• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Alternative Idea To Proficiency Fix

Conflee

Me an the bois at 3 am lookin for BEANS!
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This is basically just a bulletin of ideas I have to simplify or rework Proficiency given the Stats System failed to pass:

  • Rewrite the page. At the moment I get the impression 90% of the page isn't needed to explain how Proficiency works. Its really wordy and overly fluffed. The concept is excruciatingly simple but the page has like 4,000 words. It can easily be trimmed to 1-2k at most.
  • Emphasis on the 20 point cap. At the moment one issue is that people age their characters to have more points, and assume more points = more ability. In reality after 20 points, all combat skills cap. The only area more = better is relevant through to 50 points is intellect schools, because they don't rely on physical ability. This isn't conveyed very well at all though. Changing Grand Master to 30, and making anything over 30 "Teacher" should work.
  • Cut Culture Points in chunks and make it a separate system than Proficiency, new page and all, and condense categories like the other suggestion held. Arts skill, etc. People have fewer points to use but get more from each point. So players get a Culture point every 10 years, and invest it into a chunk category as suggested in the other post.

Thats my general ideas for now.
 
I do think that the Proficiency and Cultural Skills should be clumped together into groups as they were on the original post. It would certainly make things easier while also adding more variety by being able to make use of more skill groups.
 
This is basically just a bulletin of ideas I have to simplify or rework Proficiency given the Stats System failed to pass:

  • Rewrite the page. At the moment I get the impression 90% of the page isn't needed to explain how Proficiency works. Its really wordy and overly fluffed. The concept is excruciatingly simple but the page has like 4,000 words. It can easily be trimmed to 1-2k at most.
  • Emphasis on the 20 point cap. At the moment one issue is that people age their characters to have more points, and assume more points = more ability. In reality after 20 points, all combat skills cap. The only area more = better is relevant through to 50 points is intellect schools, because they don't rely on physical ability. This isn't conveyed very well at all though. Changing Grand Master to 30, and making anything over 30 "Teacher" should work.
  • Cut Culture Points in chunks and make it a separate system than Proficiency, new page and all, and condense categories like the other suggestion held. Arts skill, etc. People have fewer points to use but get more from each point. So players get a Culture point every 10 years, and invest it into a chunk category as suggested in the other post.

Thats my general ideas for now.
I think we should add a Prodigy System where certain players (Probably trustee) get to give their characters extra proficiency points under certain conditions.
 
I think we should add a Prodigy System where certain players (Probably trustee) get to give their characters extra proficiency points under certain conditions.
I think this might get abused tbh, I think a prodigy should just happen if a person dedicates a majority of their points to a certain skill rather than having a variety, most won't really have just two skills, I think.

(Ex: My von Rahm is fifteen and all her points are dedicated to Medicine or alchemy so it's kind of interesting to see a child that doesn't have +3 Alchemy because they're a child, but +10.)
 
The draft for a revision was immediately made when the poll was closed, before this thread was made. We already decided on most of what is in this thread and much more internally, but this time the proposal won't be polled but just immediately used.
 
The draft for a revision was immediately made when the poll was closed, before this thread was made. We already decided on most of what is in this thread and much more internally, but this time the proposal won't be polled but just immediately used.
Do you know how long it will take to be released? I was going to post a char app and am considering if I should wait for it or nah
 
The draft for a revision was immediately made when the poll was closed, before this thread was made. We already decided on most of what is in this thread and much more internally, but this time the proposal won't be polled but just immediately used.
I thought Lore Staff decided against it.