• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Creative: Locks

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The question is, why are you even using locks in creative?
 
But surely, locks are not created by default so you have to lock it first if I am correct? I may have a misunderstanding of the current config?
 
But surely, locks are not created by default so you have to lock it first if I am correct? I may have a misunderstanding of the current config?
Yes. I don't want to use /plot add or /plot trust with the majority of people who come to the relevant plots to just be able to open doors (Because I don't trust them to have access to editing the plot). I circumvent this by just using the lock plugin to let verified players open and close doors/panels. It's just a hassle to have to pay for the amount of locks for a creative world.
 
Try the following commands:

This will grant access to all interactable blocks such as doors, trapdoors, chests etc.:
/plotme flag set use *

This will do specific types, so you want people to have access to doors but not trapdoors:
/plotme flag add use minecraft:acacia_door,minecraft:birch_door,minecraft:dark_oak_door,minecraft:jungle_door,minecraft:oak_door,minecraft:spruce_door

It also accepts vanilla tags such as #wooden_doors which will allow access to all types of door. A list of tags can be found here: https://minecraft.gamepedia.com/Tag#List_of_tags

Flag documentation can be found here if you are interested: https://wiki.intellectualsites.com/en/plotsquared/flags

Does not look like you can do specific people though unfortunately.
 
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While not currently possible with MassiveLock, I've had a think for simple ways to achieve this and will be working on implementation this week. :)
 
@Jouster After a headache that left me out of commission today, I was itching to program something tonight.
This change has now been implemented, and is staged for tomorrow's restart. :)
The config will need to be updated live after restart.