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This is a thought I have been having a lot recently. When most roleplay, whether it be as an organization, a family, or even just an individual, they have this incentive to roleplay for the best outcome. They want their character well just as much as the character does, they are sharing the same aspirations. Now, my thought is taking this and flipping it on it's head. Your character wants to do well, aspiring for some great thing, but you flip this around for them by wanting the end goal for them to fail.
Now a very basic example I can provide for this would be as an antagonist. I want to begin this point by stating creating a character for the sole purpose of existing as an antagonist is a waste. This is my perspective. Perhaps a better way to view an antagonist is as an individual who serves as a foil to the overall ideology of the majority. A black sheep. I'm not going to go on with this as that could be a separate thread on it's own, but here's the thing, you have an antagonist character. Whatever their goals are, they want to succeed in them. But one thing that I notice from antagonist to antagonist is that they end up resulting in failure. They may succeed in parts of their goals but in the end they always seem to fall short and end up failing.
Now let us take you as the player behind this antagonist character. In a normal sense you want your character to succeed just as much as they do if not more so. But what if your objective was to ultimately see them fail. That would change the dynamic of how you play them. Instead of playing them to be successful and drag in on, instead you play them to construct a beautiful rise and fall. You have a definitive beginning and end for this antagonist. Instead of their existence being a constant, they have a measurable time line to draw from. Now in a general sense the typical end for an antagonist is death or at the least being placed into a position of which progressing further is not possible. That makes the character a once time deal.
This is more or less a way to create an antagonist. If you already have it set up and know that you will fail it makes everything else less important. You don't have to worry about if your character is going to live this long and beautiful life, because you have already decided that they won't. You can apply a similar principle to your main character. If you focus less on success and accepting that yes, my character is going to fail it means you won't be worried about creating this lovely world for them to exist in. Every downfall becomes positive in your eyes as a downfall becomes progress rather than regress. Your characters negative is your positive. This is the view point I am using to play my characters. This set out plan of failure is allowing me to fill in the holes with more dynamic interactions with characters. Acting as a foil to everyone else. I am filling in parts of a story under the notion that my characters will have set ends to match their beginnings. Their story is already written and it's up to me to make the story as interesting as possible.
Having your character fail creates a bookend to their story. The only difference is that this bookend doesn't have to be defined. You may accept that your character will fail but never truly know when that point is. You just go with the flow like everyone else is doing for their character to succeed, the only difference is that you get to exist in the moment without having to look forward. Forward for you is the end.
This thread is more or less my thoughts about portraying characters recently. It is more than likely jumbled and filled with multiple ideas and thoughts, but I hope somewhere in there is something useful. This is a summary of what I'm trying to make:
-Instead of having a goal to reach, have your goal be failure, meaning an actual end to your characters existence
-Once you accept failure you can fill in your entire characters experience with roleplay that means more given that you have a set time
-Be a foil character. Take a position opposite others. It will allow you to make any roleplay experience involving your character more dynamic and memorable
-Failure=Success
I suppose that wraps things up. At the very least consider the topic of the thread. Roleplaying to Fail. Feel free to write how you feel about the title in the comments. Perhaps it means something different to you then it does to me. Just something to get you thinking about roleplay differently.
Now a very basic example I can provide for this would be as an antagonist. I want to begin this point by stating creating a character for the sole purpose of existing as an antagonist is a waste. This is my perspective. Perhaps a better way to view an antagonist is as an individual who serves as a foil to the overall ideology of the majority. A black sheep. I'm not going to go on with this as that could be a separate thread on it's own, but here's the thing, you have an antagonist character. Whatever their goals are, they want to succeed in them. But one thing that I notice from antagonist to antagonist is that they end up resulting in failure. They may succeed in parts of their goals but in the end they always seem to fall short and end up failing.
Now let us take you as the player behind this antagonist character. In a normal sense you want your character to succeed just as much as they do if not more so. But what if your objective was to ultimately see them fail. That would change the dynamic of how you play them. Instead of playing them to be successful and drag in on, instead you play them to construct a beautiful rise and fall. You have a definitive beginning and end for this antagonist. Instead of their existence being a constant, they have a measurable time line to draw from. Now in a general sense the typical end for an antagonist is death or at the least being placed into a position of which progressing further is not possible. That makes the character a once time deal.
This is more or less a way to create an antagonist. If you already have it set up and know that you will fail it makes everything else less important. You don't have to worry about if your character is going to live this long and beautiful life, because you have already decided that they won't. You can apply a similar principle to your main character. If you focus less on success and accepting that yes, my character is going to fail it means you won't be worried about creating this lovely world for them to exist in. Every downfall becomes positive in your eyes as a downfall becomes progress rather than regress. Your characters negative is your positive. This is the view point I am using to play my characters. This set out plan of failure is allowing me to fill in the holes with more dynamic interactions with characters. Acting as a foil to everyone else. I am filling in parts of a story under the notion that my characters will have set ends to match their beginnings. Their story is already written and it's up to me to make the story as interesting as possible.
Having your character fail creates a bookend to their story. The only difference is that this bookend doesn't have to be defined. You may accept that your character will fail but never truly know when that point is. You just go with the flow like everyone else is doing for their character to succeed, the only difference is that you get to exist in the moment without having to look forward. Forward for you is the end.
This thread is more or less my thoughts about portraying characters recently. It is more than likely jumbled and filled with multiple ideas and thoughts, but I hope somewhere in there is something useful. This is a summary of what I'm trying to make:
-Instead of having a goal to reach, have your goal be failure, meaning an actual end to your characters existence
-Once you accept failure you can fill in your entire characters experience with roleplay that means more given that you have a set time
-Be a foil character. Take a position opposite others. It will allow you to make any roleplay experience involving your character more dynamic and memorable
-Failure=Success
I suppose that wraps things up. At the very least consider the topic of the thread. Roleplaying to Fail. Feel free to write how you feel about the title in the comments. Perhaps it means something different to you then it does to me. Just something to get you thinking about roleplay differently.