
[﹥] CHARACTER INFORMATION
NAME | Artakama.
NICKNAME | Quill.
HERITAGE | Savent Asha.
CULTURE | Amal.
AGE | 45.
GENDER | Female.
GENDER | Female.
PRONOUNS | She/Her.
SEXUALITY | Bisexual.
OCCULTISM | No.
OCCUPATION | Rancher.
OCCULTISM | No.
OCCUPATION | Rancher.
[﹥] CORE CONCEPT
RELIGION | Khama.
Artakama, like the rest of her family, was raised to pay faith to the Khama pantheon, with a specific emphasis on "keeping the Faith alive". While she'll whisper quick prayers under her breath and make mentions of Karma, she's seldom seen at any Temples.
IDENTITY | Doting Farmerette.
Full of love and claiming a hefty appetite for adventure, Artakama brims with cheer wherever she goes. Some might think her to be dull-witted, and she doesn't dispel these rumors, but there's a keenness in her eyes that can't be denied.
[﹥] APPEARANCE INFORMATION
EYE COLOR | Walnut.
FUR COLOR | Charcoal.
HEIGHT | 6'0.
BODY TYPE | Ectomorph.
FUR COLOR | Charcoal.
HEIGHT | 6'0.
BODY TYPE | Ectomorph.
[﹥] SKILL INFORMATION
-
﹥Technology Hobby.
﹥Athletic Hobby. -
﹥Living Metal.
﹥Night Vision.
﹥Flight.
﹥Heightened Senses.
﹥Analytical Mind. -
﹥Ibeth
﹥Common
[﹥] PROFICIENCY INFORMATION
COMBAT STATS: Dexterity for Attack (d17), Intelligence for Defense (d14).
STRENGTH | 0
CONSTITUTION | 1
﹥ Cavalry Summon (FREE)
﹥ Cavalry Retreat
﹥ Cavalry Retreat
INTELLIGENCE | 4
﹥ Tech Ghost (FREE)
﹥ Tech Exchange
﹥ Tech Resist
﹥ Tech Exhaust
﹥ Tech Thruster
﹥ Tech Exchange
﹥ Tech Resist
﹥ Tech Exhaust
﹥ Tech Thruster
WISDOM | 0
DEXTERITY | 7
DEXTERITY | 7
﹥ Ranger Stance (FREE)
﹥ Ranger Tag
﹥ Ranger Viper
﹥ Ranger Evade
﹥ Ranger Shower
﹥ Disguise Pack
﹥ Sharp Reflexes
﹥ Theft
﹥ Ranger Tag
﹥ Ranger Viper
﹥ Ranger Evade
﹥ Ranger Shower
﹥ Disguise Pack
﹥ Sharp Reflexes
﹥ Theft
FAITH | 0
MAGIC | 0
CHARISMA | 3
MAGIC | 0
CHARISMA | 3
﹥ Saving Presence
﹥ Hazard Presence
﹥ Fame Presence
﹥ Hazard Presence
﹥ Fame Presence
[﹥] PLOTHOOKS
OF THE RED ROAM
Roaring Drakes and snapping Draconets may be unusual sights to some Asha- but to Artakama, that clamor and those bite marks are her pride and home. She knows a good deal about taking care of the aforementioned beasts, and will light up at the chance to talk about them.
ERSTWHILE OUTLAW
Once upon a time, Artakama chose the path of the highwayman, robbing any unfortunate enough to cross her path. A chance encounter with a Red Roam Amal changed her life for the better. She wears her newly-found culture as a badge of pride.
WALK WITH THE DEAD
Artakama's oddly tolerant of the Hollow-touched- not nesscarily the Undead, but those with a spark of the plane's influence. It's worth a conversation or two, perhaps.
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