Given Name: Annelise Arnest // "Anna Weiss"
Alternatively: Ranger, Fletcher's Girl, Anne
Heritage: Sarnan Ailor // "Leutz-Vixe" AilorAge: 23 years
Gender: Female
Occult: Mundane
Religion: Sarnan // "Unionist", to Elia the Huntress, Grace the Custodian
Core Concept
Anna is the quintessential ranger, a protector of the woods surrounding urban civilization, with a bow and knife and the survival skills to uphold the natural order.

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Skin: Freckled
Hair: Short-cropped ginger, with a silver streak tucked behind her ear. Her bangs cover her forehead.
Height: 5'-06"
Body Type: Slim
Anna is a mundane, Tirgunn Leutzwoman, with a desaturated palette. Her hair is ginger, chopped into a fluffy bob, with bangs over her forehead. She wears dark clothes, leathers and fabrics to camouflage as much as protect, including a heavy-set mottled green cloak with a golden maple-leaf pinning it together. She has a thin little scar at the corner of her mouth from an arrow's fletching.

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Heritage TraitsLinguistic Masters
If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages. Empire FoundersAilor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options. Heretic HuntersIf your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.
Languages
Leutz ; Native, home-tongue. Fluent.
Common ; Community. Fluent.

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Fletcher's Girl.
Anna was born to a fletcher and his late wife, in the coastal village of Vranitz, Tirgunn. Just the two of them, and the village population. Anna was often sent to the stables to lend her hand with the horses, and when her father took her to the city to sell his work, she would learn archery from the caravan escort party on the ride there. She is a woodcarver by trade, which can open dialogue and interaction.Far from Home.
Anna made a run for Regalia after her father passed, and she could no longer afford the means to survive alone. Immediately unsettled by the massive city, she took to the woods, scrounging to find friendly faces in the Gloomrot, and resides between the woods and the city. Though not a member of the Woodsman's Guild, she has made the town of Morgenwend her temporary home, and is recognizable to its inhabitants.Tree Father.
Anna does what she can to hide her Sarnan heritage, and fit within the Unionist expectancy of the Regalian City. She dyes the silver stripe in her hair, and freshens up to look the part of a Regalian citizen. One can uncover her real faith with enough poking, and see the real Anna, for better or worse. -
Vittoria von Rolanthe
My Lady.Hauke Kirscht
aAdagio von Rolanthe
The chance you have given me will not be wasted.Dorothea Kirscht
I will do better, so that you have nothing to gripe at.Sibylla von Rolanthe
aJulius Kirscht
Will we go shooting together?Maryna Yovenko
In Tirgunn there is a saying; 'They stay in the trees.'Elaine Kirscht
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Items of Interest
Ranger's Cloak
Ranger's Kit
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