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The Proficiency System has been out for a while now and we're really happy with the implementation. As was planned however, we created a new number of proficiencies and re-balanced the racial and cultural bonuses. Below are all the bonuses explained as well as what to do for those who have an approved Character Application.
New Proficiencies:
All Boosts are split into 5 categories. The first Category is the "General Ailor" category. Ailor only get a +5 boost per culture, and can only have one cultural boost (with an exception of 2x +5 for Imperial Ailor). The Second Category is the "General Eastern" category. Sihai (Ch'ien-ji) Easterners receive only +10 boosts per sub race. The Third Category is the "General Race" category. General Race covers all other races except the Ailor, Sihai, and Boosted Races, with a +20 boost. The Fourth Category Boosted Races receive a +30 Boost because we consider them hard to play, such as Url, Varran, Slizzar, Orc and Dwarf. Finally, there is the Fifth Category, Half Race Category, which all gain +15 proficiency points depending on their racial preference.
General Ailor Category
What players need to do to their Approved or ongoing Character Apps:
New Proficiencies:
- Clockwork Engineering
- Split away from Smithing, Cultural.
- Eastern Blades
- Split away from Longswords.
- Brewing
- Split away from the Alchemy Proficiency, Cultural.
- Howling Javelin
- Ranged Javelin proficiency.
- Black Powder
- Explosives/artillery/gunpowder related
- Velheim 10 bonus for Skagger Axes have been moved away from the racial bonus and added to the Skagger School as a "Stay Loyal" aspect to the Skagger Code. The Velheim no longer get this bonus by default.
- All invest X points and receive Y points investment schemes have been removed (Medicine, Surgery, Tailoring, Sculpting etc.)
All Boosts are split into 5 categories. The first Category is the "General Ailor" category. Ailor only get a +5 boost per culture, and can only have one cultural boost (with an exception of 2x +5 for Imperial Ailor). The Second Category is the "General Eastern" category. Sihai (Ch'ien-ji) Easterners receive only +10 boosts per sub race. The Third Category is the "General Race" category. General Race covers all other races except the Ailor, Sihai, and Boosted Races, with a +20 boost. The Fourth Category Boosted Races receive a +30 Boost because we consider them hard to play, such as Url, Varran, Slizzar, Orc and Dwarf. Finally, there is the Fifth Category, Half Race Category, which all gain +15 proficiency points depending on their racial preference.
General Ailor Category
- Highland Ceardian +5 Unarmed Wrestling
- Anglian(male) +5 Anglian Longbow
- Anglian(female) +5 Husbandry
- Claith +5 Pre-Cataclysm History
- Velheim +5 Carving
- Colonial +5 Unionist Seminary
- Ithanian +5 Bodycare
- New-Regalian +5 General Command
- Leutz-Vixe +5 Tailoring
- Dressolini +5 Instrumental Music
- Imperial +5 Sculpting
- Heartland Ceardian +5 Short Sword
- Daendroque +5 Ship Sailing
- Etosian +5 Etosian Seminary
- Vladno +5 Commanding Speech
- Common Dynasty Sihai (current Ch'ien-ji) +10 Aether/Naether Knowledge (not implemented yet)
- War Dynasty Sihai (not yet playable) +10 Eastern Blades
- Guo Dynasty Sihai (not yet playable) +10 Brewing
- Lova Dynasty Sihai (not yet playable) +10 Astronomy
- Qadir +10 Clockwork Engineering +10 Quick Fingers
- Songaskia +10 Drixon Spear +10 Trapping
- Altalar +10 Atraves Stave +10 Nelfin History
- Cielothar +20 Husbandry
- Drowdar +10 Khoptar +10 Aberration Knowledge
- Avanthar +10 Horse Riding +10 Avanthar Axe
- Isldar +10 Howling Javelin +10 Vocal Music
- Kathar (Shendar, Wolathar, Saivalthar) +10 Dagger +10 Void/Exist Knowledge
- Yanar +20 Horticulture
- Maraya +10 Mastigo Whip +10 Acrobatics
- Al-Allar +10 Alchemy +10 Medicine
- Mu-Allar +10 Acrobatics +10 Short Swords
- Zu-Allar +10 Pre-Cataclysm History +10 Architecture
- Sa-Allar +10 Husbandry +10 Unarmed Fighting
- Es-Allar +10 Literature +10 Void/Exist Knowledge
- Cro-Allar (Not boosted because their +20 boost makes it impossible for them to use weapons) +20 Unarmed Fighting +10 Battle Command
- Dwarf +20 Smithing +10 Dwarven Axe
- Varran +10 Acrobatics +10 Sneaking +10 Unarmed Fighting
- Orc +10 Improvised Weapons +10 Smithing +10 Black Powder
- Url +20 Tracking +10 Unarmed Fighting
- Slizzar +20 Diplomacy +10 Espionage
- Half Human inherits the Ailor culture Proficiency Boost from the culture they were raised in. Half Human also covers Half-Sihai (Ch'ien-ji) and Half Qadir/Songaskians, unless with preference to one of the below mentioned half breeds.
- Half Elf +5 Elven Recurve Bow
- Half Orc +5 Smithing +5 Improvised Weapons +5 Black Powder
- Half Varran (not yet implemented) +5 Unarmed Fighting +5 Acrobatics +5 Sneaking
What players need to do to their Approved or ongoing Character Apps:
- No need for a re-review. Simply change the Proficiencies that have been removed, and add the ones that were added. If you are however changing your proficiency more intensely than just these changes, tag for a re-review.
- If you have an ongoing review, simply change the numbers and tag your reviewer to inform them you've made changes.