• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived A Very Cool New Way Of Making Realistic Worlds

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Joshy54100

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Hello fellow MassiveCrafters.

As I was browsing Planet Minecraft to be astounded by some awesome builds, I came across this:
Planet Minecraft Link

I thought it was very cool how the creator of Rock Island generated such a realistic terrain using the program called World Machine, which is not meant for Minecraft at all. You can use it to make a realistic heightmap, and then import it into World Painter to make it blocky and Minecraft compatible. I think it looks very nice how the snow doesn't land on the steep cliff surfaces like it would in real life :)

I think that it would be very cool to see any upcoming worlds be made using these programs, since they make it look very nice. Thanks for reading!

Link to WorldPainter

Link to World Machine
 
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Lerina Basa is made with a combination of World Machine and World Painter.
 
I am trying to have it come out tomorrow, but again, don't take my word on it. It needs to go trough several finalizing iterations.
 
I am trying to have it come out tomorrow, but again, don't take my word on it. It needs to go trough several finalizing iterations.

I'll keep my legs, fingers and everything else crossed.
Fehem guard is packed with supplies and ready for the move. We hope to get a good location first ;)
 
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