• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

My Thoughts On Massiverestore

enderdragon

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If you have read some of my previous forum posts you may know that I talk quite a bit on contrversial topics. Yes I completely understand if you disagree with my thoughts but please if you want to post criticism then make it constructive and not garbage. Here is why I Dislike Massiverestore.

In my opinion the cons out ways the pros on this topic.
CONS
  • Scavenging and Exploring- This may seem a little strange but I really really enjoy searching around old ruins. I love to search through people's ancient bases and see the history of the landscape. Not only is it a live history book that you can wander through and explore but it is also very fun to search old chests that may have been hidden and discover the dusty old treasures that these ancient holds contain. With Massiverestore I feel that exploring ancient things will be very limited being how the Massiverestore world reset fairly often. This will make all abandoned structures become deleted fairly quick.
  • Nomads- Believe it or not there are players out there who do not want to bind themselves with factions. There are players who want to make secretive underground bases or a humble shack near an ocean. I know that,some players do not want,to,make there own faction and then have to worry about taxes. Some players just want to play without rellying on money.
  • Unrealistic- Yes, I understand that people will say that MassiveCraft is a medical fantasy server. I know that, I know that there are many unique races and cultures. But answer this are people able to sprout wings and fly? Can people levitate an ocean or summon a black hole? Unless there is some mage that is somehow able do to this them I think it's impossible for this to happen. Massivecraft is magical but not limitless ,so how is the land regenerating itself with no explanation for how this is happening?
  • Economy- This has been brought up quite a lot in the past few weeks and I find it important to include this. Wheat, trees, carrots, potatoes, etc.... These are known as renewable resources. Massiverestore is making every single ore block(coal, iron, emeralds,etc....) renewable. Does anyone else see a possible problem with this? That's like making oil (irl) renewable which would upset many countries who might use oil as a major profit for that country. I do not believe that the economy is in any major danger at the moment but it's just a thought.
Role-playing- There are multiple groups of roleplayers who have their own colonies or villages. As you know these role-playing towns are not claimed leaving them open to Massiverestore. Yeah they can just have their colony on a non massivrestore but what's the fun of being limited to a few worlds when there are more to explore!
I will not deny that there are some pros to Massiverestore.

Grief
- Massiverestore obviously prevents mass griefing which looks quite awfull to a player. It keeps deforestation to a minimal, keeps the animal population up, and those terrible dirt huts to extinction.

Please tell me your thoughts on Massiverestore and update me if my knowledge is outdated!
 
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My personal opinion on MassiveRestore has been stated elsewhere, but will be stated again: blocks should degrade at different rates over time, and from the top down (if the latter is possible). Obsidion = 20 restores. Wood = 2 restores. Glass = 1 restore. Something of that nature. People can maintain their houses as their version of the "tax" without worrying about losing their entire home overnight.

Locked chests should not restore.

Note: I do like MassiveRestore, as it prevents harm from coming to worlds, but like all things I believe it can be improved upon for optimal realism and minimal angry players. :)
 
I like it because we can have a long term world, but I agree, having no ruins of old factions to explore is a huge bummer. I really enjoy doing that, it is really, really fun. I guess we will have to go to the old worlds for that now. :(

With regards to the economy part, I don't think massive restore will have that big of an effect on the economy. While it may be lucrative to mine freshly renewed New Ceardian caves, I don't think it poses a serious threat to the entire economy.

Also with the rp thing I know some people like to have unclaimed structures but I think they can rp just as easily in claimed factions or make their own since it's now really cheap.
 
Pro: no clear cut forests
Pro: Removal of dirt houses and nooby bases
Pro: Actually being able to find ore
Pro: Worlds look amazing
Pro: Staff built ruins that are great to explore
 
pro: We retain more players because many players often leave the server when they find grieved areas around spawn and have to walk for an hour to find an empty location.
pro: Those lands settling close to spawn often get the most "one day" or "one week" players. These areas are kept clean.
pro: Massive Restore actually randomizes the ore placement every time it restores.
pro: worlds are kept pretty much forever.

The last pro beats any cons, no matter how many there are.
It doesn't matter how your game-play is. Anyone will say that whatever con you bring up is acceptable given the fact that their base won't be deleted outside of their power within 2 years. It make whatever you build on massive purely relying on you instead of an arbitrary staff member deciding that a world needs to be deleted.
 
MassiveRestore was meant to keep the functionality of worlds on MassiveCraft at their highest potential possible, which is the state of the world at the moment of its initial release, which are their highest level of functionality. The point is to keep pristine worlds that keep newer players attracted. The flow of things really balance themselves out when you look at it.

  • New players join the server and settle right on the edges of the world spawns. More than likely, they play for about a week or so and go inactive. Unless they made a faction, there builds are removed very quickly. If they did make a faction, it only takes them 10 days to time out and then their builds are wiped, creating new pristine land for the next round of new players to settle on.
  • The ones that stay longer than a few days or weeks usually join a faction that is located somewhere else in the world, far away from the spawn, or create their own faction, somewhere else. They live in a faction, so their builds are not restored.
No CON really outweighs this PRO.