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Ok, so as many older players know, we use to have access to /tpa to get to other people. We also know that this was abused, trapping people and also used to bring too many people to raids. Well, hopefully this system I have thought of will solve the issue, but, please, if you don't agree, I'd love to here your side of this idea below!
/TPA Usage
Player should be able to pay a NPC near spawn somewhere to buy "Magic Powder". For example sake, lets say 100 Regals for 1 "Rare" magical powder. This will not be an item, but the same sort of a scale like MCMMO. A player can also get magical powder from killing other players who have it. When you are killed, you loose all of it, and the person who killed you gets the powder. A player needs 10 magical powder to be able to use a /tpa once.
Not only does this take some money out of the economy, increasing the value of items etc. But it will also stop people from being able to /tpa to often.
/TPA usage #2
So, this idea is a bit more simple, but not as friendly to role-play. I suppose you guys can come up with some better ideas to suit role play needs. Each player gets 2 /tpa energy a day. But, when, lets say, BOB wants to /tpa to BILLY, BILLY can see the following msg in chat.
BOB wants to teleport to you. BOB is in NEUTRAL faction and is wearing ENCHANTED DIAMOND armour. /tpaccept or /tpadeny
This may seem pointless, but this could really help out with the whole "He wants to kill me" type deal. We can see that BOB is neutral to BILLY, so he COULD kill him. He is also wearing a good set of diamond armour, which could lead to suggest he may be trying to kill him. So, not only does this help people know if something is going to happen, but also limited to 2 /tpa a day makes things a lot more wanting to do something, and not just /tpa to raid someone.
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Well, thanks for reading that way overcomplicated and badly spelt excuse for a idea
All feedback is welcome below V V V V V V V
/TPA Usage
Player should be able to pay a NPC near spawn somewhere to buy "Magic Powder". For example sake, lets say 100 Regals for 1 "Rare" magical powder. This will not be an item, but the same sort of a scale like MCMMO. A player can also get magical powder from killing other players who have it. When you are killed, you loose all of it, and the person who killed you gets the powder. A player needs 10 magical powder to be able to use a /tpa once.
Not only does this take some money out of the economy, increasing the value of items etc. But it will also stop people from being able to /tpa to often.
/TPA usage #2
So, this idea is a bit more simple, but not as friendly to role-play. I suppose you guys can come up with some better ideas to suit role play needs. Each player gets 2 /tpa energy a day. But, when, lets say, BOB wants to /tpa to BILLY, BILLY can see the following msg in chat.
BOB wants to teleport to you. BOB is in NEUTRAL faction and is wearing ENCHANTED DIAMOND armour. /tpaccept or /tpadeny
This may seem pointless, but this could really help out with the whole "He wants to kill me" type deal. We can see that BOB is neutral to BILLY, so he COULD kill him. He is also wearing a good set of diamond armour, which could lead to suggest he may be trying to kill him. So, not only does this help people know if something is going to happen, but also limited to 2 /tpa a day makes things a lot more wanting to do something, and not just /tpa to raid someone.
-------------------------------------------
Well, thanks for reading that way overcomplicated and badly spelt excuse for a idea
All feedback is welcome below V V V V V V V