MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.
Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.
Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.
You should be able to.Can't add a poll after the thread has been posted, else I would had. Sorry.
Then it would seem Massive has a really shitty anticheat? I mean if its not updated for post 1.9 behaviors... then Massive should really look to upgrade.Elytras create false positives and if they start to glitch they'll spam the anticheat with suspicious movement, making people who actually use hacked clients harder to detect because it's hard to distinguish through the anticheat if the person is hacking or just glitching because they are stuck in a block. Which is probably another reason they removed them(?)
This seems like a very small reason to Not have this feature. I'm sure a lot of other things give false positives for the anti-cheat So unless we are going to try and get rid of those as well, this argument doesn't really hold up
The main reason was because people could easily escape with them. Any argument that says it's because they provided an offensive advantage to pvp is simply unfounded. I am actually pretty good at elytra pvp and even then it's still very difficult because if you aim down toward people on the ground... its also actually the way you start to fly so it's hard to aim a bow and control your flight in a way that makes it ideal...(Can't reply phone is acting stupid)
Anyway, I didn't state it was the main reason I am just wanting to point out that that there are probably other reasons to remove it other than combat logging.
Ignoring your philosophy on hacking, it doesn't really matter because that's not why elytra were removed, or at least the primary reason. They were removed because they were perceived to be used to escape combat after firework boosters were added.You know a hacker who gets banned doesn't mean they're gone forever, they use alts (Everyone knows that)
I legit see hackers as viruses as in real life, more specifically the flu and the cold kinda mixed (I don't know, I'm not a person who studies this type of stuff)
Hackers will keep coming back if they realize that a major flaw is in the anticheat system; sure, the help of players being honest is amazing but keep in mind you might just be reporting the same hacker that you've posted 5 reports about. If a hacker finds an easy target on a server like MassiveCraft (Which isn't an easy target), the server will go to shit if their anticheat is practically useless or if they can blame "I have a elytra so I am not hacking!" Hackers spread quickly and with one of Minecraft best servers has completely fallen into only averaging about 4000 players a day (They once had 30,000 players but all just moved somewhere else) it just proves a point that you cannot rely on players to report hackers.
You can't just be ignorant and say "Meh, players will always report" which they do but sacrificing an anticheat over an elytra isn't the smartest idea to me...
They probably can't update to the newest because of their plugins not supporting them because they'd need to be updated too, although I don't know.
*were
Its a package deal. Its like saying okay you cam have cigarettes but no lighters
they're blatantly broken with fireworks, tbhIts a package deal. Its like saying okay you cam have cigarettes but no lighters
But theyre pointless without
they make you go faster than is counterable with any weapons on MassiveBut theyre pointless without
Its hard to offensively pvp with them and harder than you think to escape if youre already being attacked
The attackers have a slight disadvantage if somebody catches wind of you coming with enough time. If you are already being hit, it makes your ability to take off about 10x as hard. It's not like the attackers are DYING because of it. You arent being killed and your stuff isnt being taken. Its just somebody escaping. And quite frankly that is a minuscule part of the elytra community. You have to remember that by putting on an elytra you are relinquishing your chestplate spot. Thats already less armor. So if you are melee'ing somebody with an elytra on you already have an advantage over them.they make you go faster than is counterable with any weapons on Massive
elytras are impractical in pvp, with or without fireworks. You might get one shot off out of 10, which is more or less pointless. There is no reason to use elytra in pvp other to escape, which should not be a thing. Elytras should be used for transportation and messing around, nothing more, and fireworks aren't really needed for transportation all that much, bow boosting works just fine, just slightly slower. I think removing fireworks and adding in elytra is a more than fair compromise.The attackers have a slight disadvantage if somebody catches wind of you coming with enough time. If you are already being hit, it makes your ability to take off about 10x as hard. It's not like the attackers are DYING because of it. You arent being killed and your stuff isnt being taken. Its just somebody escaping. And quite frankly that is a minuscule part of the elytra community. You have to remember that by putting on an elytra you are relinquishing your chestplate spot. Thats already less armor. So if you are melee'ing somebody with an elytra on you already have an advantage over them.
So please stop bringing up how occasionally somebody can successfully escape when in reality, the offensive players still have the advantage
But its not really. You are wasting durability on a bow and shooting yourself. And half the time it doesn't ACTUALLY work. I think the disadvantages to having an elytra on are worth the fact that 1/10 can escape a fight.I think removing fireworks and adding in elytra is a more than fair compromise.
Punch 2 unbreaking 3, no power/flame + projectile protection and you'll have no problem with health as long as you eat. It worked just fine before firework boosting was added. Punch 2 is pretty cheap and easy to get anyways.
As long as it wasn't incredibly laggy, I never had any real problems with it. You have to get the timing right, but once you figure out the timing you can pretty consistently hit it.
yea of courseMaybe just make it so you can't use rockets while having an elytra equipped? People still like hosting events with firework displays.
But you still havent convinced me that, even though elytra wearing players lose an armor spot AND they wouldnt be able to take off if pvp active, that its still in inconvenience if we have the fireworks tooPunch 2 unbreaking 3, no power/flame + projectile protection and you'll have no problem with health as long as you eat. It worked just fine before firework boosting was added. Punch 2 is pretty cheap and easy to get anyways.
As long as it wasn't incredibly laggy, I never had any real problems with it. You have to get the timing right, but once you figure out the timing you can pretty consistently hit it.
I believe gethelp deemed this impossible. They COULD limit taking off as pvp active but couldnt stop you from flying if you already werethe same as backpacks, elytra automatically disable upon player damage. maybe this could make for fun scenarios where someone is flying around and then you shoot them out of the sky like duckhunt, once your arrow hits them, their elytra is suddenly disabled and they just fall