of people I trust, than be in a big faction and all alone.