• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Craftable Mcmmo Potions

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Morbytogan

King of Desolation, Emperor of the Isolated Empire
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The Idea
As we all know, potions are an interegal part of PvP on Massivecraft. Something that the development team have done to make the process of preparing for war quicker, is they have made vanilla potions craftable. However, this is not true for McMMO potions, such as absorption. I feel that, as McMMO potions are becoming more and more used, since the removal of traits, now is the best time to implement craftable McMMO potions. As some potions are craftable, why shouldn't they all be?
Thank you for taking the time to read this,
~Morby
 
This suggestion has been closed. Votes are no longer accepted.
The Idea
As we all know, potions are an interegal part of PvP on Massivecraft. Something that the development team have done to make the process of preparing for war quicker, is they have made vanilla potions craftable. However, this is not true for McMMO potions, such as absorption. I feel that, as McMMO potions are becoming more and more used, since the removal of traits, now is the best time to implement craftable McMMO potions. As some potions are craftable, why shouldn't they all be?
Thank you for taking the time to read this,
~Morby
The main reason I think we shouldn't have them craftable is because it takes away some of the little inspiration there still is to /vote. Or did you mean Free Mcmmo levels? Definitely not.
 
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Yeah let's just remove mcmmo pots....
cough would be nice to finally see that data we were promised almost a month ago now cough
 
The main reason I think we shouldn't have them craftable is because it takes away some of the little inspiration there still is to /vote. Or did you mean Free Mcmmo levels? Definitely not.
Don't think anyone votes to get mcmmo pots, they're in small enough amounts that they're more or less worthless.
 
I agree with Altarion and Ben. Id just like to see these pots get taken out entirely