• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Alignments

TheLosElectrons

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Greetings, My name is TheLosElectrons and I am quite new to the MassiveCraft Community, I came up with an idea to add to the Current MassiveCraft RolePlay Character Template.
Alignments

For Many who do not know what an alignment, read the rest of this thread please.

Aligments:

If you choose an alignment, you're indicating your character's dedication to a set of moral principles: good, lawful good, evil, or chaotic evil. In a cosmic sense, it's the team you believe in and fight for most strongly. A character's alignment (or lack thereof) describes his or her moral stance:

Good: Freedom and kindness.

Lawful Good: Civilization and order.

Evil: Tyranny and hatred.

Chaotic Evil: Entropy and destruction.


Unaligned: Having no alignment; not taking a stand.

For the purpose of determining whether an effect functions on a character, someone of lawful good alignment is considered good and someone of chaotic evil alignment is considered evil. Alignments are tied to universal forces bigger than deities or any other allegiance you might have.

The Good Alignment:

Protecting the weak from those who would dominate or kill them is just the right thing to do.


If you're a good character, you believe it is right to aid and protect those in need. You're not required to sacrifice yourself to help others or to completely ignore your own needs, but you might be asked to place others' needs above your own . . . in some cases, even if that means putting yourself in harm's way. In many ways, that's the essence of being a heroic adventurer: The people of the town can't defend themselves from the marauding goblins, so you descend into the dungeon—at significant personal risk—to put an end to the goblin raids. You can follow rules and respect authority, but you're keenly aware that power tends to corrupt those who wield it, too often leading them to exploit their power for selfish or evil ends. When that happens, you feel no obligation to follow the law blindly. It's better for authority to rest in the members of a community rather than the hands of any individual or social class. When law becomes exploitation, it crosses into evil territory, and good characters feel compelled to fight it. Good and evil represent fundamentally different viewpoints, cosmically opposed and unable to coexist in peace. Good and lawful good characters, though, get along fine—even if a good character thinks a lawful good companion might be a little too focused on following the law, rather than simply doing the right thing.

The Lawful Good Alignment:

An ordered society protects us from evil.

If you're lawful good, you respect the authority of personal codes of conduct, laws, and leaders, and you believe that those codes are the best way of achieving your ideals. Just authority promotes the well-being of its subjects and prevents them from harming one another. Lawful good characters believe just as strongly as good ones do in the value of life, and they put even more emphasis on the need for the powerful to protect the weak and lift up the downtrodden. The exemplars of the lawful good alignment are shining champions of what's right, honorable, and true, risking or even sacrificing their lives to stop the spread of evil in the world. When leaders exploit their authority for personal gain, when laws grant privileged status to some citizens and reduce others to slavery or untouchable status, law has given in to evil and just authority becomes tyranny. You are not only capable of challenging such injustice, but morally bound to do so. However, you would prefer to work within the system to right such problems rather than resorting to more rebellious and lawless methods.

The Evil Alignment:

It is my right to claim what others possess
Evil characters don't necessarily go out of their wayto hurt people, but they're perfectly willing to takeadvantage of the weakness of others to acquire whatthey want.Evil characters use rules and order to maximizepersonal gain. They don't care whether laws hurt otherpeople. They support institutional structures that givethem power, even if that power comes at the expenseof others' freedom. Slavery and rigid caste structuresare not only acceptable but desirable to evil characters,as long as they are in a position to benefit from them.

The Chaotic Evil Alignment:

I don't care what I have to do to get what I want.
Chaotic evil characters have a complete disregard forothers. Each believes he or she is the only being thatmatters and kills, steals, and betrays others to gainpower. Their word is meaningless and their actionsdestructive. Their worldviews can be so warped thatthey destroy anything and anyone that doesn't directlycontribute to their interests. By the standards of good and lawful good people,chaotic evil is as abhorrent as evil, perhaps even moreso. Chaotic evil monsters such as Demons and Orcs areat least as much of a threat to civilization and generalwell-being as evil monsters are. An evil creature anda chaotic evil creature are both opposed to good, butthey don't have much respect for each other either andrarely cooperate toward common goals.

Unaligned:

Just let me go about my business.

If you're unaligned, you don't actively seek to harm others or wish them ill. But you also don't go out of your way to put yourself at risk without some hope for reward. You support law and order when doing so benefits you. You value your own freedom, without worrying too much about protecting the freedom of others. A few unaligned people, and most unaligned deities, aren't undecided about alignment. Rather, they've chosen not to choose, either because they see the benefits of both good and evil or because they see themselves as above the concerns of morality.

 
Some people put alignments to their characters, but it's unnecesary. Morality is a matter of opinion on this server, where most players consider their cause the "good" cause.
 
Ozgho but it could be how relationships is. Optional.
They could at least have this option on the introduction.

TheLosElectrons I approve, but maybe so tweaking? Some character have a 'odd' moral standard, therefore maybe alignments like 'mix' or 'self-proclaimed' are in order.
 
Some people put alignments to their characters, but it's unnecesary. Morality is a matter of opinion on this server, where most players consider their cause the "good" cause.


Good Point, but could it be added to the Role Play For the sake of Role Play? Generally because I used to Role Play With DnD Standards, which is why I was wondering where an Alignment section was. It seemed weird without one, because who do you know who to trust? They can be aligned either way, without the other knowing.
 
I think mixed alignments would definitely be a must if this were to be implemented in a any way.
DM: You burnt down an orphanage to kill one orc!
Chaotic Neutral Character: Seemed like a good idea at the time.
 
Ozgho but it could be how relationships is. Optional.
They could at least have this option on the introduction.
TheLosElectrons I approve, but maybe so tweaking? Some character have a 'odd' moral standard, therefore maybe alignments like 'mix' or 'self-proclaimed' are in order.


Alright, but my question is, would I be credited? I would allow tweaking but, the over all idea was mine. Even though Alignments were not added to the Character Template they were still in order though the player database. I just want to make sure I don't get into a section that I may or may not be credited for.
 
Alright, but my question is, would I be credited? I would allow tweaking but, the over all idea was mine. Even though Alignments were not added to the Character Template they were still in order though the player database. I just want to make sure I don't get into a section that I may or may not be credited for.

I can't speak on this behalf. My role is to review RP introductions, and make the RP better - not doing formatting .
 
I can't speak on this behalf. My role is to review RP introductions, and make the RP better - not doing formatting .


Ahh, so I would have to take that up with MassiveCraft's Adminstration. They would be the one's responsible for formatting into the character template. However, if you they do indeed use the idea. I'll just ignore it if they don't credit me or not. The soul purpose of this thread was to add Alignments to the Character Introductions. Alignments are a most, because you would never know who's side you're on. With Alignments in the introduction you would be able to tell who is Good, Evil, or Neutral.


Thank you for the support
 
Read some good 'ole D&D books. Lawful, Chaotic, and all sorts of other alignments are in there. Chaotic good is my preference...
 
Read some good 'ole D&D books. Lawful, Chaotic, and all sorts of other alignments are in there. Chaotic good is my preference...
According to DnD, There are several character alignments over the years, I prefer DnD Player Handbook Volume 3, generally because it's more simplified. There is no pro-longing intentions or future consequences with deities. Although, in Volume 4, they do describe more on the fact of being Lawfully Good, or Chaotically Evil… I find this a bit confusing but, if you read closely a 2nd time it becomes more understandable. Since Chaotically Evil, is to the sense that you will be willing to do anything to conquer or destroy whatever is in your path. On the other side, Lawfully Good is to the sense that you follow the rules and learn from the Laws mistakes not your own. This makes a good character, but doesn't show how your character can make decisions on their own without a democratic consent, that is the part that usually confuses people. Lawfully Good and Good are nearly the same, but the Good go to the pinnacle of risks and danger to do what is right, while Lawfully Good follows the Governmental Laws before taking a risk to save someone or do what is right in a human's sense.

 
I'm sure Mrs. Baver thinks she's creating a superior race of night-dwelling magic wielding superhumans... and as such is a good person.

Duval (Mr. Paloin) would probably fall into the Neutral Good (Unaligned-Good) category as he is more then able to ignore peoples suffering if he feels it's needed but his general intent is to help others. He will never allow himself to be hurt to save someone else.
 
Ahh, so I would have to take that up with MassiveCraft's Adminstration. They would be the one's responsible for formatting into the character template. However, if you they do indeed use the idea. I'll just ignore it if they don't credit me or not. The soul purpose of this thread was to add Alignments to the Character Introductions. Alignments are a most, because you would never know who's side you're on. With Alignments in the introduction you would be able to tell who is Good, Evil, or Neutral.


Thank you for the support

I'm glad you decided to ignore them possibly not crediting you, though I know that they more often than not DO credit those that come up with ideas. However, were they to credit everyone for everything, then people would seem upset because they believe that THEY were the first person to come up with the idea. That is why some things go discredited and in my opinion, it's better that some things DO go without credit. As for the idea as a whole, I WOULD like to see something like this, I have even thought about it myself, though I didn't know how to word it at the time, so I thank you for finding a way to put it! This is an excellent idea and I hope to see it implemented. That being said, I can tag the person that, to my knowledge, is in charge of the formatting for character sheets. That person is MonMarty.

Edit: The person might also be Posidem
 
I'm glad you decided to ignore them possibly not crediting you, though I know that they more often than not DO credit those that come up with ideas. However, were they to credit everyone for everything, then people would seem upset because they believe that THEY were the first person to come up with the idea. That is why some things go discredited and in my opinion, it's better that some things DO go without credit. As for the idea as a whole, I WOULD like to see something like this, I have even thought about it myself, though I didn't know how to word it at the time, so I thank you for finding a way to put it! This is an excellent idea and I hope to see it implemented. That being said, I can tag the person that, to my knowledge, is in charge of the formatting for character sheets. That person is MonMarty.

Edit: The person might also be Posidem

Why Thank You, I wouldn't have found the correct people to tag, since I actually don't know how to tag. But with that, the whole idea was to create a better understanding to which side Players are on.
 

Good Point, but could it be added to the Role Play For the sake of Role Play? Generally because I used to Role Play With DnD Standards, which is why I was wondering where an Alignment section was. It seemed weird without one, because who do you know who to trust? They can be aligned either way, without the other knowing.


Yes, you don't know if other people are evil or good but that is a good thing for roleplay, You shouldn't be able to know if someone's good or evil without getting to know them, you could add it to introductions but i think that would just encourage meta gaming, by someone searching for somebody else who is lets say really evil like them even though their character would know nothing of the person in question. even in DnD you can't know somebody's alignment without casting a spell of some sort.
 
Yes, you don't know if other people are evil or good but that is a good thing for roleplay, You shouldn't be able to know if someone's good or evil without getting to know them, you could add it to introductions but i think that would just encourage meta gaming, by someone searching for somebody else who is lets say really evil like them even though their character would know nothing of the person in question. even in DnD you can't know somebody's alignment without casting a spell of some sort.

I kind of slightly explained that a bit further up with examples with Lawfully Good and Chaotically Evil. The whole purpose of the introductions is to "Introduce" your character, it has nothing about learning about them and then using the information in game, that would be irreverent. Anyway, hopefully this will be added in soon.
 
Woah woah woah! What automatically makes the embodiment of pure evil? I am an Orc, not some living spawn of hell.
 
Woah woah woah! What automatically makes the embodiment of pure evil? I am an Orc, not some living spawn of hell.

Like many aspects of a character, it can change over time. Orcs are, in my opinion, Chaotic Neutral, they love fighting and war, but it is within their nature, not making them purely evil, but not necessarily good either.
 
Woah woah woah! What automatically makes the embodiment of pure evil? I am an Orc, not some living spawn of hell.


Well… That's DnD for you, Not all Monsters are considered evil, just mostly their physical description or personality makes them that way. Certainly an Orc can be Lawfully Good or Good. Mostly they are not. Of course this will be an edit later on. Not to throw you off sir. Again, Alignments are meant for Role Playing In a forum style, but they can be used in LARP, but you will risk Meta-Gaming. I guarantee you Jla, Orc's are mostly unaligned.
 
Lets not forget Chaotic good and Lawful Evil. Then there is Chaotic Neutral, Lawful Neutral, True Neutral.
I like the idea, but I always found those somewhat limiting, you know?



Good Point, but I am going to leave that up to the Adminstrators to Edit and use this idea whenever possible. However Chaotically Good, and Lawfully Evil is in Volume 4 of DnD, which I scraped because of confusion between Chaotically Good and Evil, and Lawfully Good and Lawfully Evil. The Lawfully Good and Evil's sense of democratical polices tend to slow players down in their tracks because the deities they worship often are evil or sometimes unaligned even. Basically, I don't intend to add them, and hopefully MassiveCraft doesn't either. I think what MassiveCraft would possible do would have something simplified like so:

Hero- Alignment Sense: Lawfully Good; Good

Villain- Alignment Sense: Chaotically Evil; Evil


Neutral- Alignment Sense: Unaligned
 
Just wanted to add this in:

Note: For those who may feel offended if your race is considered to be "evil" or "good", do not worry. This is only a generalized sequence that DnD believe should be. According to MassiveCraft, Certain races do not have to be 1 sided, they can be neutral or unaligned. However, if you intended to be unaligned, you cannot fully support either side 100%. Furthermore, all of Character Alignments can be settled to the PLAYER's desire, not according to the lore. But over a period of time, or sequence of events, races can tend to be one sided, depending on the Race's Warfare history.
 
Well… That's DnD for you, Not all Monsters are considered evil, just mostly their physical description or personality makes them that way. Certainly an Orc can be Lawfully Good or Good. Mostly they are not. Of course this will be an edit later on. Not to throw you off sir. Again, Alignments are meant for Role Playing In a forum style, but they can be used in LARP, but you will risk Meta-Gaming. I guarantee you Jla, Orc's are mostly unaligned.
I'm just giving you a hard time. I like the idea. It is a good way to give characters some more "depth".
 
I personally dislike character alignments. While they can be 'useful' in briefly describing a character and how to justify actions they take, to me this seems backwards. Actions should justify how you/the character see themselves and how the reality of their actions holds true (or in some cases, not true) to how they see themselves. It's much more interesting.

While I do like things to help build a character, to help act as a structuring, an example; I use the Myers-Briggs type indicator to help structure a character. Before making the character, I get a feel of what I want the character to be. From there, I match up the character with what I believe is the personality type they best fit (Nothing is perfect in the Myers-Briggs test, it's a bit dated.) After that, while writing the story I use that personality type as a loose guideline for the actions that he takes in the story.

I suppose I just have an issue for labeling. There isn't anything inherently wrong with it, but I feel that sometimes it's just an easy opt out for people who don't want/know how to do proper character development and structuring.
 
I personally dislike character alignments. While they can be 'useful' in briefly describing a character and how to justify actions they take, to me this seems backwards. Actions should justify how you/the character see themselves and how the reality of their actions holds true (or in some cases, not true) to how they see themselves. It's much more interesting.

While I do like things to help build a character, to help act as a structuring, an example; I use the Myers-Briggs type indicator to help structure a character. Before making the character, I get a feel of what I want the character to be. From there, I match up the character with what I believe is the personality type they best fit (Nothing is perfect in the Myers-Briggs test, it's a bit dated.) After that, while writing the story I use that personality type as a loose guideline for the actions that he takes in the story.

I suppose I just have an issue for labeling. There isn't anything inherently wrong with it, but I feel that sometimes it's just an easy opt out for people who don't want/know how to do proper character development and structuring.


Well, again there would be a larger risk of Meta-Gaming, and several people don't care about other's preferences on which side they are on. I personally like Alignments because you can perfectly deter main you relationships a bit better. However, Alignments can change, and so can relationships. I think the general basis of Alignments it just to separate this from Personality Traits, Likes, and Dislikes. But that is my opinion.
 
I think this might be useful for a personal basis, a way to keep track of what is and what isn't in character for the player playing said character, but beyond that it shouldn't be overly important.


Again, Alignments are not really required at all; just an idea I came up with a while back, and thought I should apply it on here. I tried other Role Playing Forums, but they never seemed to listen to me. Hopefully my idea would be used, only for informational use, non-meta gaming.
 
MAJOR EDITS HERE:

New Configurations to Alignments:

A alignment is a way to categorize players, along with gender, race (or what would be called by sub-species in the real world), character class, and sometimes nationality. Alignment was designed to help with roleplaying. A player character's alignment can be seen as their outlook on life. Players decide how their characters should behave when they assign them an alignment, and then play them based on that decision.

Notable character race restrictions in MassiveCraft, such as Naga, which would be assumed to be evil, but some, can be good. This is completely Up to the Player, not the Lore or any other core restrictions. This also depends on the Races Warfare History.

Alignments can change. If a Lawful Neutral character consistently performs good acts, when neutral or evil actions were possible, their alignment will shift to Lawful Good.

Characters in a party should have compatible alignments; Lawful Good characters are compatible with Lawful Evil characters if they have a common goal, but the addition of a Chaotic Evil character may tear the party apart.
 
Alignments:

Lawful Good-
Lawful Good is known as the "Saintly" or "Crusader" alignment. A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. A Lawful Good nation would consist of a well-organized government that works for the benefit of its citizens. Lawful Good characters include righteous knights, paladins, and most dwarves. Lawful Good creatures include the noble golden dragons.
Lawful Good characters, especially paladins, may sometimes find themselves faced with the dilemma of whether to obey law or good when the two conflict — for example, upholding a sworn oath when it would lead innocents to come to harm — or conflicts between two orders, such as between their religious law and the law of the local ruler.

Neutral Good-
Neutral Good is known as the "Benefactor" alignment. A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a Lawful Good character would.

Chaotic Good-
Chaotic Good is known as the "Beatific," "Rebel," or "Cynic" alignment. A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society. They may create conflict in a team if they feel they are being pushed around, and often view extensive organization and planning as pointless, preferring to improvise.

Lawful Neutral-
Lawful Neutral is called the "Judge" or "Disciplined" alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of Lawful Neutral characters might include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, and a disciplined monk.
Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass, but simply that their moral considerations come a distant second to what their code, tradition, or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil.

Neutral (Unaligned)-
Neutral alignment, also referred to as True Neutral or Neutral, is called the "Undecided" or "Nature's" alignment. This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment since they are guided by instinct rather than conscious decision. Many roguish characters who play all sides to suit themselves are also of this alignment (such as a weapon merchant with no qualms selling his wares to both sides of a war for a profit).
Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments.

Chaotic Neutral-
Chaotic Neutral is called the "Anarchist" or "Free Spirit" alignment. A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Although they promote the ideals of freedom, it is their own freedom that comes first. Good and Evil come second to their need to be free, and the only reliable thing about them is how totally unreliable they are. Chaotic Neutral characters are free-spirited and do not enjoy the unnecessary suffering of others, but if they join a team, it is because that team's goals happen to coincide with their own at the moment. They invariably resent taking orders and can be very selfish in their pursuit of personal goals. A Chaotic Neutral character does not have to be an aimless wanderer; they may have a specific goal in mind, but their methods of achieving that goal are often disorganized, unorthodox, or entirely unpredictable.

Lawful Evil-
Lawful Evil is referred to as the "Dominator" or "Diabolic" alignment. Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor. Examples of this alignment include tyrants, devils, undiscriminating mercenary types who have a strict code of conduct, and loyal soldiers who enjoy the act of killing.
Like Lawful Good Paladins, Lawful Evil characters may sometimes find themselves faced with the dilemma of whether to obey law or evil when the two conflict. However, their issues with Law versus Evil are more concerned with "Will I get caught?" versus "How does this benefit me?"

Neutral Evil-
Neutral Evil is called the "Malefactor" alignment. Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment, and usually make allies primarily to further their own goals. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them. A villain of this alignment can be more dangerous than either Lawful or Chaotic Evil characters, since she or he is neither bound by any sort of honor or tradition nor disorganized and pointlessly violent. Another valid interpretation of Neutral Evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence.
Examples are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind her or his superior's back, or a mercenary who switches sides if made a better offer. An example of the second type of Neutral Evil would be a masked killer who strikes only for the sake of causing fear and distrust in the community.

Chaotic Evil-
Chaotic Evil is referred to as the "Destroyer" or "Demonic" alignment. Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people. They do not work well in groups, as they resent being given orders, and usually behave themselves only out of fear of punishment.
It is not compulsory for a Chaotic Evil character to be constantly performing sadistic acts just for the sake of being evil, or constantly disobeying orders just for the sake of causing chaos. They do however enjoy the suffering of others, and view honor and self-discipline as weaknesses. Serial killers and monsters of limited intelligence are typically Chaotic Evil.

Variants-

In addition, there are also blended or "tendency" alignments (and relative Outer Realms) that exist between the basic nine, bringing the total of alignment combinations up to seventeen. These include Neutral Good with either Lawful or Chaotic tendencies, Lawful Neutral with either Good or Evil tendencies, Chaotic Neutral with either Good or Evil tendencies, and Neutral Evil with either Lawful or Chaotic tendencies

In some campaigns, there are even neutral with tendencies towards one of the four cores of good, evil, law, and chaos (totaling the maximum possibilities to twenty-one), although there are rarely respective Outer Planes tied to these
 
I'm happy that you thought to tag me, but if you were tagging RP staff, I am not a member of them, however, my input on this is that it's really nice! However, you might want to edit it slightly so that it fits more closely with the Massivecraft Lore.


True, but I tagged mostly some of the RP staff, and you generally because you are quite 1 of the first people to reply to this thread. Of course I do not have to edit it to fit to the MassiveCraft Lore, since this is only a discussion, they will eventually take the work that is here and edit it to their expertise. However, I could have done that for them if I could understand the lore a bit more easily, I tend to get confused on the lore everyone once in a while, since I don't even play In-Game Yet. I'm still waiting on saving money to actually open a MineCraft Account. My soul purpose here is to enhance my chances of Youtube Veiws and Subscribers. But, Notation is taken, Thanks.