• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived A Level Trading System

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patrickdxs

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When talking about how the vampire plugin trades hunger level i thought about levels, why not have a level trading system for both a trade item and for a future feature of a plugin, say a quest, trait, or magic plugin could cost levels and implement a trading level mechanic, i bring this up because the idea of players trading levels seems like a good thing that people would most likely pay silver for.
 
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Could be....interesting...but then again.....could be abused to hell.
 
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