• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Brining Mobs To Survival

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Mojavens

The world cannot live without love.
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My idea is to make mobs that don't spawn in survival/wilderness to Essalonia.
List:
Wither Skeletons
Blazes (taking away their flame throwing griefing or setting the flame temporary)
Water Guardians (exept for that big one that gives you slow mining)
Siverfish (bringing in some of these into the stones in the ground)

Havent before seen on massive (but its all 1.12 now so might as well bring these!
Stray and Hush for specific biomes
Evoker
Vindicator
illusioner
 
This suggestion has been closed. Votes are no longer accepted.
I'd rather not see wither skeletons, random debuffs while you're darkrooming are obnoxious.
 
I think that it could definitely spice things up to have these mobs added, though I'm against having Guardians. They make working with water EXTREMELY difficult, in my opinion. Same kind-of goes for Silverfish, as they tend to end up being an annoyance while mining, and can make you lose many materials if you're not too great at hitting those tiny hitboxes. The 1.12 mobs would also be cool to see, and I think we should experiment with those for awhile then decide if they should be removed.