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This suggestion, in a sentence, would allow players to choose their race prior to joining the medieval server proper and then cause them to spawn in a location specially made for their race/disease, ending with them being given a "first quest" appropriate for their race. It would require several different new features/locations to be added to the server, but would allow for better acclimation I think, as well as a more in-depth set up. I will state now that I do not know about the feasibility of this idea in coding or practice.
Part 1: Race Info in Pre-Medieval Spawn:
This idea would need to add a new, small, stretch of info with some race-specific housing/buildings behind it (aka, a glass wall with signs and the race info in front of racial buildings). New players would need to run/walk past it in order to enter the medieval universe, and at the end it would be a sign (or NCP if possible) that asks them to pick a race. If they don't then they spawn in a location roughly central in Regalia. If they do than they go to the next part of this idea.
Part 2: Racial Spawns:
Racial Spawns are simple. You're a Maiar, the hell are you doing in the massive hall for Regalia? Stupid fishy, get back in the water! The same goes for other races - elves would spawn in the elven district, orcs in whatever district they hold supremacy in, and so on and so forth. This would require a way to have each race sent to a different spawn when entering the medieval universe for the first time, and could also have an addition to the warps (/r spawn, for race spawn). Each race would be given it's own special spawn area - for example, Maiars would be able to spawn in a watery region of Regalia, vampires in the undercity, and dwarves in the Dwarven District.
Part 3: Racial Quest:
So, we all know that Yanar aren't warriors, but orcs are. So why should they both being doing the same thing in Regalia? Yeah, certain things would be the same (like visiting the market), but an orc is more likely to piss on a library book then actually read it, while a yanar would likely avoid the barracks and be disinterested in old war stories. As such, at each spawn the new player would meet a member of their own race who stands roughly in front of their spawn point, or near the exit. This individual would then give them a brief quest relating to their race (yanar - find a rose, sneak through leaves, something like that | orc - find an old sword, defeat a mob) so that the player can learn the abilities of their race while still being in Regalia.
Afterword:
The purpose of this idea would be to help new players get used to roleplay and the race plugin, as well as give them a good introduction to the server. At the end of all quests they would get a small gift (relating to their race) and be told "you should find a faction now". This way the primary bases of the server (roleplay, factions, races) would be covered before they even leave Regalia. This would probably take a lot of staff effort to set up but once complete *should* be self-continuing. I think (but do not know) that this would help keep new players interested in the server (they will want to finish the quests) while also weeding out the "i'm here to troll and kill stuff" players that don't want to deal with quests, races, or roleplay in any form. It would also liven up Regalia to have players spawn in different regions of the great city. And of course, everything is optional, they don't NEED to read the signs, choose a race, or do any quests.
Just an idea from Mech
Part 1: Race Info in Pre-Medieval Spawn:
This idea would need to add a new, small, stretch of info with some race-specific housing/buildings behind it (aka, a glass wall with signs and the race info in front of racial buildings). New players would need to run/walk past it in order to enter the medieval universe, and at the end it would be a sign (or NCP if possible) that asks them to pick a race. If they don't then they spawn in a location roughly central in Regalia. If they do than they go to the next part of this idea.
Part 2: Racial Spawns:
Racial Spawns are simple. You're a Maiar, the hell are you doing in the massive hall for Regalia? Stupid fishy, get back in the water! The same goes for other races - elves would spawn in the elven district, orcs in whatever district they hold supremacy in, and so on and so forth. This would require a way to have each race sent to a different spawn when entering the medieval universe for the first time, and could also have an addition to the warps (/r spawn, for race spawn). Each race would be given it's own special spawn area - for example, Maiars would be able to spawn in a watery region of Regalia, vampires in the undercity, and dwarves in the Dwarven District.
Part 3: Racial Quest:
So, we all know that Yanar aren't warriors, but orcs are. So why should they both being doing the same thing in Regalia? Yeah, certain things would be the same (like visiting the market), but an orc is more likely to piss on a library book then actually read it, while a yanar would likely avoid the barracks and be disinterested in old war stories. As such, at each spawn the new player would meet a member of their own race who stands roughly in front of their spawn point, or near the exit. This individual would then give them a brief quest relating to their race (yanar - find a rose, sneak through leaves, something like that | orc - find an old sword, defeat a mob) so that the player can learn the abilities of their race while still being in Regalia.
Afterword:
The purpose of this idea would be to help new players get used to roleplay and the race plugin, as well as give them a good introduction to the server. At the end of all quests they would get a small gift (relating to their race) and be told "you should find a faction now". This way the primary bases of the server (roleplay, factions, races) would be covered before they even leave Regalia. This would probably take a lot of staff effort to set up but once complete *should* be self-continuing. I think (but do not know) that this would help keep new players interested in the server (they will want to finish the quests) while also weeding out the "i'm here to troll and kill stuff" players that don't want to deal with quests, races, or roleplay in any form. It would also liven up Regalia to have players spawn in different regions of the great city. And of course, everything is optional, they don't NEED to read the signs, choose a race, or do any quests.
Just an idea from Mech