• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Zelvienne Fellea V. Drennore

This character is actively played.
Joined
Jul 2, 2024
Messages
2
Reaction score
0
Points
21
Character Information
  • Full Name: Zelvienne Fellea V. Drennore
  • Heritage / Culture: Half Kathar, Half Brood(?)
  • Age: 102
  • Gender / Pronouns: She/Her
  • Religion: Fornoss, Blodrúna
  • Occult: Dymolov Vampire Greater
  • Character Occupation: Writer

Appearance Information:
  • Eye Color: Dark Red with a darkened sclera
  • Skin Color: Pale White
  • Hair: Black Short Layered Wavy Hair (Currently)
  • Height: 165 cm
  • Body Type: Hourglass
  • Additional Features:
  1. Decolored arms and legs with the ability for things to slowly decay when touched.
  2. Horns and Tail are enveloped in shadowy flames.


Skill Information:
  • Hobbies and Talents:
  1. Writing dark/normal fantasy stories
  2. Napping
  3. Magical Talent
  • Mechanics:
Common Vampire Mechanic I: Vampires can use a Court Glamor to hide their Vampire teeth and Red Eyes from anyone but fellow Vampires, except during feeding. This counts as a Disguise, and does not work on those who already know the Vampire is a Vampire.

Common Vampire Mechanic V: You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.

Special Vampire Mechanic III: You are an eternal ember, and your warmth can be shared with others. You are always immune to cold weather and frost-based Mechanics, and can extend this immunity up to 2 others by touch. Your hands and arms can also burn or cook non-living things with touch. Finally, you are immune to non-Magical fire, and can walk through it.

Special Vampire Mechanic IX: You gain a +1 Bonus for every Persuasion /Dice roll, which is added to the final result. This Mechanic does nothing, if the Character already receives a +1, from for example Slizzar Heritage Mechanics.

Kathar II: Kathar can change the alignment of any Spirit to that of Void, so long as the possess/own/control the Spirit. Void Spirits are always symbiotic for them also.

  • Languages: Common and d'Ithanie



Backstory/Plothooks:
Still WIP









Combat Proficiencies and Abilities
Attack Stat:
Defense Stat:
[15/15 points spent]
Proficiency Points:

  • Strength:
Bruiser Point Buy:

  • -Bruiser Stance
  • -Bruiser Slam
  • -Bruiser Grit
  • -Bruiser Tackle
  • -Bruiser Duel
  • -Bruiser Unsheathe
  • -Bruiser Parry
Melee Point Buy:

  • -Technique Parry


  • Constitution:

  • -Rage Counter
  • -Interception


  • Dexterity:

Roguery Point Buy:

  • -Improvised Attack
  • -Sharp Reflexes


  • Magic:

Magic Point Buy:
  • -Arcane Snare
  • -Arcane Distortion
  • -Arcane Shove
  • -Arcane Cleanse
 
Last edited: