• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Zombie Invasion!!!!!!

Should mobs attack regalia at night?


  • Total voters
    14
  • Poll closed .

Parz1vol

Chicken
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Regalia is a travel port right? Then how come mobs haven't figured out how to get in? I think regalia should be constantly bugged by zombies and other overworld mobs all the time. Why dont they? And by all the time, I mean all night, but in small groups.
 
I actually quite like this idea! Mabey not every night though, there could be random mob attacks in the spawn city's every so often. The only issue is that it makes already laggy spawn citys worse...
 
There has been a zombie attack on Regalia. It was thwarted.

It /may/ happen again, so stay on guard.

And the reason monsters do not attack Regalia is surely due to holy wards provided by the cathedral.
 
Or maybe someone.......accidentally can released a plague that can attack the wards first.
 
Regalia is a travel port right? Then how come mobs haven't figured out how to get in? I think regalia should be constantly bugged by zombies and other overworld mobs all the time. Why dont they? And by all the time, I mean all night, but in small groups.

its_magic.jpg
 
this would be cool if they spawned in the poor district or undercity.
 
Now my seeming senseless ramblings about the spiders being everywhere will make sense, another idea is to make it rain cake in Regalia on the day i've been playing for a year :D
 
this would be cool if they spawned in the poor district or undercity.
Maybe there should be peaceful mobs in the undercity and poor district? That would be an interesting concept, like if not all mobs were enemies in the kingdom. It could also work well if attacking mobs in Regalia was disabled and you renamed the monster eggs to place the zombies and skeletons with names and/or coloured leather clothing to make them seem more alive.
As for them attacking the city at night, that would not be a smart move as then mobs could break the doors on player-owned homes and noobs/unequipped players will get spawn killed unless the moderators help out.