• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

The Future Of Massivecraft

Jomdorr

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Now I don't want any flame I would just like to understand what people currently feel, as many of my friends know I took a break to go to a beautiful place in the world known as tanzania and raised money for charity and went up a big ol hill, so I've been away for a while, so I would like to understand how the general population of massive-craft feels about the new changes I like to understand situations and get a feel for them. So please do discuss below your non flamey opinions of the matters at hand. If you cba to read skip to the bottom.

To date what has changed from where I sit:
Non prems can now do much of what was reserved for a premium at no cost to themselves
A knew system of traits which are literally amazing.
The economy has got worse.

In my opinion a much needed change the server has finally brought a whole knew balance to it, I agree completely the new freedoms of non prems

But where will massivecraft generate its income when people stop donating? This worries me i don't want massivecraft to run out of money so ofc when I have a stable source of income again I will start donating. But it feels to me like not many will have this attitude

What I'm hoping is that the team have something special up there sleeve for premiums in the near future?
Like maybe server items that could be only made and used by prem, like a one shot one kill crossbow or something as ridiculous and interesting as that :P

As for the trait system I'm not to fond of how OP this makes players extra health and no more food as far as I can see the only disadvantages are that you become weak to certain types of pvp.

I love the trait system but I feel it will need to be monitored and changed and balanced because not needing food makes you like that human barbie a "breatharian" and being able to have extra health makes pvp increasingly a challenge, if everyone can wear god armour pvp is also a challenge.

Also last but not least massives economy is still spiralling out of controll. The price of a diam is still getting worse. The life of a trader is more difficult and will continue to get harder.
This worries me cause even rare items have little value. My solution would be to have a regalia bank witch trades specific items for value to hold the trade sector afloat
For example I would buy diams and then employ players to enchant items made from that diamond then sell them on to players at a profit then with the profit made i would buy diams to destroy them. I would have a shop for emeralds that buy and sell for almost the same rate making slight profit margins buy maybe .1 regals per emerald to hold there price and again do the same with the profit buy to destroy more to try and control its price and quantity on the server. I would then buy and sell most items used in construction so players can go out and build the most amazing factions at a competitive price. I would also make regalia a difficult place to feed yourself and have the world starve player at a double rate and sell bread to them and buy the wheat.

In short if you don't wanna read all that then please read this
Do you you agree with non prems having all the new stuff?
What do you think the staff could make for prems no matter how creative or silly?
Do you think people will stop donating?
Do you like then new trait system and why?
How would you fix massives economy ?
 
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to do this teh blunt way
Do you you agree with non prems having all the new stuff? yep
What do you think the staff could make for prems no matter how creative or silly? dunno what you mean with this one
Do you think people will stop donating? nevah
Do you like then new trait system and why? yush, not OP at all. "When a terrible swordsman fights another terrible swordsman, no one will notice how bad they are"
How would you fix massives economy ? you can't, you will fix one thing and brake another
 
We need new sources of income yes. I made a thread where i suggested new premium features. But other things is still required.
The reason behind the premium changes is the minecraft eula changes.
I agree with you that the economy need some changes, hopefully in the direction of inflation. But it requires HUGE changes, i have almost given up doing an attempt. Because deflation has being there forever, and it isn't stopped yet. I wonder how much attention the team pays to the economy. Maybe i would be much worse if the team didn't do anything. Maybe it could be much better if they did more.
 
The economy is nowhere even close to broken. This server is a good example of free market trade and it's super simple to make money as long as you know the simple rules of supply and demand.

Find out which products have the highest demand but also have limited providers. Research that product to find what it generally sells for you'll want a max price and minimum price. Next part is really up to the individual seller as there are many business plans that work and each have varying amounts of time and energy you need to put into the process. I have a couple examples to help explain this further.

First you can try and sell that product in the max profit range. The positives of this is you make more off the individual product and thus don't need to sell as much of it or expend as much time acquiring that product to make your profits. The downside is that it generally takes longer to sell and you have to advertise it more to find the right buyer and sometimes you'll eventually have to drop the price to get it sold.

Another way you can go about this is what I call the Walmart method. You take the minimum price they are sold at and you sell it at that or even better drop the price a bit lower. The positives here are that everything sells quick and you don't have to spend much time on the selling and advertising. You also will generally get a lot of repeat business because people want to get the best price they can and they know you have the good deals. Another benefit with this method is word of mouth. People tell all their friends what a good deal they got from you and now all their friends want to buy from you. The negatives of this method is that it's lot's of work. You have to acquire more of your product just to make the same margins you'd make by selling it higher priced. Also with high demands on your product it's hard to keep your supplies up and you will likely have trouble keeping up with demand.

Another little tip I have and this one is just for people trying to make a substantial amount of money but if you're serious about making regals always stay away from small time deals. By this I mean products that bring in 5 to 10 regals a transaction. It's really not worth the time and effort it takes to sell it. If you own a shop at market it's a little different and you can keep that sort of thing in stock but over the trades channel and other mediums you wanna try and sell hot ticket items that will bring you quick gains.

There's a lot to it that I didn't mention but that's the basics really.
 
to do this teh blunt way
Do you you agree with non prems having all the new stuff? yep
What do you think the staff could make for prems no matter how creative or silly? dunno what you mean with this one
Do you think people will stop donating? nevah
Do you like then new trait system and why? yush, not OP at all. "When a terrible swordsman fights another terrible swordsman, no one will notice how bad they are"
How would you fix massives economy ? you can't, you will fix one thing and brake another

Haha I like the terrible swordsman XD
And well if you were to give something to premiums for fun, and it could be whatever you like what would it be, mine was a one shot one kill OP cross bow
And that is true but if you fix the noticeable bits and leave it so the broken bits arnt so problematic
 
The economy is nowhere even close to broken. This server is a good example of free market trade and it's super simple to make money as long as you know the simple rules of supply and demand.

Find out which products have the highest demand but also have limited providers. Research that product to find what it generally sells for you'll want a max price and minimum price. Next part is really up to the individual seller as there are many business plans that work and each have varying amounts of time and energy you need to put into the process. I have a couple examples to help explain this further.

First you can try and sell that product in the max profit range. The positives of this is you make more off the individual product and thus don't need to sell as much of it or expend as much time acquiring that product to make your profits. The downside is that it generally takes longer to sell and you have to advertise it more to find the right buyer and sometimes you'll eventually have to drop the price to get it sold.

Another way you can go about this is what I call the Walmart method. You take the minimum price they are sold at and you sell it at that or even better drop the price a bit lower. The positives here are that everything sells quick and you don't have to spend much time on the selling and advertising. You also will generally get a lot of repeat business because people want to get the best price they can and they know you have the good deals. Another benefit with this method is word of mouth. People tell all their friends what a good deal they got from you and now all their friends want to buy from you. The negatives of this method is that it's lot's of work. You have to acquire more of your product just to make the same margins you'd make by selling it higher priced. Also with high demands on your product it's hard to keep your supplies up and you will likely have trouble keeping up with demand.

Another little tip I have and this one is just for people trying to make a substantial amount of money but if you're serious about making regals always stay away from small time deals. By this I mean products that bring in 5 to 10 regals a transaction. It's really not worth the time and effort it takes to sell it. If you own a shop at market it's a little different and you can keep that sort of thing in stock but over the trades channel and other mediums you wanna try and sell hot ticket items that will bring you quick gains.

There's a lot to it that I didn't mention but that's the basics really.

Although I agree with what you are saying the Walmart effect is the problem a large proportion of the server people are to lazy to advertise and just want a quick buck, this is why I have watched the server sell one diamond block for 25 silver go all the way down to 25 copper even 25 silver per stack of diam block. We need to take items out of the server as new worlds are added to stabilise depreciation, because the more items there are the less they are worth thus my idea helps remove items from circulation if not countering completely the problem at least slowing it down.
 
Good to see you back Jomdorr (was always a fan of your shop) and I totally understand your concerns after having been away on important IRL matters and coming back and wanting to size things up before you commit wholeheartedly. I've worked summers at camps before where I've been away from gaming and when fall comes around it's always something to think about where to invest free time. There's only so much of it so you want to choose wisely.

To answer your questions, the changes in EULA enforcement have affected all servers, so was Massive to do? I think the right choice was made. One way or another the playing field had to be leveled. Rather than taking away all the features many people had come to enjoy, the features were made available to all. The only other choice is no one gets the features. We shouldn't dwell on what this does or doesn't do for the economy, you've got to have players in the first place for an economy to exist.

As far as what perks should be used to encourage premium membership now, we need aesthetic ideas. I don't have any ATM other than some kind of aesthetic features premiums could unlock that would visually separate their shops from the average. Though I don't know if that could be construed as crossing the player advantage line.


Will people stop donating? Some already have, but not everyone. Best we can be here is to think positively and keep trying to think of good suggestions for new prem perks. Negative thoughts and talk of doom and gloom are counter productive.


The new trait system is cool because you have access to an amazing list of perks. The balance comes in with the limitation that you can only have a few at a time. You can't have it all at once.

And the economy - I'm okay with the deflation. I see it as a challenge to profit in an economy where diamonds cost 1 regal, and I like a good challenge. What we need is more war, more rivalries, even more demand for potions, pearls, etc. Food and building materials should be cheap. When the basics are satisfied, people have more time and energy to invest in war and even culture. We need more RP events that dare and can afford to be held outside of Regalia, where armies and mercs are hired in advance of an event to protect the safety of an RP event outside of Regalia. Imagine a festival hosted by a faction where within it's walls (or at least a great hall cut off from any portals) RP'ers are having a great time including buying festival goods, partaking of services or paid entertainment, and outside the walls/hall some of best PvP'ers (who have been paid well) have set up an iron curtain of defense and are smacking down any who dare try and crash the party. Money flowing left and right, culture and warfare uniting side by side to keep the cash flowing. It would cost a lot, but be fun as all out, unite RP and PvP'ers, and keep the economy flowing.
 
Good to see you back Jomdorr (was always a fan of your shop) and I totally understand your concerns after having been away on important IRL matters and coming back and wanting to size things up before you commit wholeheartedly. I've worked summers at camps before where I've been away from gaming and when fall comes around it's always something to think about where to invest free time. There's only so much of it so you want to choose wisely.

To answer your questions, the changes in EULA enforcement have affected all servers, so was Massive to do? I think the right choice was made. One way or another the playing field had to be leveled. Rather than taking away all the features many people had come to enjoy, the features were made available to all. The only other choice is no one gets the features. We shouldn't dwell on what this does or doesn't do for the economy, you've got to have players in the first place for an economy to exist.

As far as what perks should be used to encourage premium membership now, we need aesthetic ideas. I don't have any ATM other than some kind of aesthetic features premiums could unlock that would visually separate their shops from the average. Though I don't know if that could be construed as crossing the player advantage line.


Will people stop donating? Some already have, but not everyone. Best we can be here is to think positively and keep trying to think of good suggestions for new prem perks. Negative thoughts and talk of doom and gloom are counter productive.


The new trait system is cool because you have access to an amazing list of perks. The balance comes in with the limitation that you can only have a few at a time. You can't have it all at once.

And the economy - I'm okay with the deflation. I see it as a challenge to profit in an economy where diamonds cost 1 regal, and I like a good challenge. What we need is more war, more rivalries, even more demand for potions, pearls, etc. Food and building materials should be cheap. When the basics are satisfied, people have more time and energy to invest in war and even culture. We need more RP events that dare and can afford to be held outside of Regalia, where armies and mercs are hired in advance of an event to protect the safety of an RP event outside of Regalia. Imagine a festival hosted by a faction where within it's walls (or at least a great hall cut off from any portals) RP'ers are having a great time including buying festival goods, partaking of services or paid entertainment, and outside the walls/hall some of best PvP'ers (who have been paid well) have set up an iron curtain of defense and are smacking down any who dare try and crash the party. Money flowing left and right, culture and warfare uniting side by side to keep the cash flowing. It would cost a lot, but be fun as all out, unite RP and PvP'ers, and keep the economy flowing.


Aesthetic features are an interesting idea I would love for the server to create its own set of decorative regalian armour access able only to prem, (leather colours maybe even iron if possible)


And as for your idea for the economy it's an outstanding idea but I don't think the staff would like to turn a RP server into two sides for easy fighting I've suggested creating rebels against regalia and sieges on the city but it was rejected, however given the situation it would be nice if they would reconsider!
 
Was the big hill Mt. Kilimanjaro? If so, dang boy..... you be lucky
 
When I think of the future of massive I put more thought to the future of the host game minecraft. Because that is what dictates our player base since massive is not popular enough to draw in people who previously did not own minecraft. That being said the future doesn't look too pretty as Minecraft has clearly lost its hipness and is no longer the big fad amongst the gaming community. There are numerous examples of minecraft winding down, large gaps between updates, a moding API that has been promised for well over a year along with the lack of interest in modders to create and update their works. This is also reflected in mojangs shift in marketing putting a focus on selling servers via realms and pushing xbox, iphone and android versions of the game. Now I don't believe this to mean minecraft is crashing down but it shows that this server is very limited in how much it can grow as the trickle of new players gets younger and smaller until eventually the community for minecraft will stagnate. When this occurs it will really limit this servers ability to draw in new paying blood to fill the growing exodus of players who have "beat" their game here and want to move on to greener pastures.
 
Like maybe server items that could be only made and used by prem, like a one shot one kill crossbow or something as ridiculous and interesting :P

You do realize that this conflicts with the EULA on so many levels. For one, it is locking a part of the game to people who don't pay. For two, it would give premium members a huge advantage. One hit will no matter what? Not only would PVPers hate that, but it would separate prems and non prems by a mile. No matter how you slide that, the current premium features are some of the only ways to effect paying people in game that is compliant with the EULA. Massivecraft would never and could never do this.

Everything seems fine how it is. People still pay. The server still runs. And some non-prems are showing interest in getting prem now more then ever. I never got it because A) I ain't got no money, and B) I always felt the old benefits were cheap and unbalanced. With slower leveling, at least I fedsl awesome every level I gain. I feel like In earned it. Since I am older and can get a job, and prems are balanced, I feel justified in getting it as soon as I has some money.
 
Although I agree with what you are saying the Walmart effect is the problem a large proportion of the server people are to lazy to advertise and just want a quick buck, this is why I have watched the server sell one diamond block for 25 silver go all the way down to 25 copper even 25 silver per stack of diam block. We need to take items out of the server as new worlds are added to stabilise depreciation, because the more items there are the less they are worth thus my idea helps remove items from circulation if not countering completely the problem at least slowing it down.

Copper? Silver?
Way to mention outdated curency!